people – Gaming Master https://gaming.vmondeika.com Get daily gaming updates with us Fri, 12 Jun 2026 01:32:48 +0000 en-US hourly 1 https://wordpress.org/?v=7.0 More people are investing in wearable devices, but the real benefit keeps declining: Study https://gaming.vmondeika.com/more-people-are-investing-in-wearable-devices-but-the-real-benefit-keeps-declining-study/ https://gaming.vmondeika.com/more-people-are-investing-in-wearable-devices-but-the-real-benefit-keeps-declining-study/#respond Fri, 12 Jun 2026 01:32:48 +0000 https://gaming.vmondeika.com/more-people-are-investing-in-wearable-devices-but-the-real-benefit-keeps-declining-study/ [ad_1]

Smartwatches and fitness trackers are everywhere now, and more Americans are buying them than ever. But a new study suggests that owning one and actually getting meaningful health value out of it are two very different things.

Researchers from Yale School of Medicine analyzed data from 17,395 participants across three national survey cycles covering 2020, 2022, and 2024, and the picture they found is more complicated than the wearable industry would like to admit.

What the numbers actually show

Wearable device use among US adults climbed from 30.2% in 2020 to 41.1% in 2024. The problem is that everything else stayed flat or got worse. Only around half of wearable users reported wearing their device every day, and that number has not improved over time.

The data sharing numbers are even more concerning. Willingness to share wearable health data with doctors dropped from 81.3% in 2020 to 73.4% in 2024. Actual data sharing with clinicians barely moved, sitting at just 14.2% in 2020 and reaching only 19.2% in 2024. That means fewer than one in five wearable users are sharing their health data with the professionals who could actually use it to provide insights.

Why the gap keeps growing

The study found that better digital literacy made people more willing to share their data, but that willingness did not translate into actual sharing in practice. The researchers point to the health system itself as the main bottleneck.

Your doctor’s system is not set up to receive data from your wearable. Most medical records cannot connect with consumer devices, and there is no standard process for clinicians to routinely review what your Apple Watch or Fitbit has tracked.

The researchers conclude that simply getting more people to wear these devices will not close this gap. The health system needs to build the infrastructure to use the data that people are collecting.

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Lexispell is Balatro for people that love spelling bees and hate gambling https://gaming.vmondeika.com/lexispell-is-balatro-for-people-that-love-spelling-bees-and-hate-gambling/ https://gaming.vmondeika.com/lexispell-is-balatro-for-people-that-love-spelling-bees-and-hate-gambling/#respond Thu, 04 Jun 2026 23:36:07 +0000 https://gaming.vmondeika.com/lexispell-is-balatro-for-people-that-love-spelling-bees-and-hate-gambling/


Game gets popular, games gets clones, that’s just how the cookie crumbles. Vampire Survivors, Buckshot Roulette, Lethal Company; as soon as those games blew up, derivatives were a guarantee. This is true of Balatro too of course, a game which has produced so many clones that wildly swing between dealing with gambling in a tactful manner and outright just saying that it’s good, actually. So how about a Balatro-like that forgoes the gambling, and asks you to whip out a dictionary instead?


That game is Lexispell, a roguelike word game with a dash of physics thrown into the mix. The name doesn’t have great mouthfeel, a tad ironic for a game about words, but the magic is in the spelling. Lexispell positions you as a witch of sorts, one where you fill your cauldron up with letters in a Suika Game sort of fashion. Each letter is worth a certain amount of points, which vary depending on the rarity of the letter, though you can also get fancier ones that are worth more. They can also fuse if multiple of the same letter type land next to one another.


Upon spelling a word, their value is tallied up, and your multiplier goes up for every letter the word contains. When you finish a round, you can then buy scrolls, which are like Balatro’s Jokers, each netting you a different bonus. One of them gives you an extra five points for every letter that looks the same when flipped the other way. Another will add 15 points to your multiplier if you manage to spell a word that’s an anadrome, which is a word that when spelled backwards is a different word altogether.


Lexispell is also a lot slower a game than Balatro, namely because you’ll be spending a lot of time searching for the longest word you can. As it turns out, it’s not that easy to think of words on the fly based on a selection of random letters. Yes, I’ll say it: Lexispell is the Dark Souls of Wordle and no, this is not a hill I will die on because I value my time much too much for that. It is neat, though, and you can check it out on Steam now.

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OWCS 2026 Champions Clash sees highest Overwatch esports viewership in years, and it’s not because people love Overwatch esports https://gaming.vmondeika.com/owcs-2026-champions-clash-sees-highest-overwatch-esports-viewership-in-years-and-its-not-because-people-love-overwatch-esports/ https://gaming.vmondeika.com/owcs-2026-champions-clash-sees-highest-overwatch-esports-viewership-in-years-and-its-not-because-people-love-overwatch-esports/#respond Tue, 02 Jun 2026 16:37:01 +0000 https://gaming.vmondeika.com/owcs-2026-champions-clash-sees-highest-overwatch-esports-viewership-in-years-and-its-not-because-people-love-overwatch-esports/ owcs 2026 champions clash tokyo japan
Image Credit: Bill Streicher-Imagn Images

Ever since the Overwatch League died, Overwatch esports have been a bit of a depressing talking point in the industry. The Overwatch Championship Series hasn’t hit the same. The hype has largely disappeared, although some exciting teams remain.

When I saw that the OWCS Champions Clash had such an incredible viewership jump — with 290,600 peak viewers (during the lower bracket final, weirdly enough) and 5.4 million hours watched, two times that of last year’s — I thought, “Wow, people care more about Overwatch esports than I thought.”

And some esports fans felt the same, noting the varied meta and how many heroes were played (41 out of the 51). The audience in Tokyo, Japan was also very passionate during the broadcast. But that’s just a small part of the story.

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The Twitch Drops Heard Around the World: Overwatch Players May Watch Esports Now

Most esports events have drops these days, which are in-game awards fans can earn by watching the tournament for a certain amount of time on Twitch. But most of these drops are somewhat lame. I mean, it’s free stuff so people still want it. But it has often been sorta throwaway cosmetics.

But the OWCS went super hard this time around. For the Champions Clash, the Twitch Drops included skins for Kiriko, Hanzo, and Mizuki, as well as esports loot boxes, and other exclusive cosmetics. These were huge, especially for those who collect skins.

When news broke that the Champions Clash had a ton of viewers, most fans admitted it was due to the improved drops. It really made all the difference.

But that doesn’t mean nobody likes Overwatch esports.

Day 1 (May 22)

Drop Watchtime
OWCS Tokyo Day Icon 30 min
OW Esports Lootbox 60 min
OWCS Tokyo Watch Party Spray 90 min
OWCS Kiriko Skin (Home) 2 hr
Battle Pass Tier Skip 2.5 hr
OWCS Kiriko Skin (Away) 3 hr
OWCS Champions Clash Tokyo 2026 Spray 4 hr
OWCS Tokyo Day Name Card 5 hr
OW Esports Lootbox 6 hr

Day 2 (May 23)

Drop Watchtime
OWCS Tokyo Sunset Icon 30 min
OW Esports Lootbox 60 min
OWCS Tokyo Zeta-kun Hanzo Spray 90 min
OWCS Hanzo Skin (Home) 2 hr
Battle Pass Tier Skip 2.5 hr
OWCS Hanzo Skin (Away) 3 hr
OWCS Tokyo Neko Weapon Charm 4 hr
OWCS Tokyo Sunset Name Card 5 hr
OW Esports Lootbox 6 hr

Day 3 (May 24)

Drop Watchtime
OWCS Tokyo Night Icon 30 min
OW Esports Lootbox 60 min
OWCS Kiriko Skin (Home) 60 min
OWCS Kiriko Skin (Away)  60 min
Battle Pass Tier Skip 90 min
OW Esports Lootbox 2 hr
OWCS Hanzo Skin (Home) 2 hr
OWCS Hanzo Skin (Away) 2 hr
Battle Pass Tier Skip 2.5 hr
OWCS Mizuki Skin (Home) 3 hr
OWCS Mizuki Skin (Away) 3 hr
OWCS Tokyo Koi Weapon Charm 3.5 hr
OW Esports Lootbox 4 hr
OWCS Tokyo Night Name Card 4.5 hr
OW Esports Lootbox 5 hr

Ever since Overwatch 2 dropped the “2,” added a bunch of heroes, and made other massive changes to the game to bring it back to the spirit of the original, the game has been exploding. After the Season 1 re-launch, Overwatch had over 165,000 concurrent players at one point.

And they have stayed, with the player count often reaching six figures. With the gameplay changes and added heroes, the meta has felt a lot healthier and more entertaining. This has improved the Overwatch playerbase.

And with a larger playerbase comes more people looking for exclusive drops. They may not necessarily care about the esports itself, but they can’t pass up a chance at having these special skins and loot boxes.

However, the drops were just the initial draw.

“I know drops are a huge reason why, but this was genuinely one of the best majors in years. Diverse comps and metas, huge upsets on the final day, more individual hero plays than I feel I’ve seen since the original season of OWL, all of the broadcast talent was enjoyable, and for me, most importantly, the fans at the arena were really into it,” said one fan.

Another added: “My friends who never really watch Overwatch esports tuned in for the drops and then were actually thoroughly entertained by the games, despite not really knowing anything about OWCS. Was super cool to see.”

So… Is Overwatch esports back? Not yet… But I think this was a good start. While people came for the drops because they care about the game, that’s a good foundation for the esports side of things. Now that there are more players, more people understand the game enough to watch esports broadcasts.

Now that they’ve checked out the action, maybe they’ll want to see more. And that’s thanks to the exciting matches and talented broadcast talent at this year’s Champions Clash.

We can’t predict if these Overwatch players will stick around. But we can confirm that drops make a huge difference. And other esports events should take note.

The post OWCS 2026 Champions Clash sees highest Overwatch esports viewership in years, and it’s not because people love Overwatch esports appeared first on Esports Insider.

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Rocket engine startup Impulse raises $500 million to hire people, not AI https://gaming.vmondeika.com/rocket-engine-startup-impulse-raises-500-million-to-hire-people-not-ai/ https://gaming.vmondeika.com/rocket-engine-startup-impulse-raises-500-million-to-hire-people-not-ai/#respond Tue, 02 Jun 2026 13:07:44 +0000 https://gaming.vmondeika.com/rocket-engine-startup-impulse-raises-500-million-to-hire-people-not-ai/ [ad_1]

Impulse Space, a startup founded by SpaceX engine guru Tom Mueller to build highly-maneuverable spacecraft, announced a $500 million Series D this week that it will use to hire as many as 200 new employees.

The round, led by 137 Ventures and BANNER VC, with participation from Founders Fund, Lux Capital, and Linse Capital, reflects investor interest in space and defense tech as the U.S. government hurls cash at national security problems and SpaceX gears up for its IPO.

Impulse is focused on in-space mobility. The company has developed a highly maneuverable platform called Mira that is targeted at U.S. Space Force buyers. It’s also building Helios, a vehicle designed to carry satellites rapidly to high orbits after they are dropped off in space closer to Earth.

President and COO Eric Romo told TechCrunch that the new capital will help the company build and test more space vehicles and emphasized the company’s hiring plans at a time when aerospace talent is in high demand.

While the company’s software teams are adopting AI coding tools, Romo said that when it comes to solving engineering problems in the real world, deep learning models aren’t quite ready for prime time. As the 13th employee at SpaceX back in 2003, Romo’s job was creating computer simulations of the company’s engine design to assess its performance.

“I considered it success if I got within 20% of the right answer, because the simulations were just not that good,” Romo said. “They’ve improved, but they’ve not improved that much, and so there’s not really any substitute for designing the thing, analyzing the thing, building it, and then getting it on the test stand.”

Romo suspects AI tools for hardware design may be slower to arrive because the right training data is hard to find, compared to the amount of text and code available on the internet to train LLMs. “If you want to go, say, find the best designs for a turbo pump seal package in the world, you’re not going to find those online,” he points out.

Impulse started with a focus on propulsion and evolved to build spacecraft, requiring the company to add more expertise in the form of engineers who build vehicle structures and flight computers. One reason the company recently opened an office in Colorado is that aerospace talent has more options today — instead of just going to Los Angeles, engineers can find work in Seattle, Denver, or Texas.

Next up for the company is another launch of its Mira spacecraft, which made its third flight late last year. That flight wasn’t without incident — a problem with its navigation system led it to expend much of its propellant early on. Romo said the company is prepping a new Mira mission that is expected to launch before the end of the year.

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GoPro warned it may not survive. The AI memory crunch is killing companies that make things people hold. https://gaming.vmondeika.com/gopro-warned-it-may-not-survive-the-ai-memory-crunch-is-killing-companies-that-make-things-people-hold/ https://gaming.vmondeika.com/gopro-warned-it-may-not-survive-the-ai-memory-crunch-is-killing-companies-that-make-things-people-hold/#respond Mon, 01 Jun 2026 23:31:08 +0000 https://gaming.vmondeika.com/gopro-warned-it-may-not-survive-the-ai-memory-crunch-is-killing-companies-that-make-things-people-hold/ [ad_1]

TL;DR

GoPro issued a going-concern warning after memory prices rose 80-115%. Revenue fell 26%. It’s exploring a sale, a defence pivot, and 23% staff cuts.

GoPro warned on Monday that there is “substantial doubt about the company’s ability to continue as a going concern.” The action-camera maker reported a 26% revenue decline in Q1 and expects to breach several loan covenants. Shares fell as much as 14%.

The cause is memory. GoPro said its earnings forecast has been “significantly impacted” by an 80% to 115% increase in memory prices. In April, suppliers informed the company of a planned reduction in memory supply that would further reduce forecasted sales. The same DRAM reallocation that is killing the cheap smartphone is now threatening to kill GoPro.

The mechanism is the one we detailed last week. Samsung, SK Hynix, and Micron have redirected wafer capacity from consumer DRAM to high-bandwidth memory for AI data centres. HBM margins run at 70% or higher. Consumer DRAM margins sit between 20% and 30%. The memory makers chose the higher-margin customer. Everyone else pays more or gets less.

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GoPro does not have the purchasing power to absorb the price increase. It is not Apple, which can negotiate quarterly contracts and pass costs onto consumers buying $1,000 phones. It is a sub-$1 billion revenue company whose products sell for $300 to $500 and depend on commodity memory to store high-resolution video. When memory costs double, the product becomes unprofitable.

The company has received waivers from its lender after failing to comply with loan covenants. It does not expect to have enough liquidity to meet obligations if default provisions are triggered and outstanding debt becomes due. It has a $50 million second-lien facility from Farallon Capital Management and a revolving credit facility with Wells Fargo as agent.

GoPro has engaged advisors to evaluate strategic alternatives including a potential sale or merger. It is also exploring opportunities in defence and aerospace for “new markets and product categories.” The company already announced plans to cut 23% of its global staff in April.

The defence pivot echoes Faraday Future’s robotics pivot: a consumer electronics company under financial pressure reaching for a higher-margin, government-funded market where the competitive dynamics are different. Whether GoPro’s ruggedised camera expertise translates into defence contracts is unproven.

The only near-term supply relief is coming from China. ChangXin Memory Technologies’ DRAM has been spotted inside Corsair’s retail DDR5 kits. But CXMT is also planning to convert 20% of its capacity to HBM because the margins are irresistible. The consumer memory shortage is structural, not cyclical.

The memory crisis is visible across consumer electronics. The Asus ROG NUC 16 costs $1,200 more than last year’s model, partly due to DDR5 prices. Dell hiked laptop prices 15-20% in December. Apple agreed to pay Samsung a 100% premium on LPDDR5X for the iPhone. These companies can absorb the cost. GoPro cannot.

GoPro was founded in 2002 by Nicholas Woodman. It went public in 2014 at a $3 billion valuation. The company popularised the action camera category and built a brand that became synonymous with extreme sports and adventure content. Its share price peaked above $90 in 2014. It trades below $1 today.

The going-concern warning makes GoPro the most visible corporate casualty of the AI memory reallocation. It will not be the last. Any consumer electronics company with thin margins, limited purchasing power, and dependence on commodity DRAM is facing the same calculus. The AI boom created enormous wealth for three memory makers and the hyperscalers they supply. GoPro is on the other side of that equation.

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