Rebirth – Gaming Master https://gaming.vmondeika.com Get daily gaming updates with us Thu, 11 Jun 2026 23:53:22 +0000 en-US hourly 1 https://wordpress.org/?v=7.0 Final Fantasy Revelation Will Contain Even More Minigames Than Rebirth https://gaming.vmondeika.com/final-fantasy-revelation-will-contain-even-more-minigames-than-rebirth/ https://gaming.vmondeika.com/final-fantasy-revelation-will-contain-even-more-minigames-than-rebirth/#respond Thu, 11 Jun 2026 23:53:22 +0000 https://gaming.vmondeika.com/final-fantasy-revelation-will-contain-even-more-minigames-than-rebirth/
FF7 Revelation
Image: Square Enix

As good as Final Fantasy VII Rebirth is, a lot of folks are in agreement that it suffered from poor pacing and an overstuffed world full of needless minigames.

Well, if you hoped that the upcoming sequel, Final Fantasy VII Revelation, would be a bit more streamlined, then you’d best just set your expectations accordingly. In a new interview with VGC, director Naoki Hamaguchi confirms that Revelations will actually have more minigames than its predecessor.

This comes from a desire to stick to the original vision and not bend over backwards to address fan feedback. If the team tried to fix absolutely everything that fans weren’t completely satisfied with, then you’d wind up with a game that “doesn’t really have any character”.

Here’s what he had to say:

“What I can say for Revelation is that it will feature as many mini-games as it did in Rebirth, if not more. I did not want to make a cut on that aspect. I didn’t want to reduce the number of mini-games. We’ll see how it turns out in terms of the fan feedback, but I will take that responsibility, depending on what happens. That was my decision.”

Despite this, Hamaguchi-san does confirm that some minigames can be skipped altogether; so even though there are more, it sounds like you’ll have more agency as to which ones you actually engage with.

The interview also naturally turns to how Revelation might conclude, and although Hamaguchi-san refrains from providing any specific details (thank goodness), it sounds like the team is satisfied with the overall conclusion, saying “I think we’re pretty confident and happy with how it’s turned out”.

Source link

]]>
https://gaming.vmondeika.com/final-fantasy-revelation-will-contain-even-more-minigames-than-rebirth/feed/ 0
Final Fantasy VII Rebirth Switch 2 Review – An unmissable portable RPG https://gaming.vmondeika.com/final-fantasy-vii-rebirth-switch-2-review-an-unmissable-portable-rpg/ https://gaming.vmondeika.com/final-fantasy-vii-rebirth-switch-2-review-an-unmissable-portable-rpg/#respond Thu, 04 Jun 2026 06:43:37 +0000 https://gaming.vmondeika.com/final-fantasy-vii-rebirth-switch-2-review-an-unmissable-portable-rpg/

How long we continue to think about ‘miracle’ ports or mull over day-and-date releases for the Switch 2 remains to be seen, but for now, here’s another one. Final Fantasy VII Rebirth is the second of Square Enix’s lavish reimagining of the series most iconic entry, and after appearing on PS5 and PC, it’s now making its way to Xbox Series consoles and Nintendo’s Switch 2. Where Final Fantasy VII Remake was a constrained and contained portion of the world of Midgar, Rebirth opens that world up in any number of ways, from its expansive open world sections through to a cavalcade of side quests, mini-games and optional activities, but how does it hold up on Switch 2?

The big question is whether the Switch 2 can cope with the sheer size and visual fidelity of Final Fantasy VII Rebirth. It remains a visual high point for the franchise, including the most recent mainline entry Final Fantasy XIV, and it looks absolutely stunning on PS5 and PS5 Pro. On Switch 2? Things are more subdued, and there’s some obvious visual cutbacks and downsides to playing here compared to the other platforms. That said, this is still a remarkably good-looking game, and for Nintendo owners or those looking for a portable Final Fantasy experience, what Square Enix have managed to squeeze onto the console remains deeply impressive.

Firstly, Rebirth runs at 30fps on Switch 2, as you would expect. It is mostly stable, and while it doesn’t feel as fluid as it does on more powerful hardware, for the type of game it is, there are few reasons to be too upset about it. There will be drops. It can’t stick to 30fps if you’ve got an intense battle going on, or if you’re trying to race through a larger or more detailed area, and there’s the odd hitch going into cutscenes too.

These are wobbles though, compared to the whole thing tanking, and it tends to be feel solid and smooth. Most Switch 2 owners have come to terms with the fact that 60fps is largely beyond the portable’s hardware with these cross-platform releases, especially in challenging 3D open world areas, but the fact that it can pull it off sufficiently is reason to celebrate.

Final Fantasy VII Rebirth – Switch 2 – open world

There is, however, a lot of pop-in, especially when you’re in outdoor or open world areas. That was present in the PS5 version, but it’s much more obvious here, perhaps because of the reduced level of detail and foliage. There is a clear delineation around your player character, where shadows, level detail and enemies and NPCs expand and pop into existence. It’s obvious right from the outset during your initial mission with Tifa and Sephiroth, and if you’re sensitive to it, it is going to break your sense of immersion and the world’s solidity.

The Switch 2’s main party trick here is DLSS. The temporal super-sampling tech allows for a much lower base resolution to be juiced up to something much higher than what is actually being rendered, and that means that games like Final Fantasy VII Rebirth look much better than they might on roughly equivalent hardware. It’s still a softer looking image and with those compromises, but it’s far better than without DLSS upscaling.

If we consider the PC version’s minimum specs, they target a GTX 2060, which is slightly higher than the Switch 2’s fundamental power, but with the advantage of a set spec, and more modern architecture, the Switch 2 can output a higher resolution thanks to DLSS. That said, the PC’s low-graphics option bears many of the same hallmarks in terms of pop-in and reduced level detail, aiming for the same 30fps.

Final Fantasy VII Rebirth – Switch 2 – Aerith dialogue

The character models still look fantastic, and the cutscenes maintain all of the drama and emotion they did before, with the one remaining caveat: hair. Switch 2 versions of other games simply can’t handle the same level of hair detail and fidelity, and whether it’s Cloud’s trademark spikes or Sephiroth’s luscious grey mane, there’s a big reduction in how they look, DLSS adding frizz and dithering to maintain some of the natural effect. In reality, it’s fine, and thankfully, it’s not all that obvious in moment-to-moment gameplay, only really becoming obvious during cutscenes or interstitial moments.

While the graphics are clearly lower quality, what helps to sell the experience is the fantastic voice acting and music. From an auditory point of view, this is an immensely high-quality production, and those production values are still clear to see in the Switch 2 release. Whether it’s the reimagined tracks or interactions between Cloud, Tifa, and the wider cast, it’s grandiose, cinematic and dramatic, and you’ll find yourself thoroughly wrapped up in the world, characters and story thanks to the audio.

Source link

]]>
https://gaming.vmondeika.com/final-fantasy-vii-rebirth-switch-2-review-an-unmissable-portable-rpg/feed/ 0
Round Up: The Reviews Are In For Final Fantasy VII Rebirth On Switch 2 https://gaming.vmondeika.com/round-up-the-reviews-are-in-for-final-fantasy-vii-rebirth-on-switch-2/ https://gaming.vmondeika.com/round-up-the-reviews-are-in-for-final-fantasy-vii-rebirth-on-switch-2/#respond Tue, 02 Jun 2026 20:53:55 +0000 https://gaming.vmondeika.com/round-up-the-reviews-are-in-for-final-fantasy-vii-rebirth-on-switch-2/

Of course, we’re not the only ones with a review out there, so below we’ve rounded up a handful of ’em to show the spread of opinions across the web. And yes, the following are only about the Switch 2 version — you’ll find no PS5 or PC thoughts in here!

We’ll kick things off with a meaty 9.5/10 from Gaming Boulevard, describing Rebirth as one of Switch 2’s “defining showcase titles”:

Rebirth isn’t merely another major third-party release arriving on Nintendo hardware. It’s proof that the platform can host modern blockbuster RPGs without sacrificing their identities.

RPGamer was similarly optimistic in its 4.5/5 review, with the performance being the only minor sticking point:

Technical compromises aside, Final Fantasy VII Rebirth stands as one of the best RPGs currently available on Switch 2 and a hugely impressive new realization of a classic that already defined the genre decades ago.

CGMagazine came in with a marginally lower 8.5/10:

I still think this is a must-play; Rebirth is one of the best games of the current generation, and even with its warts here, it deserves to be experienced by lapsed Final Fantasy fans or avid JRPG players alike.

Much like us, Pocket Tactics gave Rebirth an 8/10, and described the port as the “superior way to play portably” over the Steam Deck:

I’m primarily a portable gamer, meaning I’m much more forgiving of ropey graphics and framerate drops, so I happily completed Rebirth, and if I ever choose to do another replay, it will definitely be on the Switch 2.

Finally, COGconnected rounds us out with an 80/100, pointing to many of the performance pitfalls outlined above:

Rather than obsessing over what’s running at what framerate, I found myself instantly sucked into the game once more. It takes no time at all to forget that I’m playing a port. Which is high praise, especially for a Nintendo console.


Everyone seems pretty positive, no? The Switch 2 port currently sits at an 86 Metascore based on 27 reviews — a notable drop from the 92 of its PS5 counterpart, but perfectly respectful nonetheless.

Source link

]]>
https://gaming.vmondeika.com/round-up-the-reviews-are-in-for-final-fantasy-vii-rebirth-on-switch-2/feed/ 0
Final Fantasy VII Rebirth Review (Switch 2) https://gaming.vmondeika.com/final-fantasy-vii-rebirth-review-switch-2/ https://gaming.vmondeika.com/final-fantasy-vii-rebirth-review-switch-2/#respond Tue, 02 Jun 2026 12:09:05 +0000 https://gaming.vmondeika.com/final-fantasy-vii-rebirth-review-switch-2/

When Square Enix originally announced that Final Fantasy VII Remake was coming to Switch 2, it came with the promise that Final Fantasy VII Rebirth and its eventual sequel would also be coming. While Remake established itself as one of the finest and most advanced titles for Nintendo’s new platform, there was lots of talk about whether the same would be true for the next instalment.

Known for its significantly expanded scope and open world, 2024’s Rebirth was a system showcase on more powerful hardware, and squeezing it down to a handheld seemed an impossible task. Though it doesn’t make the leap unscathed, I’m happy to report that Final Fantasy VII Rebirth is every bit as engaging and enjoyable as the versions you can find on other platforms – this is easily one of the greatest JRPGs of the last several years, and that’s still true of the Switch 2 port.

Final Fantasy VII Rebirth Review - Screenshot 1 of 10
Captured on Nintendo Switch 2 (Handheld/Undocked)

Following on from the thrilling conclusion to Remake, Rebirth continues the journey of Cloud and the gang as they leave behind Midgar to pursue and confront Sephiroth before he can bring about the shared vision they received of the planet’s ultimate destruction.

The far-reaching consequences of the party’s choice at the end of their last adventure are still unknown, leading to a delightful tension as you move through the story not entirely sure if events will play out in quite the same way that they did the first time we experienced this world in 1997. While there’s still more yet to come with the planned Part 3 finale of this years-long project, this middle chapter nonetheless still feels like it tells a satisfying standalone narrative.

As you explore all corners of this much wider and expanded world, the interpersonal dynamics and relationships of the party are often brought to the forefront, highlighting the family-like nature of this eccentric band of warriors, flower-pickers, bartenders, and ninjas.

Yuffie is the dorky little sister of the group, while Cloud is the aloof but caring older brother, and the banter between them and all the party members as they forge a new fate for their world helps to keep the occasionally oddly-paced plot from feeling too awkward. This is a story that’s just as much about these people learning to trust and understand each other as it is about the quest that brought them together in the first place, which makes the finale of their penultimate outing all that much more impactful.

Final Fantasy VII Rebirth Review - Screenshot 2 of 10
Captured on Nintendo Switch 2 (Handheld/Undocked)

I also loved how the storytelling effectively straddles cartoonish absurdity and gritty seriousness. The same game that portrays an incredibly graphic incident in which a village is burned to the ground with most of its inhabitants beneath also has no problem introducing an adorable dolphin companion whose playful aid is a mandatory component of plot progression. In a lesser game, such conflicting tones would run the risk of making the story seem unfocused and meandering, but Rebirth knows how to balance its various plot components to make for an adventure that feels as whimsical as it is unpredictable.

In stark contrast to Remake, which was a largely linear experience, Rebirth throws the doors wide open by giving you a massive open world to explore at your leisure. Spread out over a handful of densely packed zones, there are a variety of side quests, world activities, and minigames that lead to an incredibly varied gameplay loop which feels expansive without feeling like it devolves into an overdone checklist of copy and paste content.

Not only are there many well-written sub-narratives and character moments stashed away in various side quests, but every activity feels like it meaningfully contributes to the gameplay loop without being tacked on for the sake of padding the runtime.

Final Fantasy VII Rebirth Review - Screenshot 3 of 10
Captured on Nintendo Switch 2 (Handheld/Undocked)

For example, not only do Lifesprings grant you rare crafting resources and some interesting notebook entries that expand on the lore for the region, but finding them all in a zone unlocks a unique boss hunt in the region that acts as its own reward above and beyond the resources it grants you.

The clever way in which the various activities have been neatly threaded together with both gameplay and story relevance makes it incredibly easy to get sucked into taking a couple of hours to complete everything on a portion of the map you just happened to be running through, powering up with rewards and learning more about the region as you go.

This is easily one of the most addictive open-world games I’ve played in a while, striking that balance between meaningful content density and giving you and the environment room to breathe. Roaming the land atop a chocobo, I never felt at a loss for interesting things nearby to get caught up in, but I also felt like the current region was usually wrapping up right around that point where the content fatigue was just beginning to set in.

Final Fantasy VII Rebirth Review - Screenshot 4 of 10
Captured on Nintendo Switch 2 (Handheld/Undocked)

Perhaps best of all, you aren’t required to do any of it; all the optional content that fills the world is there for those who want to dig in deeper, while those who just want to keep the story moving can do so without worrying about being woefully underpowered.

When you get pulled into fights, combat largely continues the system pioneered in Remake, with some welcome tweaks that make it feel both snappier and more strategic. Somewhat similar to the Xenoblade games, there’s a balance here between basic, quick attacks and more powerful abilities governed by cooldowns.

As you mash the attack button and guard against incoming attacks, you’ll build up part of your ATB gauge with each hit. Once a bar fills, you can then essentially freeze time while you select a spell or ability from the quick menu to help level the playing field more. This is where you can take advantage of elemental weaknesses an enemy may have and more effectively build up their stagger bar, which will temporarily stun them and lower their defence once it’s filled.

Every playable character has their own distinctive playstyle, creating a lot of gameplay variety to play around with as you switch between party members in the heat of battle. Tifa’s kit is built around close combat and building up stagger meters, with a signature ability that can manually raise her ‘chi’ level and enable her to deal more damage. Barret, on the other hand, specialises in long-range combat with his arm cannon and introduces a subtle rhythm element to the rotation where well-timed button presses charge his cannon faster.

To tie it all together and to encourage you to swap around the party more mid-fight, Rebirth has added in Synergy Skills and Abilities, iterating on a mechanic introduced in the Episode INTERmission DLC from Remake. Unlocked through each character’s skill tree, these powerful moves will see active party members teaming up for spectacular combo attacks that usually lead to some temporary bonus effect like no MP costs on spells or a more rapidly charging ATB gauge. These take some setup and planning to pull off, but just one of them activated at the correct moment can turn the tide of a fight that slowly wasn’t going the right way.

Final Fantasy VII Rebirth Review - Screenshot 5 of 10
Captured on Nintendo Switch 2 (Handheld/Undocked)

All of this makes for an electric action combat system that manages to be fast-paced and energetic without descending into a mess of particle effects and mindless button mashing. There’s just as much focus on careful planning and strategy as there is on raw skill and dexterity, creating an interesting push and pull where you oscillate between beating up foes while reacting to enemy attacks and taking a quick breather to decide what spell to cast next and whether you should switch to another character to start building towards another Synergy Ability.

With practice, you start to pick up on the nuances of each character and how to operate your party as a singular unit that’s stronger than the sum of its parts, leading to a tremendous sense of satisfaction when you take down a mighty foe through incisive exploitation of its weaknesses by leveraging your active party’s strengths. Few games out there manage to balance turn-based and action combat so elegantly – Square has set a high bar for itself to meet for the inevitable Part 3 conclusion.

When it comes to tinkering with your party, the Materia system has returned as the central component of character building, allowing for a more flexible take on a class system that lets you mix and match moves and abilities. Obtained as shop, exploration, or combat rewards, Materia orbs represent individual spells or abilities which can be levelled independently to enhance their effectiveness. Some can be linked to others to enhance their effects, such as the Magnify Materia turning a single target spell into an AoE, while others will grant flat bumps to various stats, such as health or luck.

Final Fantasy VII Rebirth Review - Screenshot 6 of 10
Captured on Nintendo Switch 2 (Handheld/Undocked)

Materia fits seamlessly with the flexibility of the open-world design, giving you all sorts of options to try out with various team compositions as you swap characters and loadouts to accommodate whatever content you’re challenging. Sometimes it’s best to load up Aerith with attack spells against a boss with various elemental weaknesses, while other times it’s better to swap some of those spells out for more defensive options that favour healing and aggro control. No Materia is locked to any one character, giving you a lot of leeway to mix various roles as you build your team to their strengths.

Each character also has a folio skill tree you can access, where SP earned from each level up can be invested in new abilities and passive stat bumps. These are each tailored to the intended strengths of each character, such as Aerith having many magic and MP-related nodes in hers, but there’s also still lots of room for you to prioritise various builds for your character as new nodes are unlocked and you have to make tough decisions about where to invest your limited SP.

When you’re getting tired of exploring the world or beating up monster packs, there are tons of minigames to master that break up the gameplay loop with some refreshing ideas. Whether you’re racing on the backs of chocobos or defending territory in a miniature RTS, a bunch of different genres are explored that are both addictive and surprisingly in-depth without distracting from the core gameplay. As an added plus, it feels like many of these minigames were designed with a handheld device in mind, making them feel right at home on the Switch 2 screen in portable mode.

Final Fantasy VII Rebirth Review - Screenshot 7 of 10
Captured on Nintendo Switch 2 (Handheld/Undocked)

On the topic of minigames, I’d be remiss not to talk a bit about Queen’s Blood, a shockingly deep, ongoing side mode that could legitimately do well as a standalone release. Played on a simple 3×5 grid, this easy-to-learn card game focuses on finding a balance between claiming territory and building up points as you take turns trying to outwit your opponent. There are NPCs scattered throughout the whole game who you can challenge, each of which has a unique card you can win.

What at first just seems like another little time-waster soon reveals mechanical depth as you start to get more into deckbuilding and better understand the meta. Between levelling up your rank, winning powerful cards from rivals, and hoovering up booster packs at new stores you come across, there’s a strong sense of progression as you amass a mountain of cards and design new decks to counter your opponents’ increasingly advanced strategies. Suffice to say, there’s a lot to dig into with this, and it’s impressive how many hours you can drop into this optional mode alone.

Final Fantasy VII Rebirth Review - Screenshot 8 of 10
Captured on Nintendo Switch 2 (Handheld/Undocked)

From a visual standpoint, Rebirth is one of the most impressive titles yet released for the Switch 2, but there are some caveats.

On one hand, the character models are expressive, the fight animations are full of bombast, and the wide shots of the valleys and mountains of the regions you explore capture the grandeur of the expansive world. In so many ways, this release compares favourably to other platforms.

And yet, some concessions have had to be made to fit this on a portable device. Regardless of whether you’re in a smaller environment or out in the open world, the resolution is noticeably fuzzy and soft around the edges, as if you’re viewing the action through smudged glasses. Meanwhile, pop-in is abundant, with all kinds of environmental assets loading in constantly right in front of you if you’re moving too quickly, and distant enemies will sometimes be completely frozen in place until you get close enough to them for their animations kick in.

Final Fantasy VII Rebirth Review - Screenshot 9 of 10
Captured on Nintendo Switch 2 (Handheld/Undocked)

Amid all this, the frame rate does its best to adhere to 30fps, and it largely does so. But there are many moments where it appears to dip into somewhere in the low-to-mid-20s when there’s too much happening at once on screen. These frame drops weren’t serious enough to interrupt or alter my gameplay experience, but they’re both frequent and significant enough to be a noticeable issue.

All of which is to say, this is not the version of Rebirth to play if you’re particularly sensitive to graphical or performance hiccups. Yet despite the compromises, the overall experience is remarkably consistent, especially in portable mode. This is the epitome of a port that looks ‘good enough’ — there’s a fair amount to validly scrutinise about the image quality, but it’s also not difficult to ignore those rougher edges as you immerse yourself in this engaging world.

Source link

]]>
https://gaming.vmondeika.com/final-fantasy-vii-rebirth-review-switch-2/feed/ 0