Control – Gaming Master https://gaming.vmondeika.com Get daily gaming updates with us Sat, 06 Jun 2026 01:58:24 +0000 en-US hourly 1 https://wordpress.org/?v=7.0 An app that lets anyone control a robot from their phone, no coding required https://gaming.vmondeika.com/an-app-that-lets-anyone-control-a-robot-from-their-phone-no-coding-required/ https://gaming.vmondeika.com/an-app-that-lets-anyone-control-a-robot-from-their-phone-no-coding-required/#respond Sat, 06 Jun 2026 01:58:24 +0000 https://gaming.vmondeika.com/an-app-that-lets-anyone-control-a-robot-from-their-phone-no-coding-required/ [ad_1]

A team of researchers at Georgia Tech has developed a new smartphone-based system that could dramatically simplify how people interact with robots. Called COBALT, the platform allows users with little to no computing experience to remotely control robot arms from virtually anywhere in the world using just a phone and an internet connection.

The project, developed at Georgia Tech’s People, AI & Robotics (PAIR) Lab, transforms smartphones into motion controllers for robotic arms. Users simply move their phones in different directions, and the robot mirrors those movements in real time. Basic tasks such as grabbing, moving, and releasing objects can be performed through simple on-screen controls, making the experience feel more like playing a mobile game than operating industrial machinery.

Ayush Agarwal, a Ph.D. student in Georgia Tech’s School of Interactive Computing who leads the COBALT research team, said the system was intentionally designed to make robotics accessible to beginners rather than experts. During testing, participants from countries including India, Indonesia, and Pakistan remotely controlled robot arms located inside Georgia Tech’s lab despite having no prior robotics experience.

Researchers believe crowdsourcing could shape the future of robotics

The broader goal behind COBALT extends beyond convenience. Researchers believe the platform could solve one of robotics’ biggest challenges: collecting enough real-world training data to improve AI-powered robotic systems.

Modern robots require enormous amounts of policy training data to learn how to perform physical tasks reliably. According to Assistant Professor Animesh Garg, who directs the PAIR Lab, simulation alone is not enough to train robots for large-scale deployment. Instead, researchers envision a crowdsourced network where millions of smartphone users passively contribute operational data by remotely interacting with robots.

Garg compared the idea to tapping into the nearly five billion smartphone users worldwide. By lowering the barrier to entry, the team hopes to create a scalable global system capable of accelerating robotic learning and automation.

The technology could also have major educational implications. Georgia Tech researchers recently demonstrated COBALT to students from Midtown High School in Atlanta, allowing them to remotely operate robot arms using smartphones. The simplicity of the interface could make robotics education more accessible in classrooms without expensive equipment or specialized hardware.

A future “gig economy” for robots may not be far away

The researchers also believe COBALT could eventually support entirely new forms of remote work. Garg described the possibility of a robot-powered gig economy where people remotely operate assistive robots in homes, warehouses, or factories from anywhere in the world.

In practical terms, that could mean a factory robot autonomously handles most tasks but requests human assistance when it encounters a difficult situation. Instead of requiring on-site workers, remote operators could briefly take control through their phones before handing the operation back to the AI system.

Agarwal said user studies showed smartphones were preferred over VR headsets, keyboards, or traditional controllers because they felt more intuitive while still providing high-quality control data. The system also minimizes latency by using WebRTC technology, similar to platforms like Zoom and Google Meet, ensuring that robot movements and live video streams remain responsive even across long distances.

The research paper on COBALT is being presented this week at the IEEE International Conference on Robotics and Automation in Vienna, where the team is showcasing not just the technology itself, but the large-scale remote operation network built around it.

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Control Resonant is joining the rush to release in September https://gaming.vmondeika.com/control-resonant-is-joining-the-rush-to-release-in-september/ https://gaming.vmondeika.com/control-resonant-is-joining-the-rush-to-release-in-september/#respond Thu, 04 Jun 2026 00:23:25 +0000 https://gaming.vmondeika.com/control-resonant-is-joining-the-rush-to-release-in-september/

Remedy Entertainment dropped a new trailer for Control Resonant, giving us more backstory for our protagonist and confirming a 24th September launch date. Coming to Xbox Series X|S, PS5 and PC.

The trailer features Dylan and Jesse, the latter the lead of the original Control, trying to convince her brother to fight back against the otherworldly forces that are attacking Manhattan island.

The trailer blurb reads “Manhattan is under attack by otherworldly forces. Humanity’s only shot at survival is Dylan Faden, who has to remember how to be human again himself. But can he let go of the echoes of the past? And can he do it before all is lost to the Hiss?”

Also, while the trailer states that the game is coming out on 24th September, the blurb states 27th August. I really hope they can bring this one forward, because everyone else is launching in late September or early October to avoid GTA 6. It will be rough for developers, publishers and gamers who just want to have time to play the games they like the look of.

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Microsoft offers devs a better way to control AI agent behavior https://gaming.vmondeika.com/microsoft-offers-devs-a-better-way-to-control-ai-agent-behavior/ https://gaming.vmondeika.com/microsoft-offers-devs-a-better-way-to-control-ai-agent-behavior/#respond Tue, 02 Jun 2026 20:24:58 +0000 https://gaming.vmondeika.com/microsoft-offers-devs-a-better-way-to-control-ai-agent-behavior/ [ad_1]

As AI agents grow ever more capable, enterprises racing to put them to work across applications, workflows, and products face a new challenge: ensuring an agent does what it’s supposed to do when it’s deployed across different environments.

Microsoft is trying to solve this problem with a new open source standard called Agent Control Specification (ACS) that aims to give developers a more consistent and granular way to control what AI agents are allowed to do.

The specification essentially lets developer, compliance, and security teams define their own policies for agents to follow. The rules can define what the agent may do, what it must not do, when a human should approve an action, and what evidence should be logged for later review. These policy files are checked at several “interception points” when the agent is off performing a task to make sure it stays within the guardrails.

The spec comes as developers are improvising ways to control what their AI sees and does, especially with conversations focusing on AI workflows going wrong due to tool misuse, or unintended actions that result in cascading failures.

Today, developers might specify instructions in a system prompt, add custom checks in the application code, or use classifiers to catch problematic inputs and outputs. Those approaches work, but they often leave companies with fragmented controls that are hard to audit and harder to reuse across different frameworks, interfaces, and systems.

Image Credits:Microsoft

ACS aims to integrate those controls into a common governance layer. Microsoft says the specification can be used to check whether an agent is sticking to guardrails at multiple points in its workflow — before it receives input, before it calls a tool, after a tool returns a result, and before the final response is sent to the user. A policy may allow an action, block it, redact sensitive information, or even ask a person to approve it.

Developers can also insert classifiers for inputs and outputs to categorize information, predict outcomes, or determine how an agent should respond; add LLMs with prompts to act as a “judge” for policies; and logic for checking tool calls, tool selection, input accuracy, output usage, and responses.

And because these policies can be written as single files, they can be bundled with agents, allowing a security policy to follow an agent across different frameworks and environments.

ACS is shipping as an SDK with plug-ins for LangChain, the OpenAI Agents SDK, the Anthropic Agents SDK, AutoGen, CrewAI, Semantic Kernel, Microsoft.Extensions.AI, MCP tools, and more.

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