Silent – Gaming Master https://gaming.vmondeika.com Get daily gaming updates with us Sun, 07 Jun 2026 15:23:47 +0000 en-US hourly 1 https://wordpress.org/?v=7.0.2 Silent Hill 2 remakers Bloober Team are boldly going where few horror devs have gone before in Star Trek: Shadow Frontier, a “psychological thriller” starring Ro Laren https://gaming.vmondeika.com/silent-hill-2-remakers-bloober-team-are-boldly-going-where-few-horror-devs-have-gone-before-in-star-trek-shadow-frontier-a-psychological-thriller-starring-ro-laren/ https://gaming.vmondeika.com/silent-hill-2-remakers-bloober-team-are-boldly-going-where-few-horror-devs-have-gone-before-in-star-trek-shadow-frontier-a-psychological-thriller-starring-ro-laren/#respond Sun, 07 Jun 2026 15:23:47 +0000 https://gaming.vmondeika.com/silent-hill-2-remakers-bloober-team-are-boldly-going-where-few-horror-devs-have-gone-before-in-star-trek-shadow-frontier-a-psychological-thriller-starring-ro-laren/

Here’s one I wasn’t quite expecting: Silent Hill 2 remake and Cronos: The New Dawn developers Bloober Team are working on a Star Trek game in collaboration with license owners Paramount. As you might imagine, given Bloober’s pedigree, it doesn’t appear to be a very uplifting Star Trek game. It is not a Star Trek game in which you would expect to have an Earl Grey teaparty on the Holodeck, with Data playing the viola. Called Star Trek: Shadow Frontier, it’s a “psychological thriller” set on an uncharted planet that has become a spaceship graveyard. Something with tendrils lurks hereabouts, and it’s trying to eat your mind.

In Shadow Frontier, you play no less than Ro Laren, a Bajoran Federation officer (and later, Maquis turncoat) introduced by Star Trek: The Next Generation back in the 90s, with original actress Michelle Forbes supplying voice and motion capture. She’s come to the planet to answer a distress call, which is never a great opening move. “As she explores the planet’s corrupted surface and crosses paths with other survivors, she must face twisted creatures, a hostile ecosystem, and an entity that seeks to envelop her body and mind,” explains the press release. The aesthetics slop Zdzisław Beksiński-flavoured effluence over what could be Romulan or perhaps Klingon interiors. Yeah, we’re a long way from the campy fixtures of the original Star Trek series. Here’s a trailer.

Watch on YouTube

Bloober are making Shadow Frontier in partnership with Paramount Games Studio – a new “unified” development operation that encompasses Skydance Interactive and Skydance New Media, announced amid layoff-ridden restructuring as Paramount complete their $82 billion acquisition of Warner Bros Discovery. In a statement, PGS head of creative and production Shawn Kittelsen enthuses that “we have full confidence in Bloober’s ability to deliver a game that does justice to the Star Trek name while bringing something bold and new to the beloved franchise”.

Bloober CEO Piotr Babieno is similarly flush with ecstasy for things both bold and beloved. “As lifelong fans of science fiction, Star Trek has always held a special place in our hearts,” he says in the release. “By combining that passion with what we do best, horror, we’ve partnered with Paramount to create something truly unique: a new adventure set in a beloved universe, enriched with our own signature layer of dark, psychological thriller. We’re genuinely excited about this journey, and our hope is to honor the legacy of Star Trek in a way that feels both respectful yet refreshingly different.”

As a recovering Trekker, it’s been years since I thought about Ro Laren, but off the top of my head, her backstory would suit a “dark, psychological thriller”. She’s a convict, defector, secret agent – an absolute piece of work, basically. The Bajorans at large are Star Trek’s one-size-fits-all analogy for displaced and traumatised peoples throughout history. Bloober have never been particularly subtle in how they depict trauma, and I confess, I can imagine their attempts to plumb Star Trek’s subconsciousness going very badly. I am, however, intrigued by the pitch in general.

It’s out in 2027, and you can read more on Steam. Curious about the ins and outs of adapting Star Trek? You might want to peruse this interview with the founder of Zachtronics about their abandoned pitch for a Next Generation engineering sim.

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Silent Hill: Townfall wants you to “fear the truth behind the static” when it arrives in September https://gaming.vmondeika.com/silent-hill-townfall-wants-you-to-fear-the-truth-behind-the-static-when-it-arrives-in-september/ https://gaming.vmondeika.com/silent-hill-townfall-wants-you-to-fear-the-truth-behind-the-static-when-it-arrives-in-september/#respond Wed, 03 Jun 2026 04:53:12 +0000 https://gaming.vmondeika.com/silent-hill-townfall-wants-you-to-fear-the-truth-behind-the-static-when-it-arrives-in-september/


Here’s the thing. When Konami announced that Silent Hill was making a comeback with not only a remake of its most beloved entry, but two new games from different studios, I felt quite curmudgeonly about it. I still do about that Silent Hill 2 remake, to be honest. Unfortunately, I thought that Silent Hill f was actually quite good, so good that here I am almost a year later still thinking about it. All of this is to say that hearing Silent Hill: Townfall, the slightly Scottish take on the series, now has a release date is just that little bit tantalising.


Said release date? September 24th! That’s almost literally a year to the day the Silent Hill f launched, so I guess late September is new Silent Hill game month now. The trailer did also show off a little bit more gameplay, giving a slightly clearer indication as to how that portable TV will be used. At least in certain parts of the game, it looks like it will show off clips of things like particular buildings you need to go to. You also seemingly need to attune it and calibrate it in particular ways, presumably so it’ll tell you where to go next. Looks neat! I like the game’s tagline too, “fear the truth behind the static.” Sounds like that portable TV won’t be so reliable…

Watch on YouTube


Aside from that, it looks like there’s some puzzle solving to be done, some potential wife-encountering, and of course, some monsters to avoid. So far this is where the game is falling a touch short for me. Silent Hill kind of lives and dies by its monster designs, and these ones kind of just look like fleshy guys. Fleshy guys are absolutely a staple of the series! But these ones just look a bit too plain, I’m hoping there’s some nastier ones filled with Themes. I like it when there’s Themes.


Anyway, game looks good! I’m annoyed that Silent Hill looks good again, which is a nice problem to have.

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