Pearl – Gaming Master https://gaming.vmondeika.com Get daily gaming updates with us Sat, 13 Jun 2026 08:50:08 +0000 en-US hourly 1 https://wordpress.org/?v=7.0 I sure hope Crimson Desert’s new pet limit means I can own 100 pigeons at once, even if I’ll only have 50 in camp because Pearl Abyss are cowards https://gaming.vmondeika.com/i-sure-hope-crimson-deserts-new-pet-limit-means-i-can-own-100-pigeons-at-once-even-if-ill-only-have-50-in-camp-because-pearl-abyss-are-cowards/ https://gaming.vmondeika.com/i-sure-hope-crimson-deserts-new-pet-limit-means-i-can-own-100-pigeons-at-once-even-if-ill-only-have-50-in-camp-because-pearl-abyss-are-cowards/#respond Sat, 13 Jun 2026 08:50:08 +0000 https://gaming.vmondeika.com/i-sure-hope-crimson-deserts-new-pet-limit-means-i-can-own-100-pigeons-at-once-even-if-ill-only-have-50-in-camp-because-pearl-abyss-are-cowards/

Crimson Desert. It’s basically an everything game at this point, so it’s not too suprising that the latest update developers Pearl Abyss have put out takes the Red Pudding further down the road of being a Nintendogs competitor. The number of pets you can tame as you wander around Pywel has been growing gradually since launch and you can now have up to 100 of them. That seems dangerously impractical, but hey, video game.

Based on the update notes, the studio are pegging achieving pet ownership maximalism as its own challenge. We’ve “added reward items for the existing pet challenge that increases the number of pets you can register” they whispered as they announced the upping of the pet registration total to 100. In theory, that could allow a person to own 100 pigeons or loafy cats, establishing themselves as lord of the avian arseholes or flabby felines.

Sadly, the notes specify that you can only summon up to 50 pets at camp at any one time, so you’ll only be able to invite half of your animal army to a party at once. That’s sure to fuel some resentment in the ranks, making the job of commanding such a four-legged or two-winged force tougher than you might think. Better start reading Sun Tzu or Machiavelli.

Beyond that, the update adds a map icon for baby wyverns, as well as letting secondary protagonists Damiane and Oongka muck about with mining drills and chainsaws. In another tweak, any rare gear you lose will be gathered up by shopkeepers and re-sold at higher prices. Finally, Pearl Abyss have messed about with the pinball minigame they added in another recent update (told you, everything game). Red Pudding pinball should now be easier, with its balls boasting a slightly heavier feel and less propensity for passing through walls.

Yep, less balls through the wall, as Crimson Desert’s devs continue to go balls to the wall with updates. I’m here all week.

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Crimson Desert’s forgettable story will undergo tweaks to “strengthen the narrative flow” in the coming months, as Pearl Abyss tease proper DLC https://gaming.vmondeika.com/crimson-deserts-forgettable-story-will-undergo-tweaks-to-strengthen-the-narrative-flow-in-the-coming-months-as-pearl-abyss-tease-proper-dlc/ https://gaming.vmondeika.com/crimson-deserts-forgettable-story-will-undergo-tweaks-to-strengthen-the-narrative-flow-in-the-coming-months-as-pearl-abyss-tease-proper-dlc/#respond Tue, 02 Jun 2026 12:30:28 +0000 https://gaming.vmondeika.com/crimson-deserts-forgettable-story-will-undergo-tweaks-to-strengthen-the-narrative-flow-in-the-coming-months-as-pearl-abyss-tease-proper-dlc/

Crimson Desert developers Pearl Abyss have outlined the tweaks they plan to make to their very wide open world game between June and September, as part of continued and relentless efforts to morph it into a shape which can please everybody. Notably, they say they’ll be acting on feedback about Red Pudding’s rather forgettable story with some changes designed to “strengthen the narrative flow” and stop people falling asleep mid-cutscene. They’ve also teased some more substantial DLC coming further down the line.

“We have been carefully reviewing the story-related feedback you have shared with us,” the studio wrote in a rundown of tweaks coming to the game over the summer. “To further strengthen the narrative flow of Kliff’s journey and to make it more engaging, we are working to refine and improve the coherence of key scenes. We hope these improvements will offer something new even for those who have already experienced Pywel.” I’m not sure anything they’ve got up their sleeves can suddenly turn around a tale put together over years, but hey, fair play for trying.

Beyond that, new combat encounters will be added, allowing folks to “prove their true strength as a Greymane” and the re-blockade system which sees enemy strongholds reset so you can clear them out again is being added to. “A new phase is being developed to make the flow before and after a blockade more natural, along with ways to defend certain strongholds from the threat of invasion,” Pearl Abyss wrote of the latter. “Rewards will also be improved to make the process of liberating strongholds feel more rewarding.”

Cross-save across PC, PlayStation, and Xbox is also incoming, as are rather vague improvements to playing as Crim Des’ two other protagonists Damiane and Oongka and tweaks to the likes of trading/farming.

Finally, Pearl Abyss revealed that some more substantial DLC is in the works, which they promise will be “a meaningful addition to your journey”. No concrete details were shared beyond that.

If the DLC boasts more sexy towers and/or ghost trains, I may well give it a whirl.

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