suggests – Gaming Master https://gaming.vmondeika.com Get daily gaming updates with us Wed, 17 Jun 2026 10:28:56 +0000 en-US hourly 1 https://wordpress.org/?v=7.0.2 Anthropic’s latest feud with the Trump admin may actually help it, sales data suggests https://gaming.vmondeika.com/anthropics-latest-feud-with-the-trump-admin-may-actually-help-it-sales-data-suggests/ https://gaming.vmondeika.com/anthropics-latest-feud-with-the-trump-admin-may-actually-help-it-sales-data-suggests/#respond Wed, 17 Jun 2026 10:28:56 +0000 https://gaming.vmondeika.com/anthropics-latest-feud-with-the-trump-admin-may-actually-help-it-sales-data-suggests/ [ad_1]

Anthropic is having a month.

The AI lab finished May by surpassing OpenAI in market share of business spending for the first time, Ramp just revealed. It raised $65 billion at a $965 billion valuation (also besting OpenAI) at the end of May, then waltzed into June by filing confidential paperwork for an IPO, reportedly on the strength of its first-ever profitable quarter.

Then on Friday, the Trump administration renewed its war on the model maker by sending a letter demanding it ban non-Americans, including Anthropic’s employees, from accessing its state-of-the-art models: the limited-release Mythos 5 and the more guarded version of Mythos released to the public three days earlier, called Fable 5.

This essentially forced Anthropic to pull its latest all-powerful model from the market altogether.

Although the White House invoked an obscure export control directive when ordering the ban, the exact cause remains unclear. The chatter was that hackers easily bypassed Fable 5’s guardrails, which were intended to prevent access to Mythos’ capabilities. That model is so good at finding security flaws in software code that Anthropic itself marketed it as dangerous and restricted its public release.

This new drama comes after Anthropic famously refused to allow the government to use its models for mass surveillance of Americans and fully autonomous weapons. As a result, in March, the Trump administration declared the company a supply-chain risk.

That didn’t deter Anthropic’s sales to businesses. Quite the opposite, Ramp’s data shows. Ironically, this latest feud with the Trump administration, which also appears to validate the hubbub over Mythos’ mythological power, may help rather than hurt Anthropic, according to Ramp’s lead economist, Ara Kharazian. Kharazian is the person who compiled the business-spending AI data.

“If anything, it’ll probably boost them,” Kharazian told TechCrunch. “Anthropic’s best month on record, as far as business adoption, was the month that the Department of Defense labeled them a supply-chain risk. There’s a lot of aura that comes with your model specifically being named too dangerous to use.”

Ramp’s data isn’t granular enough for us to see how much of a financial hit the company will take by pulling Mythos and Fable 5 off the market.

Still the data, from more than 70,000 businesses that use its platform, shows that customers heavily use Anthropic’s Opus models and that business use has been growing.

For instance, Ramp reported that Anthropic’s share of AI subscriptions paid for by businesses rose 2.5 percentage points in May to 41%. This compares to OpenAI, which commanded 39.5% of AI subscriptions by its customers, essentially flat from the prior month. (OpenAI still greatly leads Anthropic in overall consumer usage, according to new data from Sensor Tower.)

Beyond subscriptions, the vast majority of what companies spend money on is API calls to the model, which cover token use for activities like coding. Anthropic’s Claude Code has a strong reputation as a powerful AI coding tool.

Ramp can’t always see from the spending data which models most businesses are using. When it can see the model details — in about one-third of transactions — businesses are mostly spending on various flavors of Claude Opus, particularly the later versions. Opus is the model that preceded Mythos and is still openly available.

In fact, in late May, Anthropic released a new version, Opus 4.8.

Mythos had not been on the market for that long, having been released to limited users as of April. And Fable 5 was shut down after a few days.

While we can’t predict how this latest drama with the White House will impact Anthropic’s ability to go public as it hoped to (public-market investors tend to be wary of companies embroiled in controversies with the government), the numbers indicate that Anthropic’s available models are more popular with businesses than ever before.

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Playing its mystery-drenched demo suggests I’ll like everything about About Fishing, except the fishing https://gaming.vmondeika.com/playing-its-mystery-drenched-demo-suggests-ill-like-everything-about-about-fishing-except-the-fishing/ https://gaming.vmondeika.com/playing-its-mystery-drenched-demo-suggests-ill-like-everything-about-about-fishing-except-the-fishing/#respond Tue, 09 Jun 2026 14:22:47 +0000 https://gaming.vmondeika.com/playing-its-mystery-drenched-demo-suggests-ill-like-everything-about-about-fishing-except-the-fishing/

I spent this morning in the new demo of angler-detective mystery About Fishing – an updated and expanded sampler from the one that Oisin tried last year – and as a piece of playable marketing, it’s done the job. I am intrigued by its tale of mermaids and missing persons; I am absorbed in its creepy rural backdrop of dead streets and churches with prison cells in the basement; I am impressed by how it handles its cold, drizzly weirdness without ever going hey-hey wacky. Even when it introduces a thieving goose.

Basically, this place is horrible, and I want to spend more time in it. Despite the fact, and I’m aware that this might be an issue, that I wish I didn’t have to do so much goddamn fishing.

Watch on YouTube

Not unlike how Arctic Eggs, developers The Water Museum’s previous work, demanded careful mouse waggles to flip frying panfuls of burning breakfast, About Fishing has you wrestling with your peripherals to keep panicking catches on the hook. It’s obviously a move to add some interesting friction to what is a notoriously dull hobby, as is the occasional need to trick-shot your hook through obstacles to tempt the hiding fishies below.

Both actions, however, have an unpleasantly imprecise wibbliness to them. Manoeuvring the hook mid-cast feels like trying to sign your name on a passing wasp, and one you get a nibble, dragging back the thrashing fish relies on good fortune as much as competent mouse-wrestling. They seem magnetically attracted to underwater hindrances – one needlefish I snagged in the tutorial managed to wrap the line around a jetty pillar five times over – and the game’s camera is prone to bumping into scenery as well, making it even less clear whether mouse movements are having a tangible effect.


Reeling a fish out of the water in About Fish.
Image credit: Rock Paper Shotgun/Playstack

Luckily, About Fishing makes another, much more enjoyable use of its tackle. Successfully bagged fish can be sent back out, line re-attached, as directly controllable scouts, allowing for subaquatic exploration and puzzle-solving. With the latter, getting the line caught stops being a random frustration and starts being an applicable skill: one section requires orbiting a sunken statue head to wrap it in makeshift rope, before a pull on the reel clears the obstruction and allows passage into the conveniently fish-sized hole beneath.

I’m still not keen on how this offbeat troubleshooting first requires the actual fishing part, but again, there’s enough going on in About Fishing that I’m willing to endure its namesake activity. Not many games have what it takes to show a goose eating curly fries and make it look genuinely disturbing.

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