Living – Gaming Master https://gaming.vmondeika.com Get daily gaming updates with us Sat, 13 Jun 2026 10:29:29 +0000 en-US hourly 1 https://wordpress.org/?v=7.0 Andrew Yang thinks the next big startup opportunity is lowering the cost of living https://gaming.vmondeika.com/andrew-yang-thinks-the-next-big-startup-opportunity-is-lowering-the-cost-of-living/ https://gaming.vmondeika.com/andrew-yang-thinks-the-next-big-startup-opportunity-is-lowering-the-cost-of-living/#respond Sat, 13 Jun 2026 10:29:29 +0000 https://gaming.vmondeika.com/andrew-yang-thinks-the-next-big-startup-opportunity-is-lowering-the-cost-of-living/ [ad_1]

Entrepreneur and former presidential candidate Andrew Yang has a theory about where the next wave of startup opportunity lies, and it starts with a question most founders aren’t asking: what if the business model was giving money back instead of extracting it?

Yang was inspired by Mark Cuban. Not by his wealth, or his celebrity, but by Cost Plus Drugs — Cuban’s startup that sells pharmaceuticals at cost. Yang made a list.

“Housing, education, food, fuel, transportation, media, and wireless,” Yang told TechCrunch on a recent episode of Equity. “The things we all spend money on.”

He picked wireless and last September launched Nobile Mobile, a new mobile virtual network operator that provides cell service for a fraction of what traditional carriers charge and gives customers money back if they use less data. 

As AI threatens to compress wages and displace workers, Yang sees a business opportunity in bringing down the cost of living. Cost Plus Drugs, Noble Mobile, dumb phone makers like Light Phone, and even online grocery store Misfits Markets are early examples of an emerging business category where the startup’s value proposition is the margin it gives back to the customer.

“AI is going to suck up a lot of the value and the jobs, and then Americans are going to look up and say, ‘How do I meet basic needs?’” Yang said. He believes meeting people’s needs “less expensively” is “a very rich vein of opportunity.” 

That instinct didn’t emerge from nowhere. Yang first launched himself into the public eye during his 2020 presidential campaign, during which he advocated for Universal Basic Income as a means of combating AI-related workforce displacement and wealth concentration. The campaign didn’t succeed but the thesis has only grown more relevant.

Yang is still an advocate for UBI, arguing that the value generated by AI companies needs to be redistributed into the hands of the average American. But whether the government will be the vehicle for that redistribution, or whether it will just use any collected wealth to “plug a hole and do something not terribly productive,” Yang is less certain. 

“There is room for a direct connection between the money and the people,” he said. 

That’s where the market comes in. Where policy fails, Yang argues, market incentives can step in. Noble Mobile is his attempt to prove the point. Since its launch last September, the company has grown to “thousands and thousands” of customers and is bringing in “millions in revenue.”

“We’re unit profitable per customer, but we just share the profits with our subscribers with the idea that it’ll make you happy, you’ll stay around, and maybe you’ll tell your friends and family,” Yang said. 

The pitch is simple. Yang noted that the average monthly savings of $50, invested and compounded over 40 years, could amount to $24,000 — enough for a retirement down payment. And in this economy, who isn’t thinking about little ways they can upgrade their personal finance?

Whether investors will share that enthusiasm is another question entirely. Even if the opportunity is real, capital is concentrated heavily in AI right now, while consumer-facing businesses with thin margins and a social mission are a hard sell.

“I had at least one investor say to me around Noble Mobile, ‘Love you, Andrew, want to work with you — if you could just make this an AI company, we’ll invest,’” Yang said. 

The tide might be changing, though, simply because even the most wealthy, extractive companies need an economy in which consumers have enough buying power to purchase their products. 

“The value being concentrated in the hands of a handful of folks and firms is just bad for everybody,” he said. “There are some folks I know in Silicon Valley who are open to that for a variety of reasons…[like] they just don’t want to have to hire private security.”

Yang encouraged founders and investors to take on problems they’re passionate about and find a way to build a valuable enterprise on top of it.

“Think bigger and more broadly about trying to tackle problems and don’t subscribe so much to groupthink, because there are some valuable opportunities out there,” he said.

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Andrew Yang says the next startup wave isn’t building AI. It’s lowering the cost of living. https://gaming.vmondeika.com/andrew-yang-says-the-next-startup-wave-isnt-building-ai-its-lowering-the-cost-of-living/ https://gaming.vmondeika.com/andrew-yang-says-the-next-startup-wave-isnt-building-ai-its-lowering-the-cost-of-living/#respond Sat, 13 Jun 2026 10:20:44 +0000 https://gaming.vmondeika.com/andrew-yang-says-the-next-startup-wave-isnt-building-ai-its-lowering-the-cost-of-living/ [ad_1]

TL;DR

Yang says AI will compress wages and the opportunity is startups that lower living costs. Noble Mobile gives money back. Investors only want AI companies.

Andrew Yang thinks the biggest startup opportunity of the next decade is not building AI. It is lowering the cost of living for the people AI is about to displace. In a TechCrunch interview, the former presidential candidate and UBI advocate laid out a thesis: as AI compresses wages and eliminates entry-level jobs, the market opportunity shifts to companies that make basic needs cheaper.

AI is going to suck up a lot of the value and the jobs, and then Americans are going to look up and say, ‘How do I meet basic needs?‘” Yang said. He sees “a very rich vein of opportunity” in startups that bring down costs in housing, education, food, fuel, transportation, media, and wireless.

Yang’s proof of concept is Noble Mobile, a mobile virtual network operator he launched last September. It sells cell service at a fraction of traditional carrier prices and gives customers money back if they use less data. The company has grown to “thousands and thousands” of customers and is generating “millions in revenue.” It is unit profitable per customer.

The model was inspired by Mark Cuban’s Cost Plus Drugs, which sells pharmaceuticals at cost plus a flat markup. Yang sees both companies as early examples of an emerging category where the value proposition is the margin the startup gives back, not the margin it extracts. Misfits Market (discounted groceries) and Light Phone (minimalist hardware) fit the same pattern.

We’re unit profitable per customer, but we just share the profits with our subscribers with the idea that it’ll make you happy, you’ll stay around, and maybe you’ll tell your friends and family,” Yang said.

The challenge is capital. Investors want AI companies, not consumer-facing businesses with thin margins and social missions. “I had at least one investor say to me around Noble Mobile, ‘Love you, Andrew, want to work with you if you could just make this an AI company, we’ll invest,’” Yang said. The workforce displacement Yang warned about in 2020 is now showing up in data: Goldman Sachs estimated 16,000 US jobs lost to AI per month, and entry-level workers are absorbing the most damage.

Yang is still an advocate for universal basic income but is less confident the government will deliver it. “There is room for a direct connection between the money and the people,” he said. Where policy fails, market incentives can step in. A $50 monthly saving, invested and compounded over 40 years, amounts to $24,000, enough for a retirement down payment.

The thesis is contrarian in a venture market that has poured $700 billion into AI infrastructure this year alone. But Yang’s argument has an uncomfortable logic to it: even the most extractive companies need consumers with enough buying power to buy their products. “The value being concentrated in the hands of a handful of folks and firms is just bad for everybody,” he said. “There are some folks I know in Silicon Valley who are open to that for a variety of reasons, like they just don’t want to have to hire private security.

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Tomodachi Life: Living the Dream Personality Guide: Which personality will my Mii get? https://gaming.vmondeika.com/tomodachi-life-living-the-dream-personality-guide-which-personality-will-my-mii-get/ https://gaming.vmondeika.com/tomodachi-life-living-the-dream-personality-guide-which-personality-will-my-mii-get/#respond Tue, 02 Jun 2026 04:25:17 +0000 https://gaming.vmondeika.com/tomodachi-life-living-the-dream-personality-guide-which-personality-will-my-mii-get/

April 16th: We updated our personality guide for the launch of Tomodachi Life: Living the Dream, as well as adding in the North American English variant personality names.

You know how it goes: you wait decades for a life simulation game that can give The Sims and Animal Crossing a run for their money, and then three come along all at once. Actually, three is starting to look like the bare minimum number of interesting new life and social sims we’ll see in 2026, with the latest contender to enter the ring (following hot on the heels of Heartopia and Starsand Island) being Tomodachi Life: Living the Dream.

The long-awaited sequel to 2013’s 3DS-exclusive Tomodachi Life has clearly made the most of its 13 years in the oven, taking steps to address the shortcomings that ensured its predecessor never quite made it past cult classic status in the genre, while also taking copious notes from successful competitors along the way. The ability for your Miis to customise their pronouns, romantic preferences, and fashion preferences are the most obvious signs that Nintendo have a handle on what modern life sim players want.

But Tomodachi Life certainly hasn’t lost sight of its distinctive roots – including the obviously Sims-inspired but still ultimately unique approach to determining your Miis’ personalities. On the surface it can seem impossible to tell what personality your Mii will be assigned based on the attributes you allocate to them, but it’s actually surprisingly easy to figure out once you know a bit about what the game does under-the-hood. So if you want to exert a little more control over your little computer people’s temperaments, read on for our Tomodachi Life: Living the Dream personalities guide.

Tomodachi Life: Living the Dream personality guide

In Tomodachi Life, you assign personalities to the Miis you create by rating their traits on the following series of eight-point scales:

  • Movement: Slow to Quick
  • Speech: Polite to Direct
  • Energy: Flat to Intense
  • Attitude: Serious to Relaxed
  • Overall: Normal to Quirky

Despite its initial similarity to early games in The Sims series, this system allows you to freely determine where your Mii sits on each scale, rather than giving you a limited number of points to work with. That’s because instead of numbered values, these scales are represented more as a spectrum, with colour grading from green on the left to orange on the right in place of a more (let’s be honest) judgemental numbering system.

Once you’ve confirmed your choices, the game will assign your Mii a two-word personality type based on your selections – and this part isn’t directly within your control. There are 16 personalities in total in Tomodachi Life: Living the Dream, which draw from one of four overarching types followed by a specific sub-type:

  • Easy-going: Carer / Dreamer / Optimist / Softie
  • Energetic: Adventurer / Bubbly / Charmer / Hot-Blooded
  • Reserved: Introvert / Patient / Perfectionist / Thinker
  • Confident: Busy Bee / Headstrong / Individualist / Leader

In my experience at least, the personality Tomodachi Life comes up with for the Mii in question is always uncannily similar to what I was going for in character creator. However, there’s still that uncertainty hanging over proceedings, since I didn’t technically get to choose the final personality, along with its attendant traits.

However, it turns out that there is actually a very reliable formula for determining which personality your Mii will be assigned, and it’s based very closely on the one from the original Tomodachi Life game.

This Tomodachi Life personality calculator by GameFAQs user reinseiun has been a staple of the community for over a decade now, and while some of the exact placements and terminology have changed in the sequel, the underlying calculation remains identical as far as I’ve been able to determine.


Tomodachi Life: Living the Dream personality calculator

Following reinseiun’s original formula, you can figure out your Mii’s personality ahead of time by assigning the following values to the points on each personality scale reading left-to-right (or green-to-orange):

Movement 0 1 2 3 4 5 6 7
Speech 0 1 2 3 5 6 7 8
Energy 0 1 2 3 4 5 6 7
Attitude 0 1 2 3 5 6 7 8

Note: The “Overall” scale does not directly impact on the personality selection and thus has no values in this formula.

As you can see, of the four attributes that actually determine a Mii’s personality, Speech and Attitude are weighted slightly more than Movement or Energy, which is why those scales skip the “4” value in the middle.

To work out what personality your Mii is going to be assigned, choose the points on each scale that you think best represent them. Add their Movement + Speech values together, then add their Energy + Attitude values. Find where your two numbers intersect on the chart below and you’ve got your Mii’s personality!

Movement + Speech = 0-3 Movement + Speech = 4-7 Movement + Speech = 8-11 Movement + Speech = 12-15
Energy + Attitude = 0-3 Reserved – Introvert Reserved – Thinker Confident – Individualist Confident – Headstrong
Energy + Attitude = 4-7 Reserved – Patient Reserved – Perfectionist Confident – Busy Bee Confident – Leader
Energy + Attitude = 8-11 Easy-going – Carer Easy-going – Dreamer Energetic – Charmer Energetic – Hot-Blooded
Energy + Attitude = 12-15 Easy-going – Softie Easy-going – Optimist Energetic – Bubbly Energetic – Adventurer

US English terminology in Tomodachi Life: Living the Dream

Since putting together the original version of this guide, I’ve learned that there are some differences between the US English version of the game and the English-language version available in the rest of the world (including Australia, New Zealand, and here in the UK). This includes most personality types having a different name for players in North America.

Rather than complicate the table above by attempting to shove both name variants into each small text box, I’ve elected to include the following supplementary table to allow you to easily figure out the equivalent personality names based on the names you might be seeing:

Personality Name (UK/AUS/NZ/etc.) Personality Name (US & NA)
Reserved Reserved
Easy-going Considerate
Confident Ambitious
Energetic Outgoing
Introvert Observer
Thinker Thinker
Patient Strategist
Perfectionist Perfectionist
Carer Buddy
Dreamer Daydreamer
Softie Sweetie
Optimist Cheerleader
Individualist Rogue
Headstrong Maverick
Busy Bee Achiever
Leader Visionary
Charmer Charmer
Hot-Blooded Dynamo
Bubbly Merrymaker
Adventurer Go-Getter

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