million – Gaming Master https://gaming.vmondeika.com Get daily gaming updates with us Thu, 11 Jun 2026 21:17:40 +0000 en-US hourly 1 https://wordpress.org/?v=7.0 Bluesky launches group chats and pivots to communities as growth stalls at 44.8 million users https://gaming.vmondeika.com/bluesky-launches-group-chats-and-pivots-to-communities-as-growth-stalls-at-44-8-million-users/ https://gaming.vmondeika.com/bluesky-launches-group-chats-and-pivots-to-communities-as-growth-stalls-at-44-8-million-users/#respond Thu, 11 Jun 2026 21:17:40 +0000 https://gaming.vmondeika.com/bluesky-launches-group-chats-and-pivots-to-communities-as-growth-stalls-at-44-8-million-users/ [ad_1]

TL;DR

Bluesky launched group chats (up to 50 people) and is building Reddit-style communities with custom handles. Growth has slowed at 44.8M vs X’s 600M.

Bluesky launched group chats on Thursday and outlined a broader pivot toward community features, a strategic shift for a social network that has so far focused on open public posting. Group chats support up to 50 people in the current release. The company says it may increase that limit later.

The feature arrives in version 1.124 of the app. Chat creators control who can participate and can generate invite links that display as embedded cards when shared in Bluesky posts. Users can set who is allowed to invite them: everyone, only people they follow, or no one. Media sharing in group chats is not yet supported because it requires additional safety and moderation systems.

The more significant announcement is what comes next. Head of product Alex Benzer said Bluesky will build communities, smaller spaces inside the platform where users go deeper on shared interests. Communities will have their own handle that doubles as a URL, like community-name.bsky.social. They can be public, invite-only, or private.

“Today, Bluesky is one big space. Communities will be smaller spaces inside that where you can go deeper and hang out with people who care about the same stuff,” Benzer wrote. The features will be built on the underlying AT Protocol with support from the wider developer ecosystem.

The timing is deliberate. X shut down its own Communities feature in April, citing low usage and spam. Bluesky is picking up where X left off, targeting users who want more control over their online communities without Big Tech intermediaries. Bluesky’s Attie app already lets users customise their feeds with AI. Communities extend that philosophy to group interaction.

The pivot reflects a growth problem. Bluesky has 44.8 million registered users. X has 600 million monthly actives. Threads has hundreds of millions more. If Bluesky cannot match those numbers, it needs a different value proposition. Communities and group chats offer something X and Threads do not: user-owned spaces on an open protocol, where moderation rules are set by the community rather than the platform.

X recently moved in the opposite direction, launching a standalone XChat messaging app while shutting down its group community features. Bluesky is betting that small, controlled spaces matter more than massive public reach, especially for users who have already decided they want an alternative to platforms operated by Musk or Meta.

Whether 44.8 million users are enough to sustain vibrant communities is the open question. Reddit works because communities have critical mass. Bluesky’s total user base is smaller than many individual subreddits. The group chat launch and the communities roadmap are an acknowledgment that growth alone is not working, and that depth of engagement may matter more than breadth.

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IEM Cologne Major has massive $1.25 million prize pool, but the real money lies elsewhere https://gaming.vmondeika.com/iem-cologne-major-has-massive-1-25-million-prize-pool-but-the-real-money-lies-elsewhere/ https://gaming.vmondeika.com/iem-cologne-major-has-massive-1-25-million-prize-pool-but-the-real-money-lies-elsewhere/#respond Wed, 03 Jun 2026 23:22:49 +0000 https://gaming.vmondeika.com/iem-cologne-major-has-massive-1-25-million-prize-pool-but-the-real-money-lies-elsewhere/ Image of IEM Cologne trophy on a platform with fans lighting up arena in background
Image credit: ESL

The IEM Cologne Major is set to be one of the biggest Counter-Strike 2 events of the year. Starting on June 2nd, it will take place at the LANXESS Arena in Germany and feature a $1.25 million prize pool.

This puts it in the top 10 Counter-Strike 2 tournaments by prize pool. But there may be a bigger source of income for participating teams.

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Esports Needs to Copy IEM Cologne Major’s Sticker Revenue-Sharing System

IEM Cologne is a massive tournament spanning three weeks. Stage 1 runs from June 2nd to June 5th, with the eight qualifying teams advancing to Stage 2. They join eight directly seeded teams in two groups of eight, competing from June 6th to June 9th. Stage 3 turns to best-of-three matches, with the top eight teams advancing to a single-elimination bracket.

These eight teams will join directly seeded teams: Team Vitality, FURIA, Natus Vincere, FURIA, Falcons, MOUZ, Aurora, The MongolZ, and PARIVISION.

The team that places first will get $500,000 of the prize pool. The runner-up team gets $170,000. Third and fourth-place teams get $80,000. Teams that place fifth through eighth get $45,000.

However, that’s not the only way teams make money at IEM Cologne. The event will run Valve’s new sticker revenue-sharing system. Sticker capsules will be sold over the tournament’s three weeks, allowing players to support their favorite teams in-game.

StarLadder Major Berlin saw $11 million in sticker sales revenue in 2019, proving it to be a lucrative endeavor for qualifying teams. PGL Stockholm and Antwerp collected $70 million combined. Last year’s BLAST.tv Paris Major allegedly made $110 million, not even including Vitality’s Champions capsule. Given how sticker sales revenue was split, each Contenders team received $4.5 million plus $250,000 per player, Legends earned $3.5 million per team and $200,000 per player, and Challengers got $2.6 million per team and $200,000 per player.

For the IEM Cologne Major, the sticker revenue model has some big changes. Tournament organizers now retain 5% of the 50% pool, previously reserved for organizations. The remaining 45% is shared among teams, split based on their Valve Regional Standings positions. The highest-ranked team gets 2.85%.

This still allows lower-ranked teams to see a fair amount of money. Why is that important? Because you need these newer and smaller teams to remain active in the esports scene. More often than not, teams that aren’t considered the biggest in the world don’t earn enough prize or sponsorship money to thrive, removing many teams from the ecosystem.

This has been a huge topic of discussion in the esports industry, with FlyQuest even promising to donate to underrepresented teams and esports scenes that need funding earlier this year. Other scenes have felt the pressure, with the high salaries of Dota 2’s best players draining the scene dry.

Counter-Strike has often been respected for its support of smaller teams and Tier 2 tournaments. Having money for participating teams beyond the prize pool encourages teams to invest in their players and inspires those players to push themselves to qualify. You’ll get all-around better tournaments and a lot more talented teams in the mix.

Instead of franchise leagues that cater to teams that paid to participate and leave others out of the tournament and without support, Counter-Strike’s esports scene has the mentality that anyone should be allowed to qualify for a major if they’re good enough.

Said one fan on Reddit: “The longevity of the Tier 2-3 scene is primarily driven by the decentralized tournament circuit and the high volume of liquidity from skin markets. Unlike franchised leagues, this open ecosystem allows smaller orgs to maintain operations through niche sponsorships and regional betting partnerships.”

reddit discussion cs2 tier 2
“How is Tier 2 CS2 so alive unlike other esports scenes?” Reddit thread

This is definitely something the esports scene needs right now as the hype starts to die down and the money fizzles out.

The post IEM Cologne Major has massive $1.25 million prize pool, but the real money lies elsewhere appeared first on Esports Insider.

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Rocket engine startup Impulse raises $500 million to hire people, not AI https://gaming.vmondeika.com/rocket-engine-startup-impulse-raises-500-million-to-hire-people-not-ai/ https://gaming.vmondeika.com/rocket-engine-startup-impulse-raises-500-million-to-hire-people-not-ai/#respond Tue, 02 Jun 2026 13:07:44 +0000 https://gaming.vmondeika.com/rocket-engine-startup-impulse-raises-500-million-to-hire-people-not-ai/ [ad_1]

Impulse Space, a startup founded by SpaceX engine guru Tom Mueller to build highly-maneuverable spacecraft, announced a $500 million Series D this week that it will use to hire as many as 200 new employees.

The round, led by 137 Ventures and BANNER VC, with participation from Founders Fund, Lux Capital, and Linse Capital, reflects investor interest in space and defense tech as the U.S. government hurls cash at national security problems and SpaceX gears up for its IPO.

Impulse is focused on in-space mobility. The company has developed a highly maneuverable platform called Mira that is targeted at U.S. Space Force buyers. It’s also building Helios, a vehicle designed to carry satellites rapidly to high orbits after they are dropped off in space closer to Earth.

President and COO Eric Romo told TechCrunch that the new capital will help the company build and test more space vehicles and emphasized the company’s hiring plans at a time when aerospace talent is in high demand.

While the company’s software teams are adopting AI coding tools, Romo said that when it comes to solving engineering problems in the real world, deep learning models aren’t quite ready for prime time. As the 13th employee at SpaceX back in 2003, Romo’s job was creating computer simulations of the company’s engine design to assess its performance.

“I considered it success if I got within 20% of the right answer, because the simulations were just not that good,” Romo said. “They’ve improved, but they’ve not improved that much, and so there’s not really any substitute for designing the thing, analyzing the thing, building it, and then getting it on the test stand.”

Romo suspects AI tools for hardware design may be slower to arrive because the right training data is hard to find, compared to the amount of text and code available on the internet to train LLMs. “If you want to go, say, find the best designs for a turbo pump seal package in the world, you’re not going to find those online,” he points out.

Impulse started with a focus on propulsion and evolved to build spacecraft, requiring the company to add more expertise in the form of engineers who build vehicle structures and flight computers. One reason the company recently opened an office in Colorado is that aerospace talent has more options today — instead of just going to Los Angeles, engineers can find work in Seattle, Denver, or Texas.

Next up for the company is another launch of its Mira spacecraft, which made its third flight late last year. That flight wasn’t without incident — a problem with its navigation system led it to expend much of its propellant early on. Romo said the company is prepping a new Mira mission that is expected to launch before the end of the year.

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ZeroDrift raises $10 million to protect AI models from themselves https://gaming.vmondeika.com/zerodrift-raises-10-million-to-protect-ai-models-from-themselves/ https://gaming.vmondeika.com/zerodrift-raises-10-million-to-protect-ai-models-from-themselves/#respond Tue, 02 Jun 2026 12:36:05 +0000 https://gaming.vmondeika.com/zerodrift-raises-10-million-to-protect-ai-models-from-themselves/ [ad_1]

As enterprises troubleshoot their AI systems, governance has emerged as a key challenge. Some are taking a dual approach: One model to handle incoming queries, while a second model keeps the first one from getting into trouble.

That’s the premise of ZeroDrift, a new AI compliance service that announced a $10 million seed round on Tuesday. (Investors include a16z Speedrun, Reign Ventures, PitchDrive Ventures, and U&I Ventures, among others.) The company deals entirely with the second part of the system, sitting between AI models and end users to flag and replace any messages that might present a compliance problem.

It might seem strange to build an AI system to correct other AI systems’ mistakes — but ZeroDrift’s correction system has a few architectural advantages over the models it will be correcting. The system is triggered by conventional programs that deterministically apply known compliance standards like SOC 2 or GDPR. The LLM only comes in once a message has been flagged, rewriting a compliant version of the same message.

“We’re able to identify deterministically, what are all the regulated areas, what’s the violation that’s being broken, and then we have LLMs that can do the rewrites,” Aroomoogan says.

Critically, the whole system can be run with less latency and more reliability than a conventional LLM. It’s the company’s primary advantage over big labs like OpenAI and Anthropic, which are often already present in the underlying system.

The most obvious use case is for AI chatbots, which are already deployed in front of consumers where there can be serious consequences for rogue answers. But Aroomoogan sees the total addressable market as much larger, potentially spanning AI-generated messages that human beings never see, generated only within automated systems. So far, it’s a relatively small market — but it’s one that will grow as AI proliferates.

If the fundraise is any indication, there’s a lot of pent-up demand for that product. “It was probably the fastest fundraising I’ve done in my life,” CEO Kumesh Aroomoogan says, crediting Andressen Horowitz’s help structuring the seed round. “We closed within three weeks, and we will be oversubscribed by 3x on the amount.”

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