Total – Gaming Master https://gaming.vmondeika.com Get daily gaming updates with us Sat, 13 Jun 2026 10:02:09 +0000 en-US hourly 1 https://wordpress.org/?v=7.0 See more Total War: Warhammer 40,000, and sign up for the closed beta https://gaming.vmondeika.com/see-more-total-war-warhammer-40000-and-sign-up-for-the-closed-beta/ https://gaming.vmondeika.com/see-more-total-war-warhammer-40000-and-sign-up-for-the-closed-beta/#respond Sat, 13 Jun 2026 10:02:09 +0000 https://gaming.vmondeika.com/see-more-total-war-warhammer-40000-and-sign-up-for-the-closed-beta/

Creative Assembly shared a little more footage of Total War: Warhammer 40,000 with parts of the team talking about the game’s development. They’re not yet ready to discuss release dates, but you can sign up to the closed beta here, which will take place later this year.

As was recently teased, Armageddon is an early focal point for the game, the planet that is repeatedly the nexus of the war between Orks and the Imperium – And yes, Yarrick and Ghazghkull Thraka will be able to face off. It’s not clear if that’s the latest war for Armageddon, or if the team are choosing one of the earlier wars as a starting point to grow from.

One of the key areas that Creative Assembly is working to capture is the vast scale of the built up planets. Hive worlds, mining worlds and other parts of the Imperium’s galactic industrial complex will be represented, and then beyond that you have different planetary biomes. Heading down to the planet for battle, and vast hive cities can tower over the battlefield.

For the first time, CA is having to represent not just a continent or two, not even just a single planet or world, but entire solar systems and sectors for the first time. Solar systems can have multiple planets that you will fight across for supremacy. Naturally, with such a broad canvas, they’re able to claim that every playthrough will pan out differently.

Four factions will be playable to start with – Space Marines, Orks, Eldar and the Astra Militarum (AKA the Imperial Guard) – and you’ll have the ability to customise your troops, choosing colours, emblazening uniforms and armour with particular iconography and also affecting their gameplay style. Change a combat philogophy, arm them with tactical abilities, signature traits and arcane wargear.

Total War: Warhammer 40,000 is in development for PC, and coming to PS5 and Xbox for the first time in the series’ history.

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Total War: Warhammer 3 director confirms “new content” is on the way https://gaming.vmondeika.com/total-war-warhammer-3-director-confirms-new-content-is-on-the-way/ https://gaming.vmondeika.com/total-war-warhammer-3-director-confirms-new-content-is-on-the-way/#respond Mon, 01 Jun 2026 22:55:30 +0000 https://gaming.vmondeika.com/total-war-warhammer-3-director-confirms-new-content-is-on-the-way/

Creative Assembly has reached out to Total War: Warhammer 3 fans, promising that details about “new content” are on the way.

Total War: Warhammer’s game director, Rich Aldridge, opened up about “why we are where we are” in a new video update, and gave a brief – but frank – assessment of the team’s progress to date, as well as reveal that we’ll find out more about the studio’s post-launch content in April 2023.

Message from Rich Aldridge.Watch on YouTube

“We knew that we needed to get Immortal Empires to you in the best possible state, and that’s where we focused all of our efforts last year,” Aldridge said at the start of their five-minute statement (thanks, PC Gamer).

“Looking forward, I think we’ve got a really exciting year,” Aldridge added. “There’s going to be new content, bug fixing, quality of life improvements, taking on-board everything that you’re reaching out and telling us. I daresay some of this is going to hopefully be on your Wanted list, but I also think there’s going to be a few nice surprises there, too.”

The team is reportedly “finishing up with [its] final touches” on that first unspecified “piece of new content” and will be sharing it with the community this “passion project” “come April”.

“A lot of steps are needed in creating a DLC, and I’m sure you’re aware of that,” Aldridge explained. “Starting with the creative spark, development, but much goes on behind the scenes. Everything that we need to get looking and feeling just right before we can showcase and release it to you all.”

Alridge further added that the studio plans to “deliver two more exciting experiences also later this year – so one in summer, and one in the winter” – and confirmed that patches will also be rolled out in between this new content, too.

“We want to be as concrete as possible, but in doing so, we need to be in that position before we can communicate it to you. We don’t want to disappoint, we want to excite. We’re passionate about what we make, and we want to make great content for you to enjoy for years to come.

“We’re moving as quickly as we can on this, so please do bear with us even if it doesn’t always look that way at times. I’d really appreciate that.”

Developer Fatshark has delayed Warhammer 40,000: Darktide’s upcoming Xbox Series X/S release, saying it has made the decision to spend the next few months solely addressing fan feedback after the game “fell short” of expectations.



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