Series – Gaming Master https://gaming.vmondeika.com Get daily gaming updates with us Fri, 12 Jun 2026 01:11:36 +0000 en-US hourly 1 https://wordpress.org/?v=7.0 The full Kingdom Hearts saga is coming to Switch 2, PS5 and Xbox Series X|S https://gaming.vmondeika.com/the-full-kingdom-hearts-saga-is-coming-to-switch-2-ps5-and-xbox-series-xs/ https://gaming.vmondeika.com/the-full-kingdom-hearts-saga-is-coming-to-switch-2-ps5-and-xbox-series-xs/#respond Fri, 12 Jun 2026 01:11:36 +0000 https://gaming.vmondeika.com/the-full-kingdom-hearts-saga-is-coming-to-switch-2-ps5-and-xbox-series-xs/

Square Enix has announced that the full Kingdom Hearts saga so far is being upgraded and ported to PS5, Xbox Series X|S and Nintendo Switch 2, launching on 8th October 2026.

As part of this, the KINGDOM HEARTS Collection [I~III] will be sold as an all-in-one bundle for people that want the whole lot,  but you can also buy each chapter separately. That’s KINGDOM HEARTS -HD 1.5+2.5 ReMIX-, KINGDOM HEARTS HD 2.8 Final Chapter Prologue and KINGDOM HEARTS III + Re Mind (DLC).

I know I’m not the first one to say this, but the way these remastered collections have been named over the years is beyond ridiculous.

The big news for Switch 2 buyers is that these will now be running natively on the console, where the Switch 1 releases were all ‘Cloud ver.’ and played remotely. That was Goofy at the time and it’s still pretty quackers, if you ask Donald me. A demo of Kingdom Hearts 3 is available today for Switch 2 featuring the start of the game through to Olympus (with save data that can carry across to the full game), and then jumping ahead to Toy Box World (where save data will not carry over)

Upgrade pricing is also available, with a 50% discount on digital purchases from last gen to Switch 2, PS5 and Xbox Series X|S. Switch 1 to Switch 2 will also be able to transfer save data, but this is a mysteriously absent feature on Xbox and PlayStation. I see no good reason why it shouldn’t be possible, given that there’s countless other games that have a save transfer between generations.

Square Enix also released a new teaser trailer for Kingdom Hearts IV, confirming that it will now also be coming to Switch 2.

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3 underrated TV series on Hulu you should watch this weekend (June 5-7) https://gaming.vmondeika.com/3-underrated-tv-series-on-hulu-you-should-watch-this-weekend-june-5-7/ https://gaming.vmondeika.com/3-underrated-tv-series-on-hulu-you-should-watch-this-weekend-june-5-7/#respond Sat, 06 Jun 2026 00:59:50 +0000 https://gaming.vmondeika.com/3-underrated-tv-series-on-hulu-you-should-watch-this-weekend-june-5-7/ [ad_1]

This weekend, we have three Hulu shows that prove that best TV shows don’t always come with the most noise. A contract killer who’ll make you laugh and squirm in equal measure, a Silicon Valley thriller that wants to break your brain, and a 90s mystery that keeps rewriting itself — all worth your time.

We also have guides to the best new movies to stream, the best movies on Netflix, the best movies on Hulu, the best free movies, and the best movies on Amazon Prime Video.

Mr. Inbetween (2018–2021)

  • Genre: Dark Comedy, Crime, Drama
  • IMDB rating: 8.7/10
  • Rotten Tomatoes (critics): 95%

Ray Shoesmith is a contract killer living in Sydney who also happens to be a devoted dad, a loyal friend, and a surprisingly thoughtful boyfriend. This Australian dark comedy show follows Ray as he navigates the very ordinary messiness of family life alongside the deeply unordinary demands of being a contract killer.

Scott Ryan, who created the show and plays Ray, writes dialogue that crackles with dry wit. Each episode runs around 25 minutes, making it one of the most binge-worthy shows on Hulu. I really like how the show never tries to explain or excuse Ray, trusting you to sit with the contradiction of liking someone who does terrible things for a living.

You can watch Mr. Inbetween on Hulu.

Devs (2020)

  • Genre: Sci-fi, Mystery, Thriller
  • IMDB rating: 7.6/10
  • Rotten Tomatoes (critics): 84%

When a young software engineer’s boyfriend dies under suspicious circumstances at her Silicon Valley employer, she starts pulling on a thread that unravels something far stranger than corporate conspiracy. Alex Garland, the writer-director behind Ex Machina and Annihilation, wrote and directed every episode of this eight-part miniseries.

Devs is dense, philosophical, and visually unlike other TV series. It wrestles with free will, quantum mechanics, and what it means to know the future with the kind of seriousness that demands your full attention. I really like how the show uses the cold architecture of Silicon Valley as a backdrop for questions that are ancient.

You can watch Devs on Hulu.

Cruel Summer (2021)

  • Genre: Mystery, Thriller, Drama
  • IMDB rating: 7.4/10
  • Rotten Tomatoes (critics): 94%

Set across three consecutive summers in a small Texas town in the 1990s, Cruel Summer follows two teenage girls whose lives become violently entangled after one of them goes missing. Each episode revisits the same date across 1993, 1994, and 1995, letting you watch how the same events look completely different depending on whose perspective you’re in.

Chiara Aurelia and Olivia Holt both deliver gripping performances, holding the show together across its shifting loyalties and unreliable timelines. The 90s setting gives it a specific, nostalgic feel, and I really like how the structure forces you to constantly revise what you think you know about both characters before the episode is even over.

You can watch Cruel Summer on Hulu.

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Intel Core Ultra 7 270K Plus and Intel Core Ultra 5 250K Plus review: another skippable CPU series https://gaming.vmondeika.com/intel-core-ultra-7-270k-plus-and-intel-core-ultra-5-250k-plus-review-another-skippable-cpu-series/ https://gaming.vmondeika.com/intel-core-ultra-7-270k-plus-and-intel-core-ultra-5-250k-plus-review-another-skippable-cpu-series/#respond Fri, 05 Jun 2026 22:18:39 +0000 https://gaming.vmondeika.com/intel-core-ultra-7-270k-plus-and-intel-core-ultra-5-250k-plus-review-another-skippable-cpu-series/

Regardless of whether Intel would say it out loud, the Core Ultra 7 270K Plus and Core Ultra 5 250K Plus both represent an attempt to right the wrongs of the original Arrow Lake/Core Ultra 200S family. That bundle of chips was, necessarily, more power-efficient and cooler-running than the hotheaded 14th Gen models before them, though this came at the cost of hamstrung gaming performance. Rarely a desirable quality in a gaming CPU, that.

These two Core Ultra 200S Plus (or Arrow Lake Refresh) processors do, in comparison, achieve some appeal. They’re inexpensive and excellent multitaskers, and while they do still have efficiency on their silicon brains, Intel have looked to bump game speeds back up by rejigging their innards into a less latency-prone layout.

Alas, it’s not enough. Not only are Core Ultra 7 270K Plus and Core Ultra 5 250K Plus slower in games than AMD’s best chips, they once again fail to convincingly outpace Intel’s own back catalogue – the 2023 vintage 14th gen processors, included.

That’s especially unfortunate as the remedial measures Intel have taken for these chips are, on the face of it, sensible. Fingers may be pointed at the lack of major clock speed boosts: the 270K Plus’s 5.5GHz max boost clock is unchanged from the Core Ultra 7 265K’s, and the 250K Plus’ only rises to 5.3GHz, from 5.2GHz on the Core Ultra 5 245K. But previous Intel Core generations had been bumping up clock speeds for years, with little effect beyond increasingly troublesome temperatures.


The Intel Core Ultra 5 250K Plus and Intel Core 7 270K Plus gaming CPUs on a table, with the 250K Plus overturned, showing its contacts.
Image credit: Rock Paper Shotgun

Instead, the Core 200S Plus duo get 900MHz speed boosts to die-to-die (D2D) frequency, specifically addressing a problem with the original Core 200S models where the once-unified memory and compute controllers had been split into different tiles and spread across the processor. This is good for power efficiency, but introduces latency, as the disparate components need extra time to communicate with one another; an increase in D2D frequency should quicken this process, and get games performance back towards where it was when Intel chips were still monolithic.

These CPUs are also the first to wield Intel’s Binary Optimization Tool (apologies for the z, fellow Brits, that’s what it says here). A new component of the Intel Application Optimization (gargh) app, this tool supposedly speeds up certain games that were designed with older processors in mind. Or, rather, it speeds up how the Core Ultra 7 270K Plus and Intel Core Ultra 5 250K Plus can process them, producing game-specific increases in instructions per clock (IPC). That basically means the chips can get more done in each CPU clock cycle, uplifting performance without needing to raise clock speeds (and thus temperatures) themselves. It’s clever stuff, on paper.

In terms of testing all of this out, I may have slightly fired a .44 magnum cartridge directly through the ol’ metatarsals by being so disinterested in the original Arrow Lake chips that I never recorded proper benchmark results for them. For the requisite bar graph competition, though, I still think it makes sense to hold these new parts up to the 14th genners, which remain both the more likely subjects of “Should I upgrade?” ponderings and the most reliably high-performing Intel chips of the past few years. I’ve also thrown in the AMD Ryzen 7 9800X3D – if Intel are serious about the Core Ultra 7 270K Plus being their “fastest ever” gaming CPU, then they surely won’t mind comparisons to a top performer from the Ryzen camp.

Thus, gaze ye upon gaming benchmarks:


A bar graph showing 1080p game benchmarks for the Intel Core Ultra 5 250K Plus and Intel Core 7 270K Plus CPUs, compared to their key rivals.
Image credit: Rock Paper Shotgun

This is obviously not great reading, from the Arrow Lake Refresh perspective. The two new chips could be called an improvement, but only in the sense that they are now roughly as fast as the 14th generation, not repeatedly worse. And they still fall behind in Total War: Warhammer III, the Core Ultra 5 250K Plus not even equalling the years-old Core i5-14600K.

The only real win here is in Cyberpunk 2077, where the 250K Plus does actually beat its ancestor by a meaningful margin, and the 270K Plus just sneaks ahead of the former flagship Core i9-14900K. Credit where it’s due, that feat is repeated in Returnal and very nearly achieved in Warhammer III. Given the newer CPU is also a good 10% slower in F1 2024, mind, that “fastest ever” claim comes with a big, bold-type asterisk . It’s also, quite clearly, nowhere near the Ryzen 7 9800X3D’s level.

Binary Optimization, it turns out, is of limited usefulness as well. Part of that is just inherent to the tool’s lack of widespread game support (barely over a dozen, at launch), but even when it works, it’s not much of a magic go-faster button. In Cyberpunk 2077, enabling the tool nudged the 270K Plus up from 233fps to 243fps: a mere 4% boost, in a game that was already more generous to Arrow Lake Refresh than most. The 250K Plus also climbed from 224fps to 233fps, another teeny 4% rise, though this does at least show – if you’re more inclined towards mid-rangers – that Binary Optimization can at least get Core Ultra 5 hardware up to Core Ultra 7 standards of performance. In certain games. And conditions. And assuming you don’t just enable the same tool on an Ultra 7 as well.


The Intel Core 7 270K Plus gaming CPU being held over a motherboard.
Image credit: Rock Paper Shotgun

All the same, I can’t bring myself to get as huffy about Arrow Lake Refresh as I did about Intel’s preceding misfire. Factoring into that is the apparently earnest attempt at making amends on game performance, if it was ultimately a doomed one. More practically, there are other things this CPU duo does much, much better.

Multitasking and productivity are two. Get your PC doing something that can take better advantage of multiple threads than games, be it editing, encoding, or if you’re into that sort of thing, livestreaming, and both the Core Ultra 270K Plus and Core Ultra 250K Plus will juggle the workloads far more deftly than their older alternatives. Even if the 270K Plus isn’t entirely Intel’s fastest gaming CPU, it might well be their highest-scoring mainstream CPU in Cinebench’s simulated benchmark tests, and the 250K Plus finally nails down an outright victory over the Core i5-14600K here too.


A bar graph showing syntethic benchmark results for the Intel Core Ultra 5 250K Plus and Intel Core 7 270K Plus CPUs, compared to their key rivals.
Image credit: Rock Paper Shotgun

Again, I don’t have results for their original 200S equivalents, though smart money is still on the newer CPUs: both have an additional four E-cores (E for Efficiency) over their pre-Refresh equivalents. While these aren’t as big and beefy as their accompanying P-cores (P for Performance), they still add four extra threads for the CPU to play with, and with minimal extra strain on power or thermals.

Speaking of, both chips remain nicely cool, even on the budget-friendly Thermalright Peerless Assassin 120 SE air cooler I’d tested them with. Whereas the same setup had the Core i9-14900K’s P-cores peaking at 90°c in games, even hitting the danger zone of 100°c during Cinebench runs, the Core Ultra 7 270K Plus only went as high as 76°c while playing, and stuck to a safe 90°c at its benchmarking peak. The Core Ultra 250K Plus was even chillier, peaking at 68°c in games (down from 77c° on the Core i5-14600K) and 74°c in Cinebench (down from 82°c). With the exception of the Ryzen 7 9800X3D’s 88°c peak temp in Cinebench, both chips were also consistently cooler than that AMD bigshot.

The fact that these processors can run on cheap coolers is particularly welcome at a time when memory shortages are driving component prices – and by extension, the cost of new PC builds – painfully skywards. And that’s not to mention how aggressively priced these CPUs are themselves: at $300 for the 270K Plus and $200 for the 250K Plus, these average around $100 less than the equivalent Arrow Lake pieces, with the former notably coming in nearly $200 cheaper than the Ryzen 7 9800X3D. That, alone, could pay for a decently specced motherboard (if not, regretfully, a good set of RAM) to go with it.


The Intel Core Ultra 5 250K Plus CPU installed in a motherboard.
Image credit: Rock Paper Shotgun

This is expected to be the last generation of Intel CPUs to fit the LGA 1851 socket, so any new mobo won’t get to carry over any future chip upgrades. But then, the CPU isn’t the kind of component you’ll be swapping out frequently anyway.

The Core Ultra 7 270K Plus and Core Ultra 5 250K Plus do have their place, then, as affordable multithreading engines. It’s also encouraging to see that Intel really have got a grip on temperatures; the 14900K, especially, was way too ready to hit boiling point.

It’s just that for games, specifically, they’re still not preferable to a shiny new Ryzen, or even to upgrading from any reasonably non-ancient Intel platform. Right now, you’re not going to see worthwhile improvements over an existing 14th or likely even 13th gen Core equivalent, while AMD’s 3D V-Cache tech still has Intel licked at the enthusiast end.

On that note, the most prudent buying decision of all may be to simply wait. Intel have yet another CPU family, Nova Lake, set to launch later this very year, and word is they’ll have their own answer to 3D V-Cache in the form of BLLC (Big Last-Level Cache). Throwing vast memory stores at game framerates may not sound as elegant as something like D2D optimisations, but hey, it’s been working for AMD for years – and it’s clearly time for Intel to try something different, at least to themselves.

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Focused Energy raises whopping $240M Series A for laser-powered fusion tech https://gaming.vmondeika.com/focused-energy-raises-whopping-240m-series-a-for-laser-powered-fusion-tech/ https://gaming.vmondeika.com/focused-energy-raises-whopping-240m-series-a-for-laser-powered-fusion-tech/#respond Tue, 02 Jun 2026 17:18:00 +0000 https://gaming.vmondeika.com/focused-energy-raises-whopping-240m-series-a-for-laser-powered-fusion-tech/ [ad_1]

Focused Energy recently raised an oversubscribed $240 million Series A round, one of the largest early-stage rounds for a fusion power startup. 

The new round, announced last week, brings the company’s total private capital raised to $300 million, the company told TechCrunch. The startup has also received $200 million in grants, collectively making it one of the most heavily funded fusion startups.

Germany-based Focused Energy is developing a reactor that will use lasers to compress fusion fuel, an approach known as inertial confinement. The lasers fire on a fuel target, which compresses under the onslaught to create conditions ripe for fusion. When atoms inside the fuel finally fuse, they release significant amounts of energy.

The company is basing its design on the experiment at the National Ignition Facility at the Lawrence Livermore National Laboratory in California. That experiment is so far the first and only one to create a controlled nuclear fusion reaction that released more energy than it took to ignite it. The NIF connection is more than conceptual — Debbie Callahan, who helped design the fuel target at the NIF, joined Focused Energy in December as its chief strategy officer. 

At Focused Energy, Callahan is working to simplify the fuel target. The NIF’s target is complex and hard to manufacture, and the facility only fires about 400 shots per year. Focused Energy, on the other hand, will need to do 10 shots per second, or about 864,000 shots per day. 

One simplification involves doing away with the hohlraum, a precision-manufactured gold cylinder that converts laser energy into X-rays. The X-rays do the work of compressing the fuel pellet at the NIF. Focused Energy’s laser system is what industry insiders call “direct drive” — that is, the lasers directly compress the fuel pellet. That should help boost the reactor’s efficiency, making it easier to produce power. 

Focused Energy is hoping to build its first demonstration system, Lighthouse, at the site of a decommissioned nuclear fission power plant in Germany that was operated by the utility RWE. 

RWE was the main investor in the Series A, Focused Energy told TechCrunch. The round also included participation from the German Federal Agency for Breakthrough Innovation (SPRIND), Prime Movers Lab, and the European Innovation Council Fund.

As large as this Series A is, the fusion industry has been an investor favorite this year. Last week, Thea Energy raised $100 million to develop its pixel-inspired fusion reactor. In February, Inertia Enterprises raised a $450 million Series A to develop its own reactor, which could be a close competitor to Focused Energy’s. And in January, Type One Energy told TechCrunch that it had raised almost $90 million toward a $250 million Series B.

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Meta tests ‘Series’ for episodic Reels on Instagram and Facebook https://gaming.vmondeika.com/meta-tests-series-for-episodic-reels-on-instagram-and-facebook/ https://gaming.vmondeika.com/meta-tests-series-for-episodic-reels-on-instagram-and-facebook/#respond Tue, 02 Jun 2026 15:16:20 +0000 https://gaming.vmondeika.com/meta-tests-series-for-episodic-reels-on-instagram-and-facebook/ [ad_1]

Meta is testing a new “Series” feature for Reels that’s designed to make it easier to keep up with serialized content on Instagram and Facebook, the company told TechCrunch.

Select creators will now be able to create a series using their Reels, both new and old. Each Reel will become an episode in a bigger story with a dedicated hub on their profile, mirroring an experience that’s already available on TikTok.

The launch of the new feature indicates that Meta is embracing longer-term viewing, rather than quick scrolling sessions, as is normally the case with short-form videos. With organized series, the social media giant is looking to bring audiences back repeatedly and build stronger viewing habits. As for creators, the new feature offers a more organized way to release episodic videos, like tutorials and challenges.

Image Credits:Meta

Meta told TechCrunch that it’s considering ways to monetize the new feature, but didn’t share specifics on what that could look like.

It’s worth noting that Instagram rival TikTok launched a Series feature back in 2023, allowing creators to post collections of premium content behind a paywall that viewers can purchase for access. It’s possible that Meta could follow a similar playbook with its own series feature in the future.

Meta says it’s already seeing serialized content take off, so its newest test feature is meant to make it simpler to catch every episode. For example, if a creator is doing a “10 days of healthier baking” series, they can bundle all ten videos into a single series. The series would appear in a new tab on the creator’s profile with its own page so people can find all the episodes, watch them in order, and pick up where they left off.

When viewers discover episodes of a series while scrolling their feed or the Reels tab, they will see the option to tap into the full series to see other episodes. Users also have the option to save a series to watch later or stay up-to-date.

For the testing phase, Meta is working with select creators and content producers who have already shared serialized content on Instagram and Facebook.

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Battlestar Galactica: Scattered Hopes review – an iffy take on the sci-fi series that had me contending with Cylons, sabotage, and STDs https://gaming.vmondeika.com/battlestar-galactica-scattered-hopes-review-an-iffy-take-on-the-sci-fi-series-that-had-me-contending-with-cylons-sabotage-and-stds/ https://gaming.vmondeika.com/battlestar-galactica-scattered-hopes-review-an-iffy-take-on-the-sci-fi-series-that-had-me-contending-with-cylons-sabotage-and-stds/#respond Tue, 02 Jun 2026 12:32:10 +0000 https://gaming.vmondeika.com/battlestar-galactica-scattered-hopes-review-an-iffy-take-on-the-sci-fi-series-that-had-me-contending-with-cylons-sabotage-and-stds/

The Gunstar Scimitar, one of the few battleships to escape the Cylon attack on Caprica, has a problem. Yes, it is the only military vessel standing between a pursuing robot army intent on wiping out the last of humanity and an unarmed civilian fleet, but the safety of the civvie ships that cluster around the Scimitar like pilot fish to a whale shark isn’t the immediate worry. Nor is it the imposter robot hiding among the command crew, planting bombs across the fleet and sewing seeds of discontent at every opportunity. It’s STDs. The colonial marines crewing the gunship are riddled with them. Charitably, you could say the soldiers saw it as their duty to restart the human race. Whatever the case, as the commander of the Scimitar, I have to choose whether to spare the marines their blushes and let the infections continue to spread or step in with some prophylactics and a lecture on safe sex.

If you choose to avoid embarrassment, the healthcare level of the entire fleet will drop, as infection spreads unabated through the amorous crew. Step in with condoms and talk of birds and bees and your relationship with the now-chastened military will deteriorate. Not every decision in Battlestar Galactica: Scattered Hopes, the roguelike FTL take on the sci-fi TV series, is to do with the nighttime antics of your crew, but they do all carry consequences.

Your objective in every run of Battlestar Galactica: Scattered Hopes is the same. You must survive jumps through 12 sectors of Cylon-controlled space and link up with the Commander Adama of the Battlestar Galactica. He is pulling together an armada to push out into the stars and find a new home for humanity. Holding your fragile fleet together long enough to catch up with Adama is not easy, though. As well as battling STDs, you must balance the needs of different factions, battle the Cylons who catch up with you in each sector, and deal with the frequently emerging crises by using your tired crew and scant resources.


Fleet view in Battlestar Galactica: Scattered Hopes
Image credit: Dotemu / Alt Shift

It’s best to think of each sector on your journey as an episode. From the moment you arrive in a new sector, you have limited time before the Cylons arrive and you are forced to leave. That time is measured out in a small pool of actions. You must spend those visiting points of interest, dealing with crises in the fleet, or training the crews of the civilian ships. In addition to those actions which advance time, you also have some moves you can make only once per sector, such as visiting the bar to spend downtime with your crew and progressing your search for the imposter sabotaging the fleet. But I’ll come back to that. After you burn through your actions in the sector, you must face off against the Cylons in a real-time battle. Their forces are infinite and stronger than you. Your aim is to hold the toasters off just long enough for your jump drives to spool up so you can escape to the next sector and do it all over again.

The first thing you’ll want to do when you arrive in a sector is weigh up your options. There might be an abandoned station with fuel tanks just begging to be syphoned off, a depot stuffed with supplies aching for redistribution across the fleet, or maybe even a lost squadron of Mk 7 Vipers you can track down and recruit to your gunship. However, committing to any of these missions will cost time and resources. At a minimum, completing a point of interest costs fuel. Run your fleet’s resources dry and when it comes to jumping at the end of the sector, you will cause massive damage to your ships. If the fleet’s health hits zero or your gunship is destroyed, it’s game over for your run.


Live battle in Battlestar Galactica: Scattered Hopes
Image credit: Dotemu / Alt Shift

But you can also choose to invest more resources for a bonus. Your senior crew only has the energy to perform one action each sector, but send them on a mission and the rewards can be massive. Without a hero, a fuel syphoning mission may only return one additional fuel for the fleet, but if you send your head of engineering, they can up that to three. Even more if they’ve a trait that earns you a bonus. Send them to find a lost squadron or a hero in a drifting escape pod and the new recruit’s starting trait will be rare or higher. Traits can do things like earn bonus resources, or increase a squadron’s attack power in battle, or expand the radius of your battleship’s flak cannon screen.

However, points of interest are only one of things that will sap your time in a sector. Most of your energy will be spent solving crises. Sure, that may be a wave of STDs spreading across the fleet, but more often it is an act of sabotage, a ruptured hull, or a civilian uprising over working conditions. Some crises are straightforward: a Cylon has planted a bomb on one of your ships and it will explode in three turns unless you spend the resources to defuse it. Your choice is simple, use up a hero’s precious action point, invest limited supplies or scrap, or simply let the bomb go off and take the hit to your fleet’s health. Sometimes doing nothing is the best option.


Picking how to resolve a crisis in Battlestar Galactica: Scattered Hopes
Image credit: Dotemu / Alt Shift

Unlike a minor crisis, which can be resolved or ignored until the timer expires, a major crisis is either a costly, ongoing threat to your fleet, or a massive one-off fee. For instance, in one crisis, a murder took place on a civilian ship. I could either choose to investigate the crime or leave the civilians to take justice into their own hands. If I chose the latter, and bypassed the crisis, my repair costs for all ships and squadrons would jump up massively for the next two sectors. However, picking the former would reduce supply production across the fleet until the culprit was found.

As your run continues, these crises can pile up becoming a serious drain on your resources. You may at one point be facing a revolution on one of your civilian ships, an outbreak of plague on another, and a murder investigation on a third, forcing you to pick and choose where to spend your resources resolving them. A lovely touch is that the crises that spawn often reflect the status of your game. If you have a tense relationship with the military because, I don’t know, you gave them a lecture about proper condom use, then the next flashpoint you face will likely be a military junta. However, despite the setup, the crises themselves blend into one another because the actions are largely identical. Solving major crises often boils down to the same thing: a set of sub objectives, each of which is solved by either spending a chunk of supplies or using one of your senior crews’ actions. Canvas the scene of the crime: one hero action or four supplies; speak to the leaders of the revolution: one hero action or eight supplies; administer to the sick: one hero action point or six supplies. You get the idea.

The persistent crisis that is different is the Cylon investigation. In every run, after a few jumps, just when you’re starting to get comfortable, bombs will start to appear across the fleet. The culprit is within your senior crew and through a process of elimination you will need to expose them. Each sector, you can investigate an aspect of your crew’s history – their past before joining the fleet, medical history, fleet record, and material evidence. You can also overhear rumours in the bar, get offered suspicions by factions you’ve made friends with (again, in my game this was not the sternly-talked-to-STD-riddled colonial marines), or examine evidence left over from thwarted sabotage attempts. There will always be two suspects with three suspicious blots on their records. You then need to spend supplies or lock the suspect in the brig to find out the truth. However, while Cylon imposter is randomly chosen on every run, the investigation plays out in exactly the same way. It should be full of drama and intrigue, but instead it’s bland and predictable.


A nuke fired in Battlestar Galactica: Scattered Hopes
Image credit: Dotemu / Alt Shift

When you reach the end of the sector, the battle against the Cylons is swaps to real-time. Each melee begins with your battleship and civilian ships on one side of the screen and the Cylon battleship at the other side of the screen and you launch your squadrons into the space in between. Your job is simple: survive until your jump drive counter reaches zero and you can escape to the next sector.

There are fleeting moments where Battlestar Galactica: Scattered Hopes captures the look of the 2004 series. The two goliaths at each side of the battlefield fling munitions at each other, shredding any fighters caught in their flak barrages, nukes crisscross space and you’ll need to divert Vipers from their targets to intercept the missiles, and all of the Raptors, Vipers, and Cylon raiders that feature in the series make an appearance. But, as with the crises and the imposter investigation minigame, battles repeat and repeat and repeat. At the beginning of every encounter I sent my ships to the same starting positions, used the same formations, and barely varied my tactics. Even as my squadrons levelled up and I found new weapons for my battleship, I barely changed how I played.


The cockpit view from a Viper in Battlestar Galactica: Scattered Hopes
Image credit: Dotemu / Alt Shift

I love the look of Scattered Hopes. Its low poly ships and pixel art textures are beautiful, the UI is crisp, and yet there is a lifelessness to its action. As I flick through the screenshots of battles, it’s impossible to ignore how static the battlefield is. The ships sitting stock still in the same location fight after fight. Even the way the ships move, is in simplistic straight lines. There’s a shot in the game’s opening cutscene that’s from the cockpit of a Viper firing out of a launch tube. It’s a shot familiar from the series and it’s glorious in this style, but there’s never a moment of that action in the game.

Battlestar Galactica: Scattered Hopes is playable for a run or two, and it has flickers of the series that inspired it, but spend too much time in its company and it simply becomes robotic.

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Animal Crossing: New Horizons gets a new item to celebrate 25 years of the series https://gaming.vmondeika.com/animal-crossing-new-horizons-gets-a-new-item-to-celebrate-25-years-of-the-series/ https://gaming.vmondeika.com/animal-crossing-new-horizons-gets-a-new-item-to-celebrate-25-years-of-the-series/#respond Mon, 01 Jun 2026 23:27:45 +0000 https://gaming.vmondeika.com/animal-crossing-new-horizons-gets-a-new-item-to-celebrate-25-years-of-the-series/

Animal Crossing: New Horizons has received a surprise patch today to celebrate the 25th anniversary of the life sim series. The update, version 3.0.2, is available across the Switch and Switch 2 versions of the game.

The patch brings a single new addition to New Horizons – a leaf item. Everyone gets it, too, so you don’t have to do anything special to acquire it.

After installing the patch, simply head to your in-house mailbox to claim it. The mail includes a hearty message to fans who supported the series for years, featuring an appropriate Nintendo N64 stamp.

The Leaf Statue, as it’s referred to in-game, lights up when placed.


Image credit: Nintendo

April 14, 2011 marks the release of the original, lesser-known version of Animal Crossing in Japan. The game was initially released as Animal Forest (Dobutsu no Mori) on the Nintendo N64, before later making its way to the Nintendo GameCube in December of the same year as Dobutsu no Mori+ with some extra features.

That same, original design of the package is also available for display in your game. The rest of the patch notes are entirely about various bug fixes, so not much more there. You can see the full change log on Nintendo’s support website.

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