long – Gaming Master https://gaming.vmondeika.com Get daily gaming updates with us Fri, 19 Jun 2026 01:03:58 +0000 en-US hourly 1 https://wordpress.org/?v=7.0 Epic’s plans for their big store revamp over the next year sound like they’ll at long last meet the bare minimum https://gaming.vmondeika.com/epics-plans-for-their-big-store-revamp-over-the-next-year-sound-like-theyll-at-long-last-meet-the-bare-minimum/ https://gaming.vmondeika.com/epics-plans-for-their-big-store-revamp-over-the-next-year-sound-like-theyll-at-long-last-meet-the-bare-minimum/#respond Fri, 19 Jun 2026 01:03:58 +0000 https://gaming.vmondeika.com/epics-plans-for-their-big-store-revamp-over-the-next-year-sound-like-theyll-at-long-last-meet-the-bare-minimum/


The Epic Games Store is not very good. This is not a controversial thing to say, I’m fairly certain, as the lack of features available within it feels a bit odd also eight years into the thing existing. Sure, there’s some free games every now and then (like Citizen Sleeper, right now), but there’s a lot of basic things missing. But it seems much of that, including simple things like patch notes, will be coming within the next 12 months.


Over on the EpicGamesPC subreddit, a series of photos from a talk Epic held regarding the storefront’s future shows off the kinds of things you can expect from it over the next year. A roadmap of sorts outlines what you can expect when, with smaller things like pre-registration for free-to-play games, patch notes, a private beta for the next version of the launcher, improved storefront navigation, and whatever the hell “Fortnite Chunked Installation” is (I’m assuming that it lets you download only certain parts of the battle royale) coming up first.

Epic Games Store roadmap for 2026 and more screenshots of launcher rebuild
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u/ImAnthlon in
EpicGamesPC


Speaking of that revamped storefront, a couple images of that were shown off, with some captions explaining that home pages will be personalised per user, highlighting games that match an individual’s “interests and playstyle.” Sounds pretty basic! Game pages will apparently be more detailed too, with again some tailoring done for each user to “show what’s relevant to them based on where they are in the game.”


In the up next section of the roadmap, there’s also a mention of user written reviews, the absence of which is a commonly levied criticism against the storefront, alongside supposed discovery improvements, and the launch of the next version of the storefront. A look at user profiles was also shown off, which shows things like games a person owns, what they’ve been playing recently, achievements. Once again, literally nothing unique to be found here.


It is quite odd that Epic have been taking so long to add such basic elements of a digital storefront. But then, they did lay off over 1000 employees earlier this year, so, it doesn’t really seem like they know how to run a team very well. At least Unreal Engine 6 will incorporate generative AI! I definitely feel good about that! Please, oh god please, read the sarcasm here.

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Nintendo confirms Mario Kart World Direct will be about as long as one of the game’s Grand Prix, and you can watch it here https://gaming.vmondeika.com/nintendo-confirms-mario-kart-world-direct-will-be-about-as-long-as-one-of-the-games-grand-prix-and-you-can-watch-it-here/ https://gaming.vmondeika.com/nintendo-confirms-mario-kart-world-direct-will-be-about-as-long-as-one-of-the-games-grand-prix-and-you-can-watch-it-here/#respond Sun, 14 Jun 2026 15:52:18 +0000 https://gaming.vmondeika.com/nintendo-confirms-mario-kart-world-direct-will-be-about-as-long-as-one-of-the-games-grand-prix-and-you-can-watch-it-here/

You. Do you crave more Nintendo Directness than you’ve already had this month? Do you want to learn more about Mario Kart World? Well, big Ninty has confirmed hoe long the special MKW Direct it pencilled in during the Switch 2 Direct will run for. You can also watch it right here.

Hey, it’s not like you’ll have anything better to do on a Thursday than watch Mario and Luigi show off their latest attempt to run each other of the road, because only one brother can remain.

Watch on YouTube

You’ll be able to tune into this Mario Kart World Direct via the video above on April 17, 2025. It’s set to kick off at 2PM BST, which is 6AM PT, 9AM ET, and 3PM CEST. Just press play at that time wherever you are and boom, racing action with Toad, Daisy, and all the other characters who’re riding their coat-tails if we’re being honest.

It’ll run for “roughly 15 minutes” – about the length of a Grand Prix – and tell you a bunch more stuff about the game on Switch 2. Will the entire chat be screaming ‘DROP THE PRICE’, like they were during the Treehouse livestreams the other week?

We’ll have to see, but Mario Kart World’s price tag has definitely been a part of all that controversy, though it certainly hasn’t been the lone source of ire. The console itself, the Switch 2 Welcome Tour, and most recently the Switch 2 edition of The Legend of Zelda: Breath of the Wild have all caught flak from fans due to Nintendo’s pricing decisions.

In other recent Nintendo news, a leaker has claimed that Switch 2 pre-orders in the US and Canada could be back on soon, after Ninty delayed them so it could see how those pesky tariffs played out.



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Cobblestone’s long walk back to Counter-Strike 2 https://gaming.vmondeika.com/cobblestones-long-walk-back-to-counter-strike-2/ https://gaming.vmondeika.com/cobblestones-long-walk-back-to-counter-strike-2/#respond Wed, 03 Jun 2026 08:05:42 +0000 https://gaming.vmondeika.com/cobblestones-long-walk-back-to-counter-strike-2/

cobblestone counter-strike map
Image Credit: Valve

If you still get emotional thinking about Janusz “Snax” Pogorzelski sneaking through the drop room with an USP-S, you are not alone.

Ever since the great migration from CS:GO to CS2, the lack of a proper cobblestone castle has left a massive hole in the hearts of veteran players. Now that Cache has finally returned to the server, the community has turned its collective attention back to the medieval ruins.

The big question remains: when can we actually expect to throw a smoke execute onto the B platform again? While “Valve Time” is notoriously unpredictable, a mix of recent leaks and development pacing gives us a much clearer picture of the timeline.

The Math of Map Releases

Historically, Valve operates with the patience of a sniper holding an angle. There was a massive seventeen-month gap between the arrival of Train in late 2024 and the launch of Cache in April 2026. If the developers stuck strictly to that deliberate rhythm, the mathematical prediction would push a Cobblestone release all the way out to late 2027.

However, the pipeline might be moving faster than the historical averages suggest. A fresh update from a reliable scene leaker on X provides a slightly more optimistic outlook. The insider, who previously nailed the exact return window for Cache, reports that Valve is currently targeting a release window between Q4 2026 and Q1 2027.

A Winter Wonderland in the Castle

When the map does finally drop, expect to bring a jacket. Dataminers tracking the game files have found persistent updates to the dormant asset files since August 2023. The most intriguing discovery in those files points toward a massive visual overhaul.

The classic lush green moss and sunny stone walls are reportedly being swapped out for a snow theme. It represents a significant aesthetic shift for the map, but it would provide a welcome break from the usual sandy palettes dominating the current Active Duty rotation. It also explains why a Q4 or Q1 launch makes perfect sense from a seasonal marketing perspective.

The Structural Overhaul

The real challenge for the dev team isn’t just textures, but layout. The original Cobblestone was notoriously difficult to balance. The B site felt like a fortress, and T-side executing required a ridiculous amount of utility just to clear the angles.

Bringing it up to modern competitive standards means reworking those choke points from scratch. Valve is likely taking extra time to avoid the immediate community backlash that usually follows a rushed map layout. With Cache keeping the competitive queue fresh for the foreseeable future, the team has the luxury of working behind closed doors until the geometry feels correct.

Pack your winter boots and start practicing those drop-room flashes. We still have a bit of a wait ahead, but at least we know the castle walls are finally being rebuilt.

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Anker Solix S2000 can keep your fridge running for long blackout hours and it’s now up for grabs https://gaming.vmondeika.com/anker-solix-s2000-can-keep-your-fridge-running-for-long-blackout-hours-and-its-now-up-for-grabs/ https://gaming.vmondeika.com/anker-solix-s2000-can-keep-your-fridge-running-for-long-blackout-hours-and-its-now-up-for-grabs/#respond Tue, 02 Jun 2026 20:30:21 +0000 https://gaming.vmondeika.com/anker-solix-s2000-can-keep-your-fridge-running-for-long-blackout-hours-and-its-now-up-for-grabs/ [ad_1]

Power outages have a way of reminding you just how dependent your home is on electricity.

Anker is trying to change that with the Solix S2000, a new portable power station now available on its website and Amazon at a launch price of $680, down from a regular price of $1,200. The headline claim is impressive: up to 35 hours of continuous refrigerator backup from a single charge.

What makes the S2000 different from other power stations

Most portable power stations compete on capacity, but Anker is making the case that runtime matters more than raw storage numbers. A survey of 759 power station users in North America found that 80% of real-world blackout needs fall under 200 watts.

The S2000 addresses this with proprietary OptiSave Technology, which reduces idle power consumption by 40 to 70% and boosts light-load efficiency above 90%. The result is 20% more real-world runtime than other 2kWh units.

It delivers 1,500 watts of AC output with a 3,000-watt peak, enough to run a fridge and several other devices at once. UPS switchover occurs in under 10 milliseconds, making it suitable for medical devices and baby monitors as well.

The specs that make Anker Solix S2000 worth considering

The S2000 holds 2,010Wh of capacity in a body roughly 30% smaller than comparable units, measuring just 8.19 x 11.1 x 12.7 inches and weighing 35.7 pounds.

It uses LiFePO4 battery cells rated for up to 10,000 cycles and a 15-year service life, which is double the industry average. The S2000 has rear-facing AC outlets, so you can slide it right up against the wall behind your fridge and keep all the messy cords completely out of sight.

It also supports 400 watts of solar input and can fast charge to 80% in just 1.2 hours, so it stays ready even after heavy use.

If the S2000 has caught your attention, you might also want to check out the Anker Solix E10 and Anker Solix F3800 Plus, another powerful additions to the brand’s power backup lineup.

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Donkey Kong Bananza breaks Nintendo tradition with a rare discount, not that long after release https://gaming.vmondeika.com/donkey-kong-bananza-breaks-nintendo-tradition-with-a-rare-discount-not-that-long-after-release/ https://gaming.vmondeika.com/donkey-kong-bananza-breaks-nintendo-tradition-with-a-rare-discount-not-that-long-after-release/#respond Tue, 02 Jun 2026 10:55:22 +0000 https://gaming.vmondeika.com/donkey-kong-bananza-breaks-nintendo-tradition-with-a-rare-discount-not-that-long-after-release/

Donkey Kong Bananza is down to $62.99 at Amazon right now, $7 off its original list price, and a 10% saving for those counting. That’s a pretty rare discount for a Nintendo game not that long after release, 6 months at most by my estimates.

While $7 savings isn’t much, all things considered, it’s still a tidy discount for anyone who was holding off until the game got cheaper after shelling out big for that shiny new Switch 2.

Plus, it’s mighty rare for Nintendo games to get any kind of discount so soon after release, so we shall take what we can get, especially on such an excellent game like Donkey Kong Bananza.

As far as I’m aware, Costco had this discount first for members last year, but it seems like sites like Amazon might finally be getting around to price matching in 2026.

But is it worth the price? Donkey Kong Bananza has received what can only be described as a super-duper rare discount sale offer. 10% off isn’t game-changing, but it is a nice saving for those who aren’t just yet ready to pay $70 for a video game.

My advice? Go with your gut. If you want to gift yourself the truly valuable (but not actual currency) gift of time, and end your summer playing one of the best games of the year, then go for it! If $63 is still a little too pricey for you, hold off, cross your fingers, and hope the game gets another discount a few months down the line in 2026.

If you’re already running out of storage space, the next best Switch 2 deal available right now is on the 256GB Samsung P9 MicroSD Express card down to $34.99. Amazon has it discounted as part of its New Year sale, and this is the best price going for expanding your portable consoles storage right now.

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Forza Horizon 6 review – the king is dead, long live the drift king https://gaming.vmondeika.com/forza-horizon-6-review-the-king-is-dead-long-live-the-drift-king/ https://gaming.vmondeika.com/forza-horizon-6-review-the-king-is-dead-long-live-the-drift-king/#respond Tue, 02 Jun 2026 06:01:42 +0000 https://gaming.vmondeika.com/forza-horizon-6-review-the-king-is-dead-long-live-the-drift-king/

I blast out of Tokyo, off into the countryside. At first, the roads run alongside waterlogged rice paddies, through flat and open country. Soon, though, I hit the coastal highway which winds its way over deep blue sea and past fishing villages. Carving north, I navigate snaking passes straight out of Initial D and slide upwards through their narrow switchbacks. Then, as I climb, everything opens up again.

Wide alpine roads sweep past green hills offering a spectacular view of Tokyo far to the south, the snow-capped peaks to the north, and Mount Fuji sitting stoically to the west. For a moment, it reminds me of the fabled alpine spaghetti you can find if you tour central Europe’s most breathtaking regions. Continuing my ascent, I soon hit snowy ski trails, steep stretches encased in permafrost and banked by looming snowdrifts.

Heading back south, down the western side of the country this time, I find myself twisting and turning alongside rivers and a huge waterfall. As the land begins to flatten out, more rice paddies come into view, this time interspersed with vibrant fields that radiate yellows, reds, and purples. I zoom through rural hamlets dripping with traditional Japanese architecture that in some cases looks to have been frozen in time since the Sengoku period. I come round past a giant stadium, then tunnel-blast down the coast past a rocket launch facility. Tokyo looms close by now, its trademark tower and skyscrapers welcoming me back as I cruise into its expressway arteries and slink down the alleyways that serve as its veins.

An open-world driving game lives and dies, to a large extent, by its world. Forza Horizon 6’s is an all-timer. A sprawling, diverse love letter that makes the most of the sheer variety of scenery Japan offers and neatly packages it all into a landscape that’s wonderful to drive through in any car. After the initial wow-factor of Horizon 5’s Mexico dissolved into a rather bland mass of green, browns, and beiges, I’d hoped that Japan would be the perfect four-seasons-in-a-day climate to make for a setting as visually stimulating after 100 hours as Horizon 4’s UK was. I’m not quite at that point yet, but it certainly feels so far that I’m unlikely to be wrong. If Horizon Mexico is an all-inclusive beachside resort that could get a bit tiresome once you’ve spent plenty of time lounging about in the sun, Horizon Japan is one of those mythical month-long cross-country odysseys from which you return with more lovely photos than you can fit on your hard drive.

Split into nine different regions, each with their own cute regional mascots (who appear as smashable collectibles by the roadside), Horizon 6’s Japan is rounded out by endgame festival hangout Legend Island and The Estate. The latter’s a rural house next to a sizable chunk of open grassland, which you’re free to turn into a private racetrack or other custom motorsport destination via the building mechanics Playground have introduced with this entry. Tokyo City, the game’s version of the Japanese capital, takes up an entire region of the map. It’s naturally trimmed down a lot compared to its real life inspiration, but it’s sprawling enough to make a big step up on Horizon 4’s Edinburgh. As with that city, though, I’ve found its expressways and docks mainly serve as a nice change when you’re not roaming where any Horizon truly shines: open country roads and trails.


A Nissan Skyline silhouette racer drives through a tunnel with Tokyo in the background in Forza Horizon 6.
Image credit: Rock Paper Shotgun / Playground Games

I’ve always found the relentless hype-filled chatter and enthusiasm of Horizon characters a bit grating, so it’s been a bit surprising that some of the most fun I’ve had in Horizon 6 has been in its day trips. These are short, cruising tours of each region, during which an NPC guide tells you a bit about the area and the cars they’ve picked for the run, before you do one of the game’s speedy or jumpy stunts to cap things off. I can take or leave the facts, but simply reminding you to slow down once in a while and take in the surroundings benefits Horizon 6 greatly. These and the other tourism-focused missions, including the likes of delivering food around Tokyo in a kei truck and joining the drift club, come under one of the two trees the game’s events and activities are split into.

There’s the less neon-soaked and glow stick-wielding side, Discover Japan, which hosts the likes of regional mascot smashing, street races, and touge driving in addition to these missions. Naturally, there’s also the Horizon festival, which has you work your way up through levels of access-granting wristbands via the usual combo of racing and stuntage, with showcase events (including a race against a giant, stompy mech) punctuating the grind. Alternating your focus between the two goes a long way to helping things stay fresh, with Discover Japan also dishing out the barn find hunts which see you track down long-lost wrecks and restore them to glory.

While most of these activities are tried and tested Horizon staples by this point, I did find the new touge races disappointing. They work like your standard Horizon street race, but limited to two cars and staged on a windy point-to-point run at night. That’s fine, but it lacks any extra twists like the winner being determined by the fastest time or closest following distance across two runs, with strict rules prohibiting car-to-car contact or pedestrian traffic to dodge. These were the wrinkles that helped make Race Driver: GRID’s depiction of touge stand out from the crowd, and an opportunity to pull off something just as memorable here has been missed.


Some aftermarket cars for sale in Forza Horizon 6.
Image credit: Rock Paper Shotgun / Playground Games

It’s a shame, because Playground have packed so much else into their version of Japan that helps make it feel distinct to, and more alive than, previous entries’ open worlds. For those cruising in free roam, there are new aftermarket and treasure cars to find, with the former being rides parked in certain places you can buy at a discount from their regular price. That means building up your car collection feels more natural than retreating to a menu screen with regularity to scroll through showroom or auction house grids, something now often reserved for moments when you want to buy a specific ride. For those in motoring groups, there are car meets like Shuto Expressway’s famous Daikoku parking area where you can gather to show off your rides, as well as short time attack tracks around the map that you can compete for fastest times on without leaving the open world.

Given all of that and the wonderful map, it’s rather puzzling that another strand of new Horizon 6 additions work to actively take you out of the Japanese landscape the devs have expertly crafted. While I was sceptical of whether I’d dig The Estate, the Horizon 6 player home which doubles as a settlement building valley, out of the gate, I underestimated how Playground’s decision bring in customisable garages alongside it would impact my enjoyment of chilling out in the racer’s many purchasable abodes. First, though, The Estate. As a settlement building zone, it feels rather undercooked compared to the slickly executed mechanics and polished creations that dominate the world outside of its building bubble.

As in Fallout 4’s settlement mode, or any racing game with a custom track builder, you’ve got a decent, if very generic-looking, selection of blocks and decor with which to assemble whatever you want. Go around deleting big bushes and trees. Stick some track pieces down. Don’t forget to turn on the auto-snapping so you avoid facing an impossible task in lining edges up. Put a few buildings next to the track. Then, spend hours searching to see if there’s a button which can get rid of the grass that’s clipping through everything you’ve placed which isn’t elevated or layered a certain distance off the ground.


A track being built in Forza Horizon 6's Estate.
Image credit: Rock Paper Shotgun / Playground Games

Realise, after sampling some of the small drift tracks Playground devs themselves have made, that such a button doesn’t seem to exist, so every new road has to go up a ramp the moment it leaves the paved route leading into the one-pre-built estate house, and everything beyond that also has to be built atop a patchwork of support pieces. Build a little track of your own that’s a decent diversion, but nowhere near as satisfying to look at as the test tracks built into the proper map, which are all perfectly satisfying to lap. Try to build a high speed oval, but struggle to get the banked turns to clip together properly without forming unintended bumps or elevation changes. Leave because you’d much prefer to be driving along roads laid by the pros and gazing at Japan’s beautifully detailed vistas. That’s where I’m at with it. My stance might change if, once the game’s out, tricks like Fallout 4’s infamous rug glitch are quickly unearthed and pave the way for builds that can come anywhere close to rivalling the beauty of the base map. At the least, I’ve no doubt the likes of backyard Spas and Silverstones will abound.

Though not suffering from any grass clipping, the custom garages which serve as every home’s car tweaking zone bear similar hangups to The Estate. Placing items on top of each other without any floatiness or clippiness is a pitched battle with finicky height controls. You need to leave a tonne of space around your main ride’s parking spot so that you can wander around taking a look at it in the game’s Forzavista mode, which rather limits the potential for creative or unorthodox layouts. Being able to place up to three display cars that’ll be visible at all times is neat, but they’re about the only props that feel unique. In terms of decor, those looking to build the likes of a licensed shrine to prancing horses around their Ferrari collection are out of luck, as is anyone looking to deck their place out like a tuning station full of ads for real-world aftermarket parts. Or Japanese souvenirs that aren’t just a generic gate or wall you’ve dragged in from a limited selection of rural objects.

There’s an entire section of garage gear and another of decor, but only one instance of each item, with hardly any colour or pattern variants. The result is that it’s quite tough for each garage not to end up feeling fairly bland, which is a crime when Playground have put just as much effort as always into ensuring the exterior of each house offers a contrasting aesthetic pulling at a different strand of Japanese architecture. The best you can get at the moment is a pale imitation of the professionally-assembled slices of picturesque Japanese landscape which exist in abundance beyond your garage door. Or a sleek, but relatively characterless, GTA Online-style arrangement of generic sofas and TVs around your motors and tools.


A selection of small Japanese cars racing in Forza Horizon 6.
Image credit: Rock Paper Shotgun / Playground Games

The Estate is, at least, very easy to ignore if it’s not up your alley. You’ll see one of these custom garages every time you load into the game, even if you can quickly peel out of it to go do some actual racing. To be fair, this is the first time the studio have tried delivering this sort of abode customisation, and it could well be something that fits a lot more snugly in future Forzas with a bit of iteration and refinement. For now, though, it’s a weak spot.

That said, unlike the circumstances currently surrounding Playground owners Microsoft – that certainly will be a dealbreaker for some when it comes to buying Horizon 6 – the niggles I’ve outlined aren’t egregious enough to stop the game from continuing the series’ roost atop the PC racing genre. This sixth entry’s been well-honed into the ideal crowd-pleasing racer, blending a beautiful open world with driving that offers arcade accessibility and has enough mechanical depth to its rides that it can at least dip its toes in the sim waters if you turn the aids off or decide to tinker with setups.

The car roster, while as heavy on familiar holdovers as Horizon games always are, has plenty of quirky new Japanese faces to take for a spin, plus the latest models from all the major brands it stocks. It’s true no matter whether you’re pounding around in a Mercedes-AMG One as I was in the intro, pulling up at Daikoku in a Nissan S-Cargo, or drifting a modified Impreza down a mountain. Unless you’re a seasoned petrolhead looking for something to satisfy a particular niche, Horizon 6 is the new king of the road.

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