biggest – Gaming Master https://gaming.vmondeika.com Get daily gaming updates with us Sun, 07 Jun 2026 23:43:19 +0000 en-US hourly 1 https://wordpress.org/?v=7.0 Legalizing sports betting was my biggest mistake, says Ohio governor https://gaming.vmondeika.com/legalizing-sports-betting-was-my-biggest-mistake-says-ohio-governor/ https://gaming.vmondeika.com/legalizing-sports-betting-was-my-biggest-mistake-says-ohio-governor/#respond Sun, 07 Jun 2026 23:43:19 +0000 https://gaming.vmondeika.com/legalizing-sports-betting-was-my-biggest-mistake-says-ohio-governor/

montgomery courthouse

Ohio Governor Mike DeWine has declared legalizing sports betting as his biggest mistake. DeWine signed off on legislation to approve sports betting in 2021, but has become increasingly disenchanted with the industry amid scandals and a rise in problem gambling. 

“What I did not anticipate — and I should have — is the massive, massive amount of money that these gambling companies would come in with their advertising and they flood the airways,” DeWine said at last week’s Columbus Metropolitan Club forum.

“More Ohioans are gambling and losing money, and athletes are being abused online as a result of sports betting,” he added.

Ohio launched its sports betting market in 2023, and the state allows wagering on esports through licensed sportsbooks if the events are approved by the Ohio Casino Control Commission. 

Ohio law specifically recognizes “esports events” as regulated competitive video-game contests, meaning sportsbooks can legally offer esports markets alongside traditional sports betting.

Microbetting Playing With Fire

DeWine has been particularly outspoken about his opposition to microbetting. Microbetting is in-play wagering during sports events, such as the next pitch in baseball or the next map in esports. 

After two Cleveland Guardians players were arrested for suspicious betting activity on their pitches, DeWine called for a ban on the markets. Unable to secure the agreement of the MLB and sportsbooks, he eventually settled for a stake limit of $200. 

He said a prohibition of the bets “needs to be holistic, it needs to be universal,” adding that sports leagues are “just playing with fire” by allowing the bets. “I mean, they are just asking for more and more trouble, their failure to address this.”

In-play betting is dominant in esports, with as much as 86% of wagers placed on Dota 2 coming from live wagers. This is far above the 55% rate across all sports. 

Niche esports events are also attracting more betting, which can increase integrity risks as players in lower-tier events are tempted to manipulate their performances for betting purposes. 

Will Other States Heed DeWine’s Warning?

With DeWine declaring legalizing sports betting as his biggest mistake, it may lead to other states questioning whether to expand legal gambling options. 

In nearby Kentucky, Governor Andy Beshear vetoed a wide-ranging gambling bill last month. Efforts to expand gambling in Minnesota and Mississippi also stalled this year, although Wisconsin is set to launch online betting after approving a bill last month. 

DeWine warns the states that have not yet launched online markets against opening that can of worms. Now that it’s live and legal in Ohio, there’s little chance of reversing the law. DeWine’s term as Governor is set to come to an end next year.

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A Storied Life: Tabitha review – a cosy yet pensive puzzler where the biggest challenge is getting someone else’s story straight https://gaming.vmondeika.com/a-storied-life-tabitha-review-a-cosy-yet-pensive-puzzler-where-the-biggest-challenge-is-getting-someone-elses-story-straight/ https://gaming.vmondeika.com/a-storied-life-tabitha-review-a-cosy-yet-pensive-puzzler-where-the-biggest-challenge-is-getting-someone-elses-story-straight/#respond Fri, 05 Jun 2026 04:53:18 +0000 https://gaming.vmondeika.com/a-storied-life-tabitha-review-a-cosy-yet-pensive-puzzler-where-the-biggest-challenge-is-getting-someone-elses-story-straight/

It is, as I write this, one year to the day since I and two fellow, newly-orphaned siblings finished the process of auditing, packing, and clearing out our childhood home. The final task: enduring the fearsome rattling and suspect braking of our dad’s neglected Renault Megane, just long enough for it to sputter to someone mad enough to buy it off us. The irony, that this clanking full-stop on the end our bereavement’s lengthy administrative aspect could so feasibly kill me, was not lost.

That process, from the last beep of hospital machinery to the unhaggled exchange of French scrap metal, took 11 months, so it’s good that A Storied Life: Tabitha condenses its own house clearance to just a couple of hours. Posthumously asked by an elderly friend to give her cottage a tidy, you spend half your time in A Storied Life rummaging through her things in a kind of reverse Unpacking, selecting which bric-a-brac to throw away, which to keep, and which – with her blessings – to auction off for cash. The other half is spent taking inspiration from the objects you’ve kept to rewrite her water-damaged memoirs, a bittersweet series of word puzzles that still achieves a certain warmth – provided you can come to terms with the peculiar writing style.

At the very least, I enjoyed this a lot more than the early demo I played last year. That laid the logical issues of A Storied Life’s junk-into-words concept very bare indeed: there was no way of predicting the memoir material you’d get from any given object, even the ones with seemingly the most sentimental value, so progressing to the next room often meant being forced to write contradictory, sometimes grammatically criminal nonsense. She always LOVED her husband, did old Ms. Kettlewell. He was NEVER around for the childrens’ LABRATORY.


Writing a memoir page about local reputations, using word prompts from packed objects, in A Storied Life: Tabitha.
Image credit: Rock Paper Shotgun/Secret Mode

The finished game can still slip into this, to its detriment – in most contexts the Fridge Poetry gibberish might raise a laugh, but this is putting words in the mouth of the recently deceased. At the same time, ending up with a legible page-turner does feel a lot more doable than in that demo, with running out of ‘good’ words a rarer event. And, while this is achieved through further gameifying the process of item-packing, an approach I previously found uncomfortable in the narrow confines of a vertical slice, the addition of capital-M Mechanics is unexpectedly fitting in the full game.

It helps that you can simply replay each room you’ve cleared, so improving a duff chapter is just a case of rewinding and choosing to save different items. But the game also drops hints, without getting outright prescriptive, about which item combinations would make for a coherent story. Matching dot patterns on your cardboard box to the patterns on each item secures at least a broadly usable selection of nouns and adverbs, and finding multiple items with a matching theme – gardening gear, say, or keepsakes from a lost husband – will produce more sensible-sounding word combos.


Packing a cardboard box with mementos in A Storied Life: Tabitha.
Image credit: Rock Paper Shotgun/Secret Mode

I accept that this is the exact kind of right choice/wrong choice gameyness I needled the preview for. Again, though, it makes more sense here, particularly as the game’s replay-happy structure encourages a mental recalibration. I’d previously assumed that A Storied Life’s dearly departed pensioner was a fixed character, one whose memory I’d betray with every goofy word jumble; it’s more accurate to say that her personality and history are player-defined on the fly, such is the breadth of tales that can be told through her eclectic trinkets. She can be a loving wife and a doting grandmother. She can be a careerist horticultural genius. She can be an aspiring witch. She can be a fraudster who may have bashed a blackmailer’s head in with a hammer. All are canon, and none are, and as much as it stings to knowingly, reluctantly scribble in a grammatical error, it’s not betraying a memory. It’s just that this memory might be different to the one you invent on the next playthrough.

This open-endedness wouldn’t be possible if A Storied Life didn’t fill its house with interesting bits. Much of the interactables are just junk – filler items that will end up in the recycling box even on a fourth or fifth playthrough – but there’s plenty that will tickle the imagination, from occultish wall hangings to old medals to a photo with a scratched-out face. Since this is ultimately about spinning your own stories, you’re never fed clarity on the more curious possessions, though this does avoid being overly insistent on your subject’s life in ways that could undermine the characterisation you’re following. Maybe the dry red matter on the hammer really is just rust.


A junk-strewn garage in A Storied Life: Tabitha, still containing the deceased's ancient car.
Image credit: Rock Paper Shotgun/Secret Mode

It’s also easygoing as a puzzler. The only waft of challenge comes when your desire to save as many mementos as possible bumps into the paltry capacity of your sole box, cramming wooden ducks and chess boards into the tiny grid layout like you’re stuffing JC Denton’s pockets. Once victorious at Cardboard Tetris, you still need to make sure any breakables are bubble wrapped – lest they smash and fill your memoir screen with undesirable words – and that an especially heavy box is reinforced, both of which deplete your pile of packing supplies. Running out, however, never feels like a serious concern. Tape and bubble wrap are replenished from Ms. Kettlewell’s own cupboards, and you’ll soon gain a ‘budget’ that can easily and instantly cover most unmet supply needs. Auctioning, meanwhile, almost runs itself. Drop a vaguely valuable-looking item into the selling box for each room and the dosh rolls in passively.

It’s not dull, though. Also like Unpacking, A Storied Life trades in intimate, well-realised spaces where poking around brings gratification in itself, and not just because of the stories that its population of thingamajigs can tell. The nicely hand-drawn, SFX-heavy presentation does particularly well to balance the comforting familiarity of this largely unremarkable British abode – the pokiness of the kitchen, the soft creaks of cupboard doors, the low rustle of unfolding jumpers – with the melancholy of it outlasting the person who lived there. I’ll admit to hanging on the view of a few emptied rooms, quietly regarding the bookless shelves and the patches of discoloured wallpaper where a frame once hung, just as I once did for my own family home.


Writing a memoir page about childhood toys, using word prompts from packed objects, in A Storied Life: Tabitha.
Image credit: Rock Paper Shotgun/Secret Mode

For this, it has my respect, and I don’t regret giving it my time. It just bears remembering, amid the dust, the quietness, and the boxes of unreliable memories, that the bookwriting values flexibility above the pursuit of a single, perfectly scribed chronicle.

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This weekend’s two biggest movies were both directed by YouTubers https://gaming.vmondeika.com/this-weekends-two-biggest-movies-were-both-directed-by-youtubers/ https://gaming.vmondeika.com/this-weekends-two-biggest-movies-were-both-directed-by-youtubers/#respond Tue, 02 Jun 2026 08:55:32 +0000 https://gaming.vmondeika.com/this-weekends-two-biggest-movies-were-both-directed-by-youtubers/ [ad_1]

The YouTube-to-prestige-horror pipeline is looking very strong this weekend.

Taking the No. 1 spot at the box office is “Backrooms,” a feature film expansion of Kane Parsons’ series of YouTube videos featuring eerie found footage of a mysterious office space (drawn from a 4chan thread) that defies physics.

Directed by Parsons, “Backrooms” will bring in an estimated $81 million at the domestic box office this weekend alone. That’s the biggest opening by far for indie studio A24 — the previous record was held by “Civil War,” which made $25.7 in its first weekend of release.

The No. 2 film, “Obsession,” is pulling off something that’s arguably even more impressive. True, its estimated weekend total is a mere $26.4 million — but the movie (about a romantic wish gone nightmarishly wrong) already made more money in its second weekend than its first, and now its third weekend is set to grow another 10%.

For context, most wide release films normally fall between 50-70% in their second weekend; last year’s “Sinners” was considered an extraordinary word-of-mouth success because it fell less than 5%. Outside of Christmas releases (which have more staying power, thanks to the holidays), growing from weekend to weekend is unheard of — according to the Hollywood Reporter, “Obsession” is the first film since 1982 to grow on both its second and third weekends.

And like “Backrooms,” “Obsession” is a horror movie directed by someone who first made his name on YouTube — Curry Barker, whose YouTube filmmaking culminated (for now) in the hour-long found footage horror film “Milk & Serial” released in 2024. Barker has already shot his next film and is set to direct a remake of “The Texas Chainsaw Massacre.”

The two releases follow the surprise success of “Iron Lung,” a video game adaptation released earlier this year. Directed by Mark Fischbach — better known under his YouTube account name Markiplier — “Iron Lung” grossed nearly $41 million domestically.

In a New York Times article about the recent “YouTube-to-filmmaker boomlet,” Rutgers Cinema general manager Alex DelVecchio noted that “lots of YouTubers have tried to make the leap to mainstream movies and come up short.” What sets Parsons, Barker, and Fischbach apart? DelVecchio said that despite their youth (Parsons is 20, Barker is 26), they all have “longevity.”

“At this point, some of them have been making videos for a very long time, and that’s how you develop a loyal audience that will follow you,” he added.

Both films came in ahead of the first Star Wars film in seven years, “The Mandalorian and Grogu,” which is on track to gross $24 million this weekend.

By the way, while I haven’t seen “Backrooms” yet (fingers crossed for tomorrow), I have seen “Obsession.” So I can confirm that it absolutely does not disappoint — I watched most of the second half with my fingers over my eyes, and I may even have screamed a few times.

This post was first published on May 30. It has been updated with current box office numbers.

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Australia’s biggest bank says corporate AI is racking up bigger bills and producing ‘work slop’ https://gaming.vmondeika.com/australias-biggest-bank-says-corporate-ai-is-racking-up-bigger-bills-and-producing-work-slop/ https://gaming.vmondeika.com/australias-biggest-bank-says-corporate-ai-is-racking-up-bigger-bills-and-producing-work-slop/#respond Tue, 02 Jun 2026 08:51:29 +0000 https://gaming.vmondeika.com/australias-biggest-bank-says-corporate-ai-is-racking-up-bigger-bills-and-producing-work-slop/ [ad_1]

CBA chief executive Matt Comyn used the phrase ‘work slop’ to describe the low-quality AI output now flowing through corporate workflows, as token-billed AI costs scale with task complexity.

Matt Comyn, chief executive of the Commonwealth Bank of Australia, used a speech on Monday to flag two AI-adoption problems large corporate buyers have been working through quietly for several months.

The first is that the cost of running generative AI inside corporate workflows is rising substantially faster than most companies budgeted for as task complexity scales.

The second is what Comyn called “work slop”, the low-quality AI-generated text, code and analysis that flows through internal company systems when employees use AI without sufficient quality control.

The cost framing is the part that will resonate with the corporate-IT-buyer audience. Token-based pricing, the per-character billing model the foundation-model labs use to charge enterprise customers, has scaled in the past 18 months from a modest line item into a meaningful operating-expense category.

Comyn’s point is that the cost compounds faster than expected because token consumption per task rises non-linearly with task complexity: a simple summarisation task might consume 1,000 tokens, but a multi-step reasoning task with tool use can consume 100,000-plus tokens for the same output value. Companies that priced their AI rollouts on the simple-task baseline are now seeing bills that scale on the complex-task curve.

This problem is not specific to CBA. Morgan Stanley doubled its European-banking-AI-job-loss forecast last week partly on evidence that AI cost-benefit ratios are tightening at exactly the moment large institutions had hoped they would loosen. The token-cost-scaling problem Comyn described is the underlying mechanic: the same AI deployment that worked at pilot-stage volumes can produce 10-100x the costs at production-stage complexity.

The result is the corporate-AI procurement squeeze that Comyn predicted will tighten through 2026: businesses tightening scrutiny of AI-related spending as pressure mounts to demonstrate returns on investment.

The “work slop” framing is the more colourful but equally substantive half of the speech. The category Comyn was naming, low-quality AI-generated output that nominally completes a task but actually degrades downstream workflow, is the corporate-knowledge-work analogue of the social-media “AI slop” problem that emerged in 2024 with image-generation tools.

The bank version looks like this: an employee uses ChatGPT to draft a customer email, the email is technically grammatical but factually imprecise, the recipient takes the imprecision as a commitment, and the bank deals with the resulting complaint three weeks later at a substantially higher cost than the original work would have generated unaided.

The CBA-specific context is significant. The bank announced 90 job cuts earlier this year and a further 120 cuts in May explicitly attributed to AI-driven productivity gains, alongside a A$90m AI-workforce reskilling commitment.

Comyn’s remarks therefore land inside a CBA strategy that has visibly committed to AI substitution at scale: the “work slop” framing is not a defensive critique of AI from a bank that has rejected the technology but a sharper inside-baseball read on AI deployment from one of Australia’s largest current adopters.

The wider Australian-bank context is also worth noting. Sam Altman has been arguing over the past month that an AI jobs apocalypse is unlikely at the macro level, and the labour data through March 2026 has so far supported the conservative read.

Comyn’s remarks complicate that picture: the macro labour data does not yet show large-scale displacement, but the operating-margin data inside large corporates is starting to show the AI-cost-and-quality tradeoffs CBA is now naming explicitly.

The substantive implication is that the 2024-2025 AI cost narrative, that token prices were falling so quickly that the deployment-economics question would solve itself, has structurally inverted.

Falling per-token prices have been overwhelmed by rising per-task token consumption as enterprises move from pilot deployments to production use cases. The procurement-discipline phase Comyn is forecasting through 2026 is, on this evidence, the predictable consequence.

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