platformer – Gaming Master https://gaming.vmondeika.com Get daily gaming updates with us Sun, 07 Jun 2026 05:43:49 +0000 en-US hourly 1 https://wordpress.org/?v=7.0 Planet of Lana 2 review – a grander, more dynamic platformer sequel that keeps hold of its heart https://gaming.vmondeika.com/planet-of-lana-2-review-a-grander-more-dynamic-platformer-sequel-that-keeps-hold-of-its-heart/ https://gaming.vmondeika.com/planet-of-lana-2-review-a-grander-more-dynamic-platformer-sequel-that-keeps-hold-of-its-heart/#respond Sun, 07 Jun 2026 05:43:49 +0000 https://gaming.vmondeika.com/planet-of-lana-2-review-a-grander-more-dynamic-platformer-sequel-that-keeps-hold-of-its-heart/

The original Planet of Lana proposed a science fiction fantasy that appealed on two levels: one, being able to adventure through a wondrously lush exoworld, and two, having a cat who actually listens to you. Planet of Lana 2 is more of the same, on both counts, while adding enough athleticism to its platforming and depth to its puzzling to feel like a worthwhile sequel.

Not that it avoids a slightly odd start. For all the leafy forests, snow-carpeted mountains, and tropical undersea trenches that you’ll eventually see Lana – and feline-ish alien companion Mui – through, game number two begins in a series of grey corridors. It’s here, mind, where Lana reveals she’s been keeping up platforming practice in the intervening years, and is able to sprint, slide, and wall-jump from the off. All simple tricks, but ones that give the physical challenges more of a flowing, dynamic quality than the occasionally sluggish clambering of the original.

Mui, too, is a more helpful blob-buddy. While still needing cursor-pointed direction, they’re no longer limited to waypoints that barely extend beyond Lana’s own arms, thus permitting them to boing around puzzles, gnawing cables and dropping ropes at the very extremes of the screen. Their hypnotic power over the planet’s fauna now extends beyond simple movements and into full player control, adding ink-blasting fish and colonies of sticky, rolling cloud creatures to your solving toolbox.

To accommodate the empowered duo, the puzzles themselves have in turn expanded. Often literally: Planet of Lana steadfastly kept each of its brainteasers to a single screen, but enabled by Mui’s unleashed range and the freely controllable wildlife, many of the sequel’s most memorable puzzles feel massive by comparison. Flying and swimming creatures, especially, lend themselves to sprawling, multi-stage conundrums that have you flicking attention between Lana, Mui, and your captive thrall like the character select screen of an indecisive Street Fighter player.

This is not a complaint. The back-and-forth dance between Lana and Mui was central to the first game’s effectiveness in staving off crate-pushing fatigue, an affliction that can prove fatal to lesser puzzle-platformers. Bigger, more intricate puzzles might have raised the risk of getting stuck and burning out, but the thoughtful, often tactily pleasurable suite of expanded powers and movements turns those scaled-up challenges into some of 2’s most satisfying highlights. You may have already played one of these in the demo: an elaborate infiltration of a submerged cave network, beautifully stitching together well-timed swims (both Lana’s and those of mesmerised fish) with underwater stealth (the coral is patrolled by crackling electric sharks) and management of the aquaphobic Mui.

Not unlike Lana’s squeaking BFF, these helper critters are also invariably cutesy and boopable, in a way that all but guarantees someone on Etsy will be selling stickers of them by the end of the week. This does make it weird, however, when you start marching them to their horrible deaths. Yes, thralls will straight-up perish if steered into hazards, and while this doesn’t reload a checkpoint – as is the case if, say, you send Lana ragolling off a cliff – the infinite resupply of replacements hardly discourages carelessness. In fact, sometimes it’s necessary to beat a puzzle, like hurling those rolling cloud bois into a fire pit to ignite the flammable trail they leave behind. Or using fish as shark bait. Or locking a giant bug in a cage, where it presumably starves to death offscreen. In my playthrough, Lana and Mui slaughtered their friends in all these ways and more. They may be the most prolific serial killer duo since the Wests, and yet the game never addresses, even ironically, their campaign of bloodletting.


A snowy puzzle in Planet of Lana 2.
Image credit: Rock Paper Shotgun/Thunderful Publishing

In fairness, it’s all for a good cause. Having previously rescued her sister from robots, Lana must now rescue her niece from pollution, the innocent young’un having been poisoned by a mysterious boulder dumped by passing cultists like a radioactive Twix wrapper. This means the bulk of Planet of Lana 2 is framed around an epic fetch quest for cure ingredients, which probably doesn’t sound like the most exciting structure; I know my shoulders sagged when the shopping list first appeared onscreen.

But no – somehow, it works. Chiefly, the unguent hunt serves as an excuse to visit an even broader range of magnificently realised sci-fi biomes and facilities, all gorgeously presented in Planet of Lana’s handpainted style and adroitly scored with a soundtrack of pensive keys, swelling strings, and tense synth. The sequel is also more ambitious in how it uses these backdrops for dramatic setpieces, whether that’s a panicked dash through a burning jungle or the first quiet, suspenseful descent in a stolen submersible, though it ultimately values the original’s adventurous and hopeful atmosphere over action thrills. For every dash from killer bots, there’s at least one serene walk through sunkissed trees or past yet another gawkable vista.


Lana and Mui explore a highly developed city in Planet of Lana 2.
Image credit: Rock Paper Shotgun/Thunderful Publishing

The more segmented approach also opens up the chance for some flashback interludes to inject sweet, sweet Mui lore, illustrating a backstory and relationships that finally start to flesh out the little goober beyond Adorable Sidekick status. This, too, is a shrewd move. Lana and Mui’s friendship is the emotional heart of both games, and instead of just rerunning their original bonding, or wedging in some unlikely conflict betwixt girl and cat alien, these flashbacks subtly tinge it with tragedy: a pained past and conflicting loyalties that Mui, even with a higher degree of sapience than previously thought, can’t communicate to Lana until it’s too late. And not just because both parties speak in gibberish.

Unfortunately, while Planet of Lana 2 is a talented emotion-tweaker at the personal level, I wish it dove deeper into exploring its broader themes. The antagonistic cult, for instance, initially look like the unthinking bearers of some environmental message: they pillage the earth for resources, harmfully dump the waste, and slaughter animals, and not even for constructive reasons like solving a physics puzzle. This initially appears to be teeing up a Hayao Miyazaki-style polemic against our own planet’s ruination (appropriate, given the Spirited Away aesthetic, though less so on the game’s lack of shit-talking your son’s filmmaking abilities). Instead, these portrayals are mainly just shorthand for bastardry, their impact measured almost entirely on how they cause trouble for Lana’s immediate family.


Lana and Mui look out over a grand forest vista in Planet of Lana 2.
Image credit: Rock Paper Shotgun/Thunderful Publishing

This isn’t the only undercooked idea, either. The shining city, glimpsed in the key art and teased multiple times throughout the game itself? That’s explored properly for about three minutes, most of your time there spent navigating the sewage system and underground warehouses beneath it. Your visit occurs at a point in the story where there isn’t much time for sightseeing, but it’s such a stark departure from the untamed wilds you’re normally exploring – while maintaining the series’ eye-catching presentation standards – that it’s just a shame to leave so quickly.

It’s not quite Bestest Best material, then. But Planet of Lana 2 succeeds far, far more often than it dawdles. Its core puzzle-platforming benefits from some particularly canny mechanical improvements, scoring the unlikely achievement of becoming more complex without stumbling into head-stumping, teeth-grinding difficulty. And, once you escape those cold corridors, it’s even more of an audio-visual treat than the original. Still with, happily, a cat who actually listens to you.

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Musical platformer Twinkle’s Galactic Tour gets new trailer https://gaming.vmondeika.com/musical-platformer-twinkles-galactic-tour-gets-new-trailer/ https://gaming.vmondeika.com/musical-platformer-twinkles-galactic-tour-gets-new-trailer/#respond Tue, 02 Jun 2026 18:47:24 +0000 https://gaming.vmondeika.com/musical-platformer-twinkles-galactic-tour-gets-new-trailer/

Twinkle's Galactic Tour

One of the most charming games showcased during The MIX Summer Games Showcase 2026 was Twinkle’s Galactic Tour, a colorful new platforming adventure from the creators of Frogun.

The game follows Twinkle, an aspiring singer whose debut concert goes spectacularly wrong when her audience ends up scattered across the galaxy. Determined to bring everyone back together, she embarks on a journey across multiple planets filled with secrets, challenges, and plenty of music.

Enemy behavior, platform movement, and collectibles all sync with the soundtrack, creating levels that feel alive and constantly moving to the beat. Rather than being a traditional rhythm game, it blends those musical elements with classic 3D platforming and exploration.

The newly released trailer also showcased the game’s eye-catching visual style. Inspired by 90s anime and classic low-poly aesthetics, the worlds are packed with colors, expressive characters, and nostalgic charm.

Beyond the platforming stages, you will also visit larger city hubs where you can meet characters, tackle side activities, and uncover more about the galaxy.

Twinkle’s Galactic Tour doesn’t have a release date yet, but you can wishlist it on Steam. Here’s the new trailer:

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Beloved Mega Man-Style Platformer Is Getting A Sequel Next Year https://gaming.vmondeika.com/beloved-mega-man-style-platformer-is-getting-a-sequel-next-year/ https://gaming.vmondeika.com/beloved-mega-man-style-platformer-is-getting-a-sequel-next-year/#respond Tue, 02 Jun 2026 09:59:00 +0000 https://gaming.vmondeika.com/beloved-mega-man-style-platformer-is-getting-a-sequel-next-year/

We missed Gravity Circuit when it first arrived on Switch back in 2023. A bunch of you recommended it to us in our recurring ‘Games We Missed’ feature, and it has since racked up over 2,000 ‘Overwhelmingly Positive’ reviews on Steam. In short, we’re rather pleased to see that a sequel is in the works.

Domesticated Ant Games and Dear Villagers have announced that Gravity Circuit 2 will launch on Switch at some point in 2027.

You’ll find the reveal trailer above, and trust us, it looks really rather polished. This time around, you’ll be able to play as both Kai and Cable, the latter bringing a new long-range combat approach to the platforming action. There are new abilities and Booster Chips on offer, too, all of which sound (and look) like another wonderful slice of nostalgia.

Here’s a handful of screenshots from Dear Villagers, so you can see all the gorgeous pixel art up close:

We’ll be keeping an eye out for a firmer release date down the line, but that 2027 window leaves plenty of time for another playthrough — or a decent opportunity to finally tick it off the backlog. To celebrate the sequel announcement, the dev is giving away the game for free on Steam until 14th June. You’ll find no such discount on the eShop, we’re afraid.

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