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Home»Nintendo»Crystal Dynamics Comments On Its Use Of AI In Tomb Raider: Legacy Of Atlantis
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Crystal Dynamics Comments On Its Use Of AI In Tomb Raider: Legacy Of Atlantis

By June 12, 2026No Comments3 Mins Read
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Update [Fri 12th Jun 2026, 4:55am]: Crystal Dynamics’ “experience director” Jeff Adams has now commented on the use of generative AI in the upcoming release Tomb Raider: Legacy of Atlantis. He reiterated how it’s used as a “tool” to help the team “get the right answers faster” and noted how “the finished product in the final game will be human-crafted”.

Here’s his comment in full via Polygon:

“At Crystal Dynamics, we see AI as a tool that can help our team get the right answers faster. In early level development, we might have the idea for an in-game object. But we might not be sure if we want to take the time to have devs build it. What we can do is use a generative AI tool to visualize it in the world. If it works, we can move it into our traditional pipeline. From there, the team can concept it and build it. At the end, all the finished product in the final game will be human-crafted. We want to make it as easy as possible for our team to be able to make high-quality experiences. That’s what the fans deserve.”


Original Story: [Thu 4th Jun, 2026 04:30 BST]: Following the news Tomb Raider: Legacy of Atlantis would be coming to the Switch 2, fans of Lara Croft have spotted an “AI-generated content disclosure” on the game’s Steam page.

Crystal Dynamics has now released an official response about its use of AI in this reimagining of the original 1996 release.

See also  Capcom Has "No Plans" To Bring Resident Evil Code: Veronica X To Switch Online

A representative of the developer shared the following comment with Eurogamer, explaining the goal to “empower” teams with these tools. According to the same reply, “all finished content” in the company’s products is apparently “human-crafted”.

“At Crystal Dynamics, we leverage AI tools to help our teams iterate on ideas faster and more efficiently, while ensuring that all finished content in the final product is human-crafted. Our goal is to empower the creativity and flexibility of our developers to deliver the highest-quality experiences for players everywhere.”

The disclosure on the Steam game page mentions how AI-assisted tools were used during development to “support some early exploration and temporary development content”. And “any AI-assisted assets were either replaced or refined by humans” to “maintain the creative and artistic vision” of the developers.

Tomb Raider: Legacy of Atlantis will launch for the Switch 2 next year on 12th February 2027. You can find out more about the gameplay (and see it in motion) in our previous story here on Nintendo Life.

Will you be getting this game on the Switch 2? What are your thoughts about developers using AI tools to assist development? Let us know in the comments.

[source eurogamer.net]

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Liam Doolan

Liam is a news writer and reviewer on Nintendo Life. He’s been writing about games for more than 15 years and is a lifelong fan of many iconic video game characters.

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