costs – Gaming Master https://gaming.vmondeika.com Get daily gaming updates with us Tue, 02 Jun 2026 22:40:54 +0000 en-US hourly 1 https://wordpress.org/?v=7.0 Perplexity splits AI inference between PCs and cloud to cut costs https://gaming.vmondeika.com/perplexity-splits-ai-inference-between-pcs-and-cloud-to-cut-costs/ https://gaming.vmondeika.com/perplexity-splits-ai-inference-between-pcs-and-cloud-to-cut-costs/#respond Tue, 02 Jun 2026 22:40:54 +0000 https://gaming.vmondeika.com/perplexity-splits-ai-inference-between-pcs-and-cloud-to-cut-costs/ [ad_1]

TL;DR

Perplexity AI announced a platform at Computex that dynamically routes AI inference between PCs and cloud servers in real time, acting as an “air-traffic controller” for AI tasks. The chip-agnostic system targets the cost crisis of centralised inference as Perplexity’s revenue hits $500 million.

Perplexity AI has developed a platform that dynamically splits AI workloads between personal computers and cloud servers, deciding in real time which tasks can run locally on a PC’s processor and which need the power of data centre hardware. CEO Aravind Srinivas announced the system at Computex in Taipei on Tuesday, describing it as an “air-traffic controller for AI tasks” designed to reduce the cost of inference, the process of running trained AI models to generate responses.

You don’t want all your compute centralised in servers and everything running through the largest models,” Srinivas said in a Bloomberg Television interview. “You’re already reading reports of how people are freaking out about their cost. Some people are spending half a billion dollars per month. What you actually want is efficient value per watt per user.

How it works

The system evaluates each AI task and routes it to the most efficient compute layer. Simple operations that modern PC processors can handle, such as summarisation, formatting, or lightweight classification, run locally without touching the cloud. More complex tasks that require large model inference, such as multi-step reasoning or retrieval-augmented generation across large datasets, get routed to cloud servers. The routing decision happens in real time, invisible to the user.

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The practical effect is that Perplexity can serve more users at lower cost by offloading a portion of inference work to the billions of PCs already in circulation. As AI inference demand strains data centre capacity and drives utilities to plan $1.4 trillion in grid upgrades, distributing compute to the edge is both an economic and infrastructure necessity.

Srinivas made the announcement alongside Intel CEO Lip-Bu Tan, whose company leads the market for PC processors and has a commercial interest in making PCs a meaningful AI compute layer. However, Srinivas said the platform is “chip agnostic” and works with Nvidia processors as well. Nvidia highlighted the same edge-inference trend at Computex with its new RTX Spark platform for AI-powered laptops and desktops.

The cost problem

Srinivas’s reference to companies “spending half a billion dollars per month” on AI compute is not hyperbole. OpenAI’s infrastructure costs have been widely reported at that scale, and Anthropic’s projected $10.9 billion in Q2 revenue comes with substantial compute expenses that compress margins. The energy and cost burden of centralised AI inference is one of the defining constraints of the current AI boom.

Perplexity’s approach inverts the assumption that AI inference must happen in the cloud. By treating the PC as a first-class compute node rather than a thin client, the company can reduce its own server costs while potentially delivering faster responses for tasks that run locally. The tradeoff is complexity: the routing system must accurately assess task difficulty in milliseconds, and the quality of local inference depends on the user’s hardware capabilities.

Revenue efficiency

Perplexity’s financial trajectory underscores why cost efficiency matters. Srinivas posted on X in April that the company’s revenue grew fivefold, from $100 million to $500 million, while headcount increased just 34%. That ratio, roughly 15x revenue growth per employee added, reflects both the leverage of AI-native business models and Perplexity’s position as an aggregator that routes queries across multiple AI providers rather than training its own frontier models.

Every time any of the AI gets better, our unified system also gets better because we route across all of them,” Srinivas said. The AI-native growth rates that are drawing capital away from traditional SaaS companies are partly enabled by this kind of architectural efficiency, where the product improves as its underlying providers improve, without proportional cost increases.

The hybrid compute platform extends that logic to hardware. If Perplexity can use the compute already sitting on users’ desks to handle a meaningful share of inference work, it reduces marginal cost per query and improves response latency for lightweight tasks. As AI moves deeper into enterprise workflows, the economics of who pays for the compute, the cloud provider, the AI company, or the user’s own hardware, will become a critical competitive variable.

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The Last of Us Part 1 Firefly Edition available to pre-order for PC, costs £100 https://gaming.vmondeika.com/the-last-of-us-part-1-firefly-edition-available-to-pre-order-for-pc-costs-100/ https://gaming.vmondeika.com/the-last-of-us-part-1-firefly-edition-available-to-pre-order-for-pc-costs-100/#respond Tue, 02 Jun 2026 11:28:24 +0000 https://gaming.vmondeika.com/the-last-of-us-part-1-firefly-edition-available-to-pre-order-for-pc-costs-100/

Look for the light… and then your wallets, as the PC version of The Last of Us’ Firefly Edition is now available to pre-order for just shy of £100.

For £99.99, to be precise, this edition includes a Steam key for the first part of Joel and Ellie’s story and its prequel DLC Left Behind, a limited edition SteelBook display case (no game disc is included), plus The Last of Us: American Dreams comics (reprinted with new cover art) and a selection of early in-game unlocks.

A little look at The Last of Us Part 1.Watch on YouTube

These earlier unlocks include:

  • Increased crafting speed skill
  • Increased healing speed skill
  • 9mm reload speed increase upgrade
  • Rifle clip capacity increase upgrade
  • Explosive arrows gameplay modifier
  • Dither punk filter
  • Speedrun mode
  • Six weapon skins: Black gold 9mm pistol, filigree 9mm pistol, sculpted oak shotgun, rubber tactical shotgun, Ellie’s bow in arctic white, Ellie’s bow in carbon black

Here is everything you get in The Last of Us’ Firefly Edition for PC.

You can pre-order now by following this link.

If you are looking for a cheaper option, you can also pre-purchase the Digital Deluxe Edition for PC through both Steam and the Epic Game Store.

This edition costs £59.99, and comes with the base game, the Left Behind DLC and the same early unlocks as above.

You will be missing out on the American Dream comics and the display case (although, between you and me, the comics are currently available on Amazon with their former covers at a more reasonable price).


Here’s what you get with The Last of Us’ Digital Deluxe Edition for PC (via EGS).

Meanwhile, for those keeping track, the asking price for the PC version of the Firefly Edition is the same as it was for PlayStation 5. This PS5 edition is currently unavailable, and Sony has said that “due to high demand” those looking to snap up a PC copy will be limited to one copy per order.

Just as a reminder, The Last of Us Part 1 will arrive on PC a little later than expected, with Naughty Dog recently announcing a new 28th March release date to ensure the game arrives “in the best possible shape”.

“The Naughty Dog team appreciates your support and enthusiasm,” the studio wrote. “We look forward to sharing more about The Last of Us Part 1 PC version soon”.

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