Awards – Gaming Master https://gaming.vmondeika.com Get daily gaming updates with us Sun, 14 Jun 2026 11:46:09 +0000 en-US hourly 1 https://wordpress.org/?v=7.0 Digital Trends Computex 2026 Publisher Awards https://gaming.vmondeika.com/digital-trends-computex-2026-publisher-awards/ https://gaming.vmondeika.com/digital-trends-computex-2026-publisher-awards/#respond Sun, 14 Jun 2026 11:46:09 +0000 https://gaming.vmondeika.com/digital-trends-computex-2026-publisher-awards/ [ad_1]

Computex is always chaotic, and Computex 2026 kept the same pace. This year’s show had the usual parade of powerful laptops, overbuilt gaming rigs, and the fun, if not strange, prototypes. AI was everywhere, handheld gaming got a serious power boost, and even monitor makers came ready with displays that sound like they were pulled from a wishlist.

That’s why we’ve put together our Computex 2026 Publisher Awards, spotlighting the products that pushed the show forward.

NVIDIA RTX Spark

The most important announcement at Computex 2026 was NVIDIA RTX Spark. Yes, the AI PC label is starting to sound like a broken record, but this is one of the few examples where the hardware underneath shows impressive potential. NVIDIA is calling this a new superchip for Windows PCs, built around a 20-core Grace CPU, a Blackwell RTX GPU with 6,144 CUDA cores, up to 128GB of unified memory, and up to 1 petaflop of AI performance.

The company has designed the Spark for local AI agents, improved creative workflows, and AAA gaming in slim laptops and compact desktops. We’ve seen plenty of powerful chip announcements, but what makes the RTX Spark a bit different is the scale of its impact. It is Nvidia making a proper play for the future of Windows PCs, bringing CUDA, RTX, DLSS, Reflex, G-Sync, and local AI acceleration into a single platform. With systems expected from brands including Dell, HP, Microsoft Surface, and more, RTX Spark could shape the next wave of premium PCs.

Microsoft Surface Laptop Ultra

Windows is one of the biggest operating systems in the world, so one would naturally expect Microsoft’s own Surface laptops to be the best way to experience it. Microsoft’s Surface Laptop Ultra feels like the answer many people have wanted: a powerful and premium Windows laptop built around genuinely cutting-edge hardware.

Leveraging NVIDIA’s new silicon to deliver up to a petaflop of AI compute, along with 128GB of unified memory, this notebook was built for larger local models and datasets. It also looks like Microsoft is finally taking ports seriously. The Surface Laptop Ultra includes USB-C, USB-A, HDMI, a headphone jack, and a full-size SD card reader, which makes it feel far more creator-friendly than the average thin flagship. Add in a new thermal system rated for up to 2.5 times the thermal capacity of the Surface Laptop 15-inch, and this easily becomes what a true Windows flagship should’ve been all along.

MSI Claw 8 EX AI+

The MSI Claw 8 EX AI+ is the handheld that really showcased Intel’s portable gaming handheld push. MSI says it is the world’s first gaming handheld powered by Intel Arc G3 Extreme processors, which also makes it one of the most powerful of its kind. Coupled with an 8-inch 120Hz VRR display, upgraded ergonomic grips, Hall-effect triggers and sticks, and a refined D-pad, you have a powerful and well-built handheld gaming PC.

In recent years, the handheld PC space has become crowded, but the Claw 8 EX AI+ is carving its spot by chasing a higher-end AAA gaming experience in a portable form factor, with XeSS 3 Multi-Frame Generation, and Xbox Mode support helping round out the software side.

Thermaltake CAPO X

Thermaltake’s CAPO X is exactly what you’d expect to see at an exhibition like Computex, where you typically find absolutely unhinged PC hardware. CAPO X is a dual-system Micro-ATX chassis that supports up to two M-ATX motherboards in one case. That is basically two computers in one tower.

You also get two independent I/O panels for the upper and lower systems. Thermaltake built it for AI agent workspaces and streaming, where one system can run the game while the other handles broadcast duties. It is niche, sure, but it is also clever and useful.

Dell Alienware AW3926QW

After a quick glance at Alienware AW3926QW’s spec sheet, I had to do a double-take. Dell’s latest curved gaming monitor is the world’s first 39-inch 5K OLED gaming monitor with RGB stripe technology, using RGB stripe tandem OLED to hit up to 1,300 nits of peak brightness while improving text clarity.

OLED monitors have always been incredible for contrast and motion, so adding a 1500R curved screen, VESA DisplayHDR True Black 500, Dolby Vision, and a dual-mode setup that can run at 5K 165Hz or 1080p 330Hz just makes the gaming experience even more immersive and smooth. After getting a short first-hand experience with this gaming monitor, I am definitely looking forward to this one.

Dell XPS 13

Despite seeing some wacky and cool things during Computex 2026, the Dell XPS 13 was a surprising favorite of ours. It brings the premium XPS lineup back to a far more accessible place. It starts at $699 in the US, with a $599 price for eligible buyers, while still offering features such as a 2.5K touch display, a lightweight all-aluminum body, a backlit keyboard, and quad speakers.

Powered by Intel’s Wildcat processors, the Dell XPS 13 is expected to hit the market on June 16, 2026. For many, this laptop is a whole package: premium enough to feel special, but priced low enough to make sense. The ongoing memory crunch has hit the PC segment hard, so having more premium yet affordable laptops is always a win for consumers.

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Matt Rutledge teams up with the Esports Awards to launch the Mobile Awards https://gaming.vmondeika.com/matt-rutledge-teams-up-with-the-esports-awards-to-launch-the-mobile-awards/ https://gaming.vmondeika.com/matt-rutledge-teams-up-with-the-esports-awards-to-launch-the-mobile-awards/#respond Tue, 02 Jun 2026 18:45:52 +0000 https://gaming.vmondeika.com/matt-rutledge-teams-up-with-the-esports-awards-to-launch-the-mobile-awards/ The Mobile Awards
Screenshot credit: Esports Awards

Mobile esports veteran Matt Rutledge has joined forces with the team behind the Esports Awards to launch the Mobile Awards.

The company’s first awards show, dubbed The Mobies, will take place in the summer of 2023 and will recognise the best in the mobile industry, including players, games, teams and content.

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The Mobile Awards is a joint initiative started by the team behind the Esports Awards, an esports industry awards show, and Matt Rutledge, the CEO of gaming guild BAYZ and former Director of Mobile Gaming at Complexity Gaming.

The Mobies aims to recognise players, teams, media, hardware providers, games, events, and personalities from the mobile gaming industry, with an initial focus on the mobile esports ecosystem.

The Esports Awards, which took place last week, also had two mobile categories, mobile esports game of the year and mobile esports player of the year. It is not yet confirmed whether these categories will remain following the announcement of a mobile-specific awards show.

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The Mobies organisers noted that users can vote for the categories they want to see awarded at the Mobile Awards website, but no more information regarding format of the show was disclosed.

Rutledge commented on the launch: “I am absolutely thrilled to be spearheading such an innovative and important project. The mobile industry is ever-growing and touches so many people worldwide. The Mobies will serve as a ground zero for lifting up talented individuals, organisations, and initiatives in the mobile industry.”

The post Matt Rutledge teams up with the Esports Awards to launch the Mobile Awards appeared first on Esports Insider.

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A look at the winners of the GAconf Awards 2022 https://gaming.vmondeika.com/a-look-at-the-winners-of-the-gaconf-awards-2022/ https://gaming.vmondeika.com/a-look-at-the-winners-of-the-gaconf-awards-2022/#respond Tue, 02 Jun 2026 18:30:40 +0000 https://gaming.vmondeika.com/a-look-at-the-winners-of-the-gaconf-awards-2022/

On the 25th January, the GAconf awards honoured notable achievements in accessibility across the gaming industry. While this is the first time the awards have been hosted under the GAconf moniker, they represent an ongoing industry-wide effort, including the Can I Play That awards, to acknowledge the remarkable efforts of people both in and around game development to improve accessibility.

Steve Saylor, along with a bevy of special guests, hosted the show which streamed live on YouTube with audio description, BSL, ASL, and captioning in multiple languages.

A panel including GAconf leads Tara Voelker and Ian Hamilton decided on nominations while winners were decided by a combination of the same panel and a public vote.

The 2022 edition got underway with the award for AAA excellence. This award celebrates notable accessibility in big-budget games and, for its impressive array of accessibility options to adjust core gameplay, God of War Ragnarok was this year’s winner.


2022 best games God of War Ragarok - Kratos and Atreus look at Brok
God of War Ragnarok.

In the same category for indie games, those built by small-teams and/or on small budgets, Return to Monkey Island’s reinvention of the point-and-click genre with accessibility at its heart brought it out ahead of Sifu and Dusk Falls.

God of War Ragnarok took home another award, this time as the best example of accessibility for deaf and hard-of-hearing players. While physical and mobility accessibility was exemplified in 2022 by Rocksmith+.

The Last of Us Part 1’s pioneering level of accessibility, including using audio description in cutscenes, won it the GAconf award for best blind accessibility. Before The Quarry was honoured as this year’s best example of cognitive accessibility.


The Blackbeard-like skeleton pirate enemy LeChuck in Return to Monkey Island, standing over a table in a spooky cabin, glaring at the camera.
Return to Monkey Island.

Accessibility is slowly becoming more mainstream in the gaming industry. Actual representation of disabled characters, however, is lagging behind. But it’s not completely absent and Just Dance 2023 won GAconf’s best representation award for its depiction of a wheelchair user.

The next category on the docket was for the year’s best journalism. This award was given to Grant Stoner, whose article for Inverse demonstrated how disabled players could better approach Elden Ring compared to previous titles.

For academic resources, Arthur Thiel, Lea Buchweitz, et al. were honoured for their paper, Understanding the perceptions and experiences of the deafblind community. While in more publicly accessible resources, Microsoft’s Gaming Accessibility Fundamentals training was voted the best resource for players and developers. It was also voted this year’s biggest accessibility surprise.

Ubisoft Forward won most accessible event for its inclusivity of the widest audience before Microsoft won most improved accessible technology for its adaptive accessories.

On the same theme, GAconf honoured the most improved games, whether through remakes and remasters or patches and mods. With its enormous array of accessibility options that opened the game up to thousands of new players almost a decade after its initial release, The Last of Us Part 1 was a deserving winner.

GAconf’s most dedicated publisher was Sony Interactive Entertainment, with major accessible exclusives forming the core of its release schedule in 2022, and one of SIE’s studios, Naughty Dog, was voted the most dedicated studio.

The last two awards of the evening were for individuals.

The most dedicated developer, who made the most significant or consistent accessibility efforts internally was awarded to Mila Pavlin for her work at Santa Monica Studios and continuing dedication to accessibility.

The last was GAconf’s advocacy award and it should come as no surprise, given his consistent efforts to front-and-centre accessibility in media, that this award went to Grant Stoner.

It was, as we’ve come to expect from GAconf, an enjoyable evening. For me, particularly, it was a welcome opportunity to hear so many accessibility good news stories and see the people driving accessibility in the industry. Amid the constant pushback on accessibility and the limiting of coverage through media and industry layoffs, the GAconf awards proved a timely reminder that accessibility is forging into the mainstream, we, as disabled gamers, are being heard, and that accessibility is here to stay.

You can check out GAconf when it comes to London in April.



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