Rocket – Gaming Master https://gaming.vmondeika.com Get daily gaming updates with us Sun, 07 Jun 2026 11:48:45 +0000 en-US hourly 1 https://wordpress.org/?v=7.0 RLCS Paris Major proved Rocket League belongs in France, but it could have finally extinguished North America https://gaming.vmondeika.com/rlcs-paris-major-proved-rocket-league-belongs-in-france-but-it-could-have-finally-extinguished-north-america/ https://gaming.vmondeika.com/rlcs-paris-major-proved-rocket-league-belongs-in-france-but-it-could-have-finally-extinguished-north-america/#respond Sun, 07 Jun 2026 11:48:45 +0000 https://gaming.vmondeika.com/rlcs-paris-major-proved-rocket-league-belongs-in-france-but-it-could-have-finally-extinguished-north-america/ rocket league france m0nkey m00n
Image Credit: BLAST / Luc Bouchon

There’s no simpler rivalry than a regional one, but after a decade of back-and-forth between North America and Europe – in particular, France – the RLCS Paris Major cemented that Rocket League came home.

Born out of a tiny studio in the US that was workshopping some extra mini games to port into Gears of War, Rocket League was born and raised in Satellite Beach, Florida. 

The deep roots of the ‘Soccar’ game as we know it were all American, from the game’s DNA to the first-ever RLCS World Championships in Los Angeles and the current World Champions, the high-octane game is the Texas Barbecue of American esports.

Or is it?

For nearly a decade, the grasp that the US had over the RLCS has been slipping, and off the back of two dynasties and the current creme de la creme of competitors, France has pulled the Uno reverse card out from the Statue of Liberty, and has stolen Rocket League from under Big Sam’s nose.

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A Foundation Laid By a Dynasty

As expected, the US dominated Rocket League when it first came out, with the first RLCS World Championships going to the home teams in Los Angeles. But that prose was soon challenged by Europe, which had found a love for the game as it had for most esports, and the fabled, intertwined golden trophy began to be passed around from country to country.

That was, until Alexandre “Kaydop” Courant arrived. Known now as the Maradona or Babe Ruth of Soccar, Kaydop launched a dynasty that would span four years of dominance and six consecutive World Championship Grand Finals appearances, winning three and only having a fourth denied by the global pandemic. 

kaydrop rocket league
Image Credit: Team Vitality

Fortunately for the US, the last Worlds before the lockdown was snatched from Kaydop’s hand by former teammate Pierre “Turbopolsa” Silfver, who had ported to America to bring the trophy back. 

But Kaydop’s brilliance brought a wave of aspiring young Frenchmen through to the RLCS, and backed by new communities and local tournament organisers (such as Rocket Baguette), the region was soon left waiting for the shackles of the pandemic to be lifted so that it could get back to the international stage. Although the legend himself had now passed the baton to Evan “M0nkey M00n” Rogez.

From there, the dubbed “Open Era” icon carried the French flame into battle against the US time after time again, and often came out on top. The inter-regional rivalry was alive and kicking, and France was on top more often than not. 

Hardstuck North America has an Unsolvable Demographic Issue

For years, North American Rocket League has faced one major issue. In Lehmann’s terms, the country is huge, and uprooting young teenagers, often school-age, to relocate them across the country to boot camps is almost impossible.

It’s a question I posed to Joseph “Noly” Kidd and Jack “ApparentlyJack” Benton three years ago, when the two British stars took the export route to play together in the States for Gen.G and won multiple titles and a Major. 

Back then, the only real competitive roster was G2 Esports, with Landon “BeastMode” Konerman, Daniel “Daniel” Piecenski, and Massimo “Atomic” Franceschi.

Fast forward to 2026, and the reigning World Champions are the exact same roster, albeit now operating under the NRG banner. Consistency combined with quality. Yet that’s almost impossible to replicate.

rocket league beast mode
Image Credit: BLAST / Stephanie Lindgren

Noly claimed that for European players, it’s easy to move to a team facility, only a few hours away from home. Using NRG as an example, BeastMode is from Kentucky, a 32-hour drive, hardly a quick trip around the corner. It’s a complete overhaul of the senses.

Since the RLCS Open Era began, the talent pipeline in the US has been hard-stuck in Diamond. Exciting, young players burst onto the scene and immediately face the dilemma of being uprooted mid-11th Grade or putting Rocket League on the back burner. 

Case in point: 16-year-old Zachary “zach” Stone, formerly “Scrzbbles.” Having been slated as the next RLCS prodigy, he ‘retired’ from the game at the end of the 2025 season (then 15), citing schoolwork as the reason. He has since returned to the SpaceStation Gaming camp, but the summer off may have prevented him from becoming the centrepiece of an elite roster.

Across the pond, Team Vitality faced a similar prospect with destiny himself, Alexis “Zen” Bernier, which proved the difference. Having scouted him from the age of 13, Zen was brought into the team before he became eligible to play, with the promise that he had to finish school while under their contract. 

After agreeing and becoming of age, Zen went on to debut with back-to-back-to-back Regional wins, a Major win, and a World Championship. Nothing but success – but whose to say that if he faced a 32-hour commute across the US, Zen would have taken that leap of faith.

rocket league zen
Image Credit: ESL Faceit / Adela Sznajder

It’s a demographic issue that is not familiar with pillarstone American esports, such as Counter-Strike, but it has posed a threat to the home nation of Rocket League for the best part of five years, and it’s no surprise that France has taken the chance to usurp them with both hands.

There’s no easy fix for North America either. They are doomed. 

The Rocket League player base continues to be younger than any other esport, with the game’s entire simplistic nature lending itself to adolescent audiences. There have only been sporadic rising stars who have taken a wild plunge, but the geographical nature means teams simply can’t be formed, and its time NA accepts that they are no longer a force, but rather a pool of talent spread so wide that it’s impossible to be competitive on an international level.

Maybe the only real answer lies in a Collegiate-like circuit, bringing together local high-school stars, but that’s a whole new debate. For now, it will take a miracle for another NRG to be formed, and the entirety of NA’s success rides on their shoulders until the retirement home comes calling.

As to who can stop France, well, the American stalwarts of NRG stand the best chance, while the new pipeline from the Middle East has quickly challenged the status quo. What’s evident, though, is that Rocket League’s predominantly teenage breakthrough talent need to be harnessed in the right environment, surrounded by guidance, and close-knit countries like Saudi Arabia, the UK, and Spain.

The future of Rocket League is blue, white, and red, but with no stars.

Paris 2026 Was the Homecoming That France Deserved, and It’s Here to Stay

There’s no place like home, right? Well, the RLCS Paris Major proved as much, as Rocket League saw a record crowd pack itself inside the La Defense Arena and be treated to a spectacle of homegrown talent. With three powerhouse teams in Vitality, Gentle Mates, and Karmine Corp all featuring, the crowd antics were festival-like. 

Cult followings celebrated Rocket League together with pyro, tifos, flags, and chants as if it were the national soccer team, and they were far from disappointed. If we had any doubts about France’s quality, they were short-lived, as five of the top six teams had French-speaking players or represented a French outfit, including all three finalists.

Dominance.

This was all epitomized by Epic Games’ recognition that Rocket League was home, using the Paris Major to announce its unprecedented first look at Unreal Engine 6. It could have aired in Boston. It could have aired at Worlds in Fort Worth. It could have even snubbed Rocket League altogether and been shown at Fortnite’s upcoming LAN in Germany.

But Epic knew its community and rewarded years of patience and passion with an insight into the future.

The Paris Major was the Coachella of Rocket League. While heavily-co-streamer-influenced viewership stats dipped slightly (still reaching the second-most-watched RLCS event of all time), it was a homecoming bonanza, and deservedly so. It launched off the back of greatness, built roots that secured its own future and prodigies, and provided us with the best fans a game could ask for.

Rocket League est à la maison.

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Rocket engine startup Impulse raises $500 million to hire people, not AI https://gaming.vmondeika.com/rocket-engine-startup-impulse-raises-500-million-to-hire-people-not-ai/ https://gaming.vmondeika.com/rocket-engine-startup-impulse-raises-500-million-to-hire-people-not-ai/#respond Tue, 02 Jun 2026 13:07:44 +0000 https://gaming.vmondeika.com/rocket-engine-startup-impulse-raises-500-million-to-hire-people-not-ai/ [ad_1]

Impulse Space, a startup founded by SpaceX engine guru Tom Mueller to build highly-maneuverable spacecraft, announced a $500 million Series D this week that it will use to hire as many as 200 new employees.

The round, led by 137 Ventures and BANNER VC, with participation from Founders Fund, Lux Capital, and Linse Capital, reflects investor interest in space and defense tech as the U.S. government hurls cash at national security problems and SpaceX gears up for its IPO.

Impulse is focused on in-space mobility. The company has developed a highly maneuverable platform called Mira that is targeted at U.S. Space Force buyers. It’s also building Helios, a vehicle designed to carry satellites rapidly to high orbits after they are dropped off in space closer to Earth.

President and COO Eric Romo told TechCrunch that the new capital will help the company build and test more space vehicles and emphasized the company’s hiring plans at a time when aerospace talent is in high demand.

While the company’s software teams are adopting AI coding tools, Romo said that when it comes to solving engineering problems in the real world, deep learning models aren’t quite ready for prime time. As the 13th employee at SpaceX back in 2003, Romo’s job was creating computer simulations of the company’s engine design to assess its performance.

“I considered it success if I got within 20% of the right answer, because the simulations were just not that good,” Romo said. “They’ve improved, but they’ve not improved that much, and so there’s not really any substitute for designing the thing, analyzing the thing, building it, and then getting it on the test stand.”

Romo suspects AI tools for hardware design may be slower to arrive because the right training data is hard to find, compared to the amount of text and code available on the internet to train LLMs. “If you want to go, say, find the best designs for a turbo pump seal package in the world, you’re not going to find those online,” he points out.

Impulse started with a focus on propulsion and evolved to build spacecraft, requiring the company to add more expertise in the form of engineers who build vehicle structures and flight computers. One reason the company recently opened an office in Colorado is that aerospace talent has more options today — instead of just going to Los Angeles, engineers can find work in Seattle, Denver, or Texas.

Next up for the company is another launch of its Mira spacecraft, which made its third flight late last year. That flight wasn’t without incident — a problem with its navigation system led it to expend much of its propellant early on. Romo said the company is prepping a new Mira mission that is expected to launch before the end of the year.

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Is Rocket League cooked? The RLCS 2026 Paris Major viewership decline shocks fans… But the real reason impacts esports as a whole https://gaming.vmondeika.com/is-rocket-league-cooked-the-rlcs-2026-paris-major-viewership-decline-shocks-fans-but-the-real-reason-impacts-esports-as-a-whole/ https://gaming.vmondeika.com/is-rocket-league-cooked-the-rlcs-2026-paris-major-viewership-decline-shocks-fans-but-the-real-reason-impacts-esports-as-a-whole/#respond Tue, 02 Jun 2026 08:00:06 +0000 https://gaming.vmondeika.com/is-rocket-league-cooked-the-rlcs-2026-paris-major-viewership-decline-shocks-fans-but-the-real-reason-impacts-esports-as-a-whole/ rlcs paris

The viewership numbers from the RLCS 2026 Paris Major were shockingly low. Like, really low. It’s easy to immediately assume that Rocket League is dying, the old esports mantra. But what’s actually going on?

Well, it’s not dying. But the excuses people have for the reduced viewership actually do point to one thing: it’s not popular. And it’s not retaining interest.

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The RLCS 2026 Paris Major is still underway, with the best-of-the-best Rocket League teams from around the world gathering in France to shoot balls around while driving cars. There is really no denying that Rocket League is a fun game. It doesn’t take itself too seriously, it’s simple to understand, but the pros have some crazy tricks up their sleeve that raise the hype.

But does it make a good esport?

So far, the most-viewed match from the Paris Major was a Group Stage clash between Team Vitality and Karmine Corp. It reached a peak concurrent viewership of 179,000. It’s not horrible. Again, not dying. But it’s nowhere near the viewership numbers we saw at the RLCS Boston Major a few months ago, which had over 1.6 million hours watched on the opening day compared to Paris’ 800K.

The Secret Behind the Streaming Numbers

Esports Charts did a deep dive into these numbers and seems to think there is one key difference: Nicholas “Jynxzi” Stewart. The popular gaming streamer was a commuter caster at the Boston Major, bringing the Rocket League esports action to his 10 million-plus followers on Twitch and 6.3 million on YouTube.

Jynxzi was not a co-streamer this time. At least not yet. We will get Corentin “Gotaga” Houssein for Paris, a French creator who is excited to co-stream the event from his home country. This could boost the viewership, sure. But that’s the thing…

The RLCS Paris Major isn’t cooked. No, the RLCS Boston Major was carried. Now that there is no content creator boosting numbers, we can see what the true viewership is for Rocket League’s biggest event of the year.

And it’s safe to say that Boston’s numbers were inflated.

Esports Charts noted that even the RLCS Twitch channel was dramatically lower this year, going from 64,800 at the last major to 26,000 this time. Nobody was drawing people in, enticing them to check it out.

Esports Viewership Isn’t Actually There

Rocket League is not alone, of course. Most esports rely heavily on content creators to co-stream events to mainstream gaming audiences.

FlyQuest made some cringe video last month that attacked co-streaming, claiming that it was damaging the esports industry. Well, except their own content creators and stuff, of course! But streamers aren’t taking away from the esports industry. There’s nothing to even take. They are adding to it. They are bringing viewers in. Temporary viewers, but viewers just the same. Tournaments have started to rely on this rather than invest in their own broadcasts or create a structure that actually improves permanent fandom growth.

Without co-streaming, most tournaments would see pretty underwhelming viewership. In 2025, co-streaming surpassed official broadcast for esports tournaments in hours watched. Even larger esports like League of Legends rely on co-streaming, which became a huge topic of debate during the Mid-Season Invitational last year. Without popular streamers, the numbers would suffer. (Even with co-streamers, some LoL events, like the LCS, can’t seem to get any attention at all.)

You can say that co-streaming and content creators are saving esports. But I beg to differ. They aren’t harming it or anything. They’re not taking away views. It’s not like those who tune in to these co-streams would watch the legit broadcast on their own without their favorite streamer encouraging them. Be real.

So no, there is no harm done. It just shows how flimsy the esports scene is. It would fly away in the wind if it weren’t for the streamers holding the strings. Esports is just not large enough to support the kind of money that’s put into it. The numbers are all inflated. The hype is displaced.

Without streamers and their fans begrudgingly tuning in, these esports broadcasts would see a shocking dip in viewership. Like the RLCS. The fans don’t stay after. They don’t become die-hard Rocket League fanatics. They are Jynxzi fans. That’s it.

There is a reason that Evo is desperate to add content creator showmatches this year. It needs the numbers. Of course, the FGC does not want it. They’d rather die than try to appeal to mainstream gamers. But other esports titles know that it’s a necessary evil. It’s the only way to pretend esports is growing. That esports has that many die-hard fans.

But the numbers are not real. And there is only so much time that esports can buy until it has to admit that these viewership numbers are not here to stay.

The post Is Rocket League cooked? The RLCS 2026 Paris Major viewership decline shocks fans… But the real reason impacts esports as a whole appeared first on Esports Insider.



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Unastella, a South Korean rocket startup that launched from home, raises $24M https://gaming.vmondeika.com/unastella-a-south-korean-rocket-startup-that-launched-from-home-raises-24m/ https://gaming.vmondeika.com/unastella-a-south-korean-rocket-startup-that-launched-from-home-raises-24m/#respond Tue, 02 Jun 2026 07:31:42 +0000 https://gaming.vmondeika.com/unastella-a-south-korean-rocket-startup-that-launched-from-home-raises-24m/ [ad_1]

As SpaceX counts down to what could be the largest IPO in history, the race to build the next generation of launch vehicles is heating up. Asia wants in. Startups across Australia, India, Japan, and South Korea are racing to establish themselves in a market long dominated by the U.S. and China.

One of them is Unastella, a four-year-old South Korean startup that just closed a $24 million Series B, bringing its total funding to $44 million. The company launched its own rocket, the UNA EXPRESS-I, from South Korean soil in May 2025.

The Seoul-based rocket startup is developing its own launch vehicles and engines, with an initial focus on small satellite launch services. Unastella’s near-term focus is validating its technology and business model through orbital launches, with crewed suborbital spaceflight as a longer-term goal, founder and CEO Jae Park told TechCrunch.

Unastella uses a kerosene and liquid oxygen propulsion system, one of the most proven combinations in rocket history, and one that is also used by SpaceX’s Falcon series. On top of that, the company swapped out the traditional turbo pump for an electric motor pump, a simpler and cheaper alternative that Rocket Lab has already validated in flight.

The tradeoff is payload. Electric motor pumps are heavier, which means less room for satellites. But Park said that’s a deliberate decision.

“We’re not an R&D group trying to build the most impressive rocket,” Park said. “We’re a commercial launch company trying to get to market fast.”

Park also notes that Unastella handles everything in-house, such as design, manufacturing, ground operations, and flight data. The UNA EXPRESS-I launch last year was the first real-world test of the entire system end-to-end, Park said.

The CEO has spent his entire career working on rocket engines. Before founding Unastella, Park worked on combustion systems for Korea’s Nuri rocket — the country’s first indigenously developed orbital launch vehicle, built by the Korea Aerospace Research Institute (KARI). He then moved to the German Aerospace Center in Berlin to work on European launch vehicle engines, and returned to Korea to join another rocket startup before deciding to build his own.

Unastella isn’t generating revenue yet, but investors appear to be backing the startup’s roadmap. Altos Ventures led the Series B, joined by Korea Development Bank, Strong Ventures, and Hana Ventures, among others.

UNA EXPRESS-II, targeted for next year, is the launch Park is really building toward. Reaching 100 kilometers would mark a significant milestone, one he believes will open the door to partnerships with South Korea’s major aerospace and defense firms.

The 22-person startup has already laid the foundation and developed institutional relationships. Korea’s national space agency has flown components on UNA EXPRESS-I, and the Korea Aerospace Research Institute has transferred electric motor pump technology to the company.

Unastella is not alone in the race to tap into the global space launch market, which was worth roughly $15 billion in 2023. By 2030, it is projected to nearly triple to $41 billion, according to Grand View Research.

South Korea’s commercial launch sector is still in its early stages, but the field is already taking shape.

Hanwha Aerospace, the country’s largest defense conglomerate, took over the government-built Nuri rocket last year after acquiring full technology rights from KARI. Two startups are also competing: Innospace, which went public on the Korean stock exchange and has conducted a sub-orbital launch, and Perigee Aerospace, which is developing its Blue Whale rocket. None have yet achieved a commercial orbital launch. South Korea’s space agency KASA, established in 2024, has committed $266 million over seven years to build out launch infrastructure — a sign that the government is betting on the private sector to take the lead.

The competition extends well beyond Korea. In Asia, China leads the pack: Galactic Energy, LandSpace, and iSpace have all conducted multiple launches. Japan’s H3 rocket, developed by JAXA and Mitsubishi, completed its first successful launch in 2024, while startup Interstellar Technologies is building its own small vehicle. In Australia, Gilmour Space attempted its first orbital launch this year. And then there is Rocket Lab — founded in New Zealand, now listed on Nasdaq — which remains the only Asian-founded company to have built a commercially viable launch business.

This story has been updated to reflect that UNA EXPRESS-II is targeted for launch next year, not later this year as originally reported.

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