money – Gaming Master https://gaming.vmondeika.com Get daily gaming updates with us Wed, 03 Jun 2026 23:22:49 +0000 en-US hourly 1 https://wordpress.org/?v=7.0.1 IEM Cologne Major has massive $1.25 million prize pool, but the real money lies elsewhere https://gaming.vmondeika.com/iem-cologne-major-has-massive-1-25-million-prize-pool-but-the-real-money-lies-elsewhere/ https://gaming.vmondeika.com/iem-cologne-major-has-massive-1-25-million-prize-pool-but-the-real-money-lies-elsewhere/#respond Wed, 03 Jun 2026 23:22:49 +0000 https://gaming.vmondeika.com/iem-cologne-major-has-massive-1-25-million-prize-pool-but-the-real-money-lies-elsewhere/ Image of IEM Cologne trophy on a platform with fans lighting up arena in background
Image credit: ESL

The IEM Cologne Major is set to be one of the biggest Counter-Strike 2 events of the year. Starting on June 2nd, it will take place at the LANXESS Arena in Germany and feature a $1.25 million prize pool.

This puts it in the top 10 Counter-Strike 2 tournaments by prize pool. But there may be a bigger source of income for participating teams.

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Esports Needs to Copy IEM Cologne Major’s Sticker Revenue-Sharing System

IEM Cologne is a massive tournament spanning three weeks. Stage 1 runs from June 2nd to June 5th, with the eight qualifying teams advancing to Stage 2. They join eight directly seeded teams in two groups of eight, competing from June 6th to June 9th. Stage 3 turns to best-of-three matches, with the top eight teams advancing to a single-elimination bracket.

These eight teams will join directly seeded teams: Team Vitality, FURIA, Natus Vincere, FURIA, Falcons, MOUZ, Aurora, The MongolZ, and PARIVISION.

The team that places first will get $500,000 of the prize pool. The runner-up team gets $170,000. Third and fourth-place teams get $80,000. Teams that place fifth through eighth get $45,000.

However, that’s not the only way teams make money at IEM Cologne. The event will run Valve’s new sticker revenue-sharing system. Sticker capsules will be sold over the tournament’s three weeks, allowing players to support their favorite teams in-game.

StarLadder Major Berlin saw $11 million in sticker sales revenue in 2019, proving it to be a lucrative endeavor for qualifying teams. PGL Stockholm and Antwerp collected $70 million combined. Last year’s BLAST.tv Paris Major allegedly made $110 million, not even including Vitality’s Champions capsule. Given how sticker sales revenue was split, each Contenders team received $4.5 million plus $250,000 per player, Legends earned $3.5 million per team and $200,000 per player, and Challengers got $2.6 million per team and $200,000 per player.

For the IEM Cologne Major, the sticker revenue model has some big changes. Tournament organizers now retain 5% of the 50% pool, previously reserved for organizations. The remaining 45% is shared among teams, split based on their Valve Regional Standings positions. The highest-ranked team gets 2.85%.

This still allows lower-ranked teams to see a fair amount of money. Why is that important? Because you need these newer and smaller teams to remain active in the esports scene. More often than not, teams that aren’t considered the biggest in the world don’t earn enough prize or sponsorship money to thrive, removing many teams from the ecosystem.

This has been a huge topic of discussion in the esports industry, with FlyQuest even promising to donate to underrepresented teams and esports scenes that need funding earlier this year. Other scenes have felt the pressure, with the high salaries of Dota 2’s best players draining the scene dry.

Counter-Strike has often been respected for its support of smaller teams and Tier 2 tournaments. Having money for participating teams beyond the prize pool encourages teams to invest in their players and inspires those players to push themselves to qualify. You’ll get all-around better tournaments and a lot more talented teams in the mix.

Instead of franchise leagues that cater to teams that paid to participate and leave others out of the tournament and without support, Counter-Strike’s esports scene has the mentality that anyone should be allowed to qualify for a major if they’re good enough.

Said one fan on Reddit: “The longevity of the Tier 2-3 scene is primarily driven by the decentralized tournament circuit and the high volume of liquidity from skin markets. Unlike franchised leagues, this open ecosystem allows smaller orgs to maintain operations through niche sponsorships and regional betting partnerships.”

reddit discussion cs2 tier 2
“How is Tier 2 CS2 so alive unlike other esports scenes?” Reddit thread

This is definitely something the esports scene needs right now as the hype starts to die down and the money fizzles out.

The post IEM Cologne Major has massive $1.25 million prize pool, but the real money lies elsewhere appeared first on Esports Insider.

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Defense tech is flooded with money, but who’s built to last? https://gaming.vmondeika.com/defense-tech-is-flooded-with-money-but-whos-built-to-last/ https://gaming.vmondeika.com/defense-tech-is-flooded-with-money-but-whos-built-to-last/#respond Wed, 03 Jun 2026 21:22:39 +0000 https://gaming.vmondeika.com/defense-tech-is-flooded-with-money-but-whos-built-to-last/ [ad_1]

Defense tech is red hot right now. Anduril and Mach Industries just doubled and quadrupled their valuations, respectively, and the U.S. government is proposing a 40% increase in defense budget. A wave of new startups is chasing those government contracts, but according to Ross Fubini, the venture investor who wrote Anduril’s first check, most of them will get lost in the Valley of Death between prototype contract and real production deal.  

Watch as, on this episode of TechCrunch’s Equity podcast, Rebecca Bellan asks Fubini — the founder and managing partner of XYZ Venture Capital, built on the Palantir alumni network and now approaching $2B AUM — what separates the survivors from the rest. 

Subscribe to Equity on YouTube, Apple Podcasts, Overcast, Spotify and all the casts. You also can follow Equity on X and Threads, at @EquityPod. 



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No money, no events: Melee needs the SSBMRank more than ever, but it’s slowly disappearing https://gaming.vmondeika.com/no-money-no-events-melee-needs-the-ssbmrank-more-than-ever-but-its-slowly-disappearing/ https://gaming.vmondeika.com/no-money-no-events-melee-needs-the-ssbmrank-more-than-ever-but-its-slowly-disappearing/#respond Tue, 02 Jun 2026 05:58:25 +0000 https://gaming.vmondeika.com/no-money-no-events-melee-needs-the-ssbmrank-more-than-ever-but-its-slowly-disappearing/ genesis x3 cody

The Super Smash Bros. esports scene is unique. In many ways. One way? It’s not really for money at all. The pros are fighting for a rank.

Without Nintendo’s support, the grassroots scene has survived for decades with little to no prize pools. Most are around a few thousand bucks, just enough to break even after buying a hotel and flight ticket. Well, if you place first.

The real battle has always been with each other and themselves. Rivalries. Passion. Sweat. Tears. Pop-offs. And making it to the Top 100 of the SSBMRank or UltRank charts.

Well, until now.

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The SSBMRank Drama Unfolds

On May 22nd, Melee Stats announced that the ranking period for Summer would end on July 12th, the weekend of the Garden Brawl and Krewe 2 events. However, the SSBMRank Summer 2026 would only be a Top 30 rather than a Top 50. The end-of-year ranking would still be a Top 100.

This is due to a lack of events so far, leading up to July 12th. To qualify for a spot, pro players must participate in one major and two regionals.

It’s definitely true that Smash is losing events left and right. Tournament organizers have been withdrawing from hosting majors over the past few years due to funding constraints. Big House and Beyond the Summit are big names that are no longer with us, and the Smash World Tour is a huge loss, with the Smash scene forced to put an end to the first-ever organized circuit.

However, is a Top 30 the answer? Melee pros are saying no.

“If you were actually trying to change with the landscape of the game, maybe listen to one of the many players dissatisfied with your product for the last five years instead of unfollowing them all and making decisions like this that negatively impact the community, in my opinion,” noted Kurtis “moky” Pratt on X.

He also posted a massive response on his own X, stating those landscape changes. This included counting online results during the pandemic when there weren’t any LANs for a few years as well as allowing top players to fight for the #1 rank when they were neck and neck after tournaments. He also pointed out that the ranking period shouldn’t have started with Genesis and ended in the winter, when there are not many events.

While moky wrote the most in-depth reaction to the Top 30, he wasn’t the only one. The replies to the original post were filled with frustration from Smash players on all levels. I saw plenty of simple “booooo” replies. One person even expressed sadness for those ranked 31-50, saying they were still good enough to deserve recognition.

Generally, it’s tough to take a ranking seriously when it doesn’t reflect the game’s changing landscape.

Brendan “Wheat” Malone, who voluntarily organizes the SSBMRank, responded to the ongoing criticisms. When it came to the Top 30 for Summer, he said the Smash scene doesn’t have to agree with them, but he wanted to clarify why it was reduced.

“I think it’s clear to anyone who follows the Melee scene that 2026 hasn’t had as many big events,” Wheat noted.

A total of 1,816 Melee players competed in big events in 2026 so far, which is far lower than 2025 (3,334), 2024 (4,377), and 2023 (4,387). That’s because 2026 only had four big events: GENESIS X3, Out of the Blue 5, Pat’s House 5, and Battle of BC 8.

“We’ve had a few big regionals such as Altitude Sickness and Creed,” Wheat explained, “but even with those, nearly half of the current Top 50 have not gone to enough tournaments to hit the eligibility requirements of one major and two regional or bigger level events.

“And not even 50 eligible players have a single win on a 2025 Top 50 player.”

wheat response twitter

In response, the Smash community still felt frustrated. It’s difficult for players to travel to so many events (and place at some of them) due to financial issues. And it’s not like they will see any of the money back even if they placed first. And most won’t. Rather than reduce to Top 30, players wanted to see the Top 50 have fewer requirements to reflect the touch state of the economy and its impact on the shrinking Smash scene.

Does the SSBMRank Still Matter?

While there is clear backlash to the reduced Top 30 for Summer, the SSBMRank still matters. Why? It’s all Melee pros have.

The real issue is that it’s not accurately reflecting the current scene. Reducing the qualification requirements and maybe adding locals into the mix would allow competitive players to feel more hope and passion for the scene. It’s tough when most are unable to afford competing and have no chance of making it onto the ranking no matter how talented they are.

This isn’t a game with big money on the line. There are no sponsorships. Top players aren’t even surviving on Twitch streams. The only thing Melee has that keeps the scene thriving? The ranking. Pros compete with themselves to climb the ranks and prove they can do it. There are heated rivalries as players fight for top spots. It’s all about reputation, passion, and raw skill.

With the SSBMRank reducing to Top 30, it feels unfair, yes. Players in that mid-range are going to feel discouraged. Why even travel to that one remaining tournament if they can’t break into the Top 30?

However, it does create even more tension for those at the top. The walls are closing in. There are fewer tournaments. Fewer opportunities to fight for their spot. And there are fewer spots. They have to fight even harder to survive.

The SSBMRank most definitely matters. But it’s tough to know what the true answer is to the shrinking Melee scene.

As Wheat said, Melee isn’t dying. However, what’s the solution to adapting to the new normal, then? If there will always be fewer events going forward, the SSBMRank may need to change to reflect this to keep the ranking fair and exciting.

The post No money, no events: Melee needs the SSBMRank more than ever, but it’s slowly disappearing appeared first on Esports Insider.



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